With a whooping vote of 3 to 2 over the Imperial fighters, my next topic will be the CR90 Corvette
Once again, fill free to add any comments, suggestions or corrections as I am only 1 person and have a limited perspective, I will add new things to these post as I discover new approaches or they are suggested.
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The CR90 Corvette Comes in the variants CR90 Corvette A , and the CR90 Corvette B . Te difference being that the CR90 A has red dice in each of its arcs while the CR90 B exclusively has blue dice but costs 6 points less.
The Cr90 will be used in 3 main roles, Support, Flanker, or in a swarm.
IMPORTANT: Mon Mothma Is Awesome.
Support:
The Cr90 makes an excellent support ship to the rest of your fleet because of the upgrades available to it and its relatively low cost.
Load-outs :
an example load out to use when in the support role is...
This load-out allows for maximum speed to outmaneuver any thing your foes may have using engine techs and jaina's light. overload pulse is a excellent choice for a corvette to increase damage from the rest of your fleet
Engine techs : Whats better than the fastest ship in the galaxy? AN EVEN FASTER SHIP IN THE GALAXY!!!!
Using a Swarm:
Note: Your Biggest advantage is activation order, you will generally be able to safely control when something activates and will likely get 2-3 unopposed activation's a turn.
Objectives: Opening salvo, most wanted, and Dangerous territory are great objectives for a swarm if your opponent brings one pick it.
setup: so a key to the swarm is to bring overwhelming firepower to bear on a single target, I recommend placing your ships in a relatively compact line (leave room to maneuver) or set up in a fan so that your ships can converge on a single point in the middle of the bored toward your opponent.
opening (turns 1-2): moving at speed 2-3 is probably a good idea to try and keep your ships from getting jumbled, set up mass volleys on one of their ships. I recommend banking a nav token just in case you need to avoid a collision. now is also the time to collect objective tokens
Middle game(turns 3-4): Open fire! During this time you should be easily able to destroy any ship of your choice, make sure to bring all of your weapons to bear on 1 target and even the mighty Victory will burn. Take concentrate fire commands.
Late game(turns 5-6): Focus down any remaining ships, I would consider ramming anything that is almost dead to ensure the kill, continue taking concentrate fire unless you absolutely have to take a nav command. retreat with any vettes that are on the brink of death.
So there you have it the CR90, I will continue to update the article as more information comes to mind and remember,
YOU
are my editors, if you notice any errors or strange wording let me now, and suggestions are appreciated
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Edited by clontroper5