Power Recommendations for Investigative Psyker

By Flail-Bot, in Dark Heresy Rules Questions

Hey all,

I recently whipped up a psyker that I'm keen on playing:

Shrine World, Adeptus Astra Telepathica, Seeker

I'm curious about what you all think are decent investigatory powers. So far I have:

Assail (to aid in assailing enemies who happen to be outside of hitting with my walking stick range)

Telekinetic Control

Warp Perception

Divination seems generally like the go-to, but are there any applications of other powers that I'm just missing?

I was planning on TK/DIV for combat/investigation. Also, Gate of Infinity? Must have. Eventually.

I'm new to the game but for an investigative psyker, I would suggest looking at the telepathy tree. Telepathic link to read minds and see if someone is hiding something. Also, erasure if you mess something up and want the person to forget what you said. If you are creative, you can use those to great advantage in combat.

I have a Voidborn, AAT, Seeker in my group. He started out with Telecinetic Control, Telepathic Link, and Warp Perception. This worked out very nicely for him so far. Now he just got Erasure, which I'm, as the GM, a little bit afraid of :) Let's see how this works out ...