1 • Victory II-class Star Destroyer - Victory-class Star Destroyer (85) - Admiral Screed (26) - Overload Pulse (8) - Enhanced Armament (10)
• Total : 129 • Code : e2c6i1t1
2 • Gladiator I-class Star Destroyer - Gladiator-class Star Destroyer (56) - Wulff Yularen (7) - Engine Techs (8) - Assault Concussion Missiles (7) - Demolisher (10)
• Total : 88 • Code : e5o1s3n1f12
3 • TIE Interceptor Squadron - TIE Interceptor (11)
• Total : 11 • Code : e7
4 • TIE Interceptor Squadron - TIE Interceptor (11)
• Total : 11 • Code : e7
5 • TIE Interceptor Squadron - TIE Interceptor (11)
• Total : 11 • Code : e7
6 • TIE Interceptor Squadron - TIE Interceptor (11)
• Total : 11 • Code : e7
7 • Howlrunner'' TIE Fighter Squadron - TIE Fighter (16)
• Total : 16 • Code : e3
8 • TIE Advanced Squadron - TIE Advanced (12)
• Total : 12 • Code : e12
I've put together this list and I'm looking forward to running it this weekend at a local event. Im jus tnot sure how to finish it off. With 11pts, I have quite a few options, osme of which are:
- leave the 11pts for an initiative bid
- add another interceptor
- add expanded hangars to the VSD ad still have 6pts leftover for either initiative or something else
- add a TIE fighter and save three points for initiative
- anything you can think of....
The objectives Im planning on using are adv. gunnery, minefields and Im not sure of the third yet. If I go away from saving points for an initiative bid, it may not matter anyway. So what do you think? Both about the list in general as well as how to allocate those last points. Thanks!