Most blasphemous human societies on expanse (imperial creed or mechanicus)

By at0milich, in Rogue Trader

What is the most blasphemous human colony you have graced your expanse with. No not basic chaos addled world etc. but something that would really be disturbing for emperor fearing imperials.... like

Tyranidiania(working name)

Ages ago man settlet a death worl, which had a curious property. It had Tyranids but no synapse creatures, so man tamed them. 10k years later planet has 20% psyker population that can act as substitute to a synapse critters. A tame tyranid responds to voice commands quite slowly or inneffectually (like servitor), but beast-master psyker (they have a soul-bond to a planetary host on tyranids) commands them with very good efficiency.

Also military-wise xeno-chitin armor is very common because soldier wearing on can command critters(as tame tyranids are called) more effectively even if not Psyker.

So in this worrld we have hormagaunts as house dogs :) ["Spot, down, stop harassin our guests...." and hormagaunt drop down like dog. {disturbing is it not for an imperial]] and Carnifexes as cranes and other construction vehicles. Lictors as hunting hounds etc. Technologically this World looks like somewhat early imperial (visual cue Star Craft). And/But their genetic science way ahead of the Mechanicus/Imperium they regularly clone the useful bioforms.

Now a question what would their starships look like??

PS: More blasphemous splinter human societies later, more blaphemous societies. like world of nulles or phoenix pocket empire ( http://seikai.wikia.com/wiki/Humankind_Empire_of_Abh as an idea)

./MP

I had a world where the primitive humans found advanced xenos technology and used it to build up their society along with the other kinds of marks of these old xenos.

The xenos in question were orks which created some interesting effects and made them most blasphemous.

I had a world where the primitive humans found advanced xenos technology and used it to build up their society along with the other kinds of marks of these old xenos.

The xenos in question were orks which created some interesting effects and made them most blasphemous.

Propably quite funny one as well, didi they gain proper level of "orkiness" that their tech w(or b)orked properly ?

./MP

I had a world where the primitive humans found advanced xenos technology and used it to build up their society along with the other kinds of marks of these old xenos.

The xenos in question were orks which created some interesting effects and made them most blasphemous.

Propably quite funny one as well, didi they gain proper level of "orkiness" that their tech w(or b)orked properly ?

./MP

Ork tech can be reverse-engineered well enough and with a relatively primitive society I could skip the more advanced things like shokk-attak guns and bubblechukkaz. Having never seen an ork before they got in to arguments with the groups weirdboy concerning worship of Gork and Mork with the humans claiming that ritualized non-lethal battles pleased the gods since the lore they had just said that the gods wanted to see battle.

Ork tech can be reverse-engineered well enough

Except for the fact that it will not, ever, work for anyone who isn't an Ork.

Edited by LoneKharnivore

Well, my most recent creation borrows liberally from Erathia's concepts of the Egarians, the Yu'Vath, and the Rak'Gol and fuses them with my own rendition of Lovecraftian Mi-Go in the Koronus Expanse. There's a lost colony of humans who were established to exploit an Egarian ruin that was designed by an early Yu'Vath running from his own people by utilizing warp drive technology that the Egarians didn't possess. That Yu'Vath is long dead, but the city is still full of toys, and one human worker found a Halo device and became an Abomination that now haunts the ruins.

The good King of the colony sealed the ruins to protect his people. That measure only partially worked, though, and now the good King occasionally has to make a sacrifice of his people to the Abomination. Enter Theseus, I mean our heroes. Of course, the good King has also been playing with Yu'Vath toys and now his brain is in a pickle jar, hard-wired to a crystal computer that renews his body to keep it young, and incidentally is also slowly altering it. The good King already has an additional pair of vestigial arms, and what appears to be wing-stubs. The good King is aware of the changes, and supposes he is being made into an "advanced" human, much as the Yu'Vath were "advanced" Egarians. He is not aware, though, that he has "turned on" the city "lights," and they are drawing the Rak'Gol from across the Expanse. The Rak'Gol won't start showing up until our heroes do. The good King will do his best to keep his secrets from our heroes, and his beacon will continue to draw the Rak'Gol to our heroes' colonies until they figure out the mystery. The good King's brain is irreparably tainted by the Warp, but it is in a hidden chamber in a pickle jar and won't be detectable, while his body appears to be completely normal, unless he is scanned medically and our heroes figure out his brain is missing or notice the extra appendages. Even so, they can kill his body without affecting the functioning of his brain, which will be capable of some powerful psyker effects (at what level I haven't yet determined, but I don't want to go overboard)

The good King has help in the form of his sister, whose brain is in another pickle jar. She's a particularly lustful specimen and will do her utmost to charm our heroes and otherwise keep them distracted.

Of course, the King has his detractors, and they swear the Abomination is born of an incestuous relationship between the King and his sister. They have fled the city and operate as guerillas in the hinterlands. Their objective is to kill the good King and his sister, and free his subjects, but of course their methods aren't exactly virtuous either. They've found an even older ruins on the planet, a malfunctioning webway gate. It still has some power source, and one of its intermittant runes flickers, giving the Rebels their insignia, or Seal of the Elder Gods. Something occasionally comes out of that webway gate, too, but I haven't yet decided what, and the Rebels summon it with their own version of human sacrifice.

In short, there are no good guys on this planet, though all will try to play the part, even the Abomination, who is communicable and will try to convince our heroes that he is the victim of a depraved society.

Edited by Errant Knight

Ork tech can be reverse-engineered well enough


Except for the fact that it will not, ever, work for anyone who isn't an Ork.

That's not true, there are even examples of it being used by other people. We have examples of shootas and similar being used by others and the mechanics for those weapons are understood. Ork weapons tend to be crude but effective with a touch of the illogical, they are not magical belief powered super-tech, it is not even confirmed that ork belief powers anything, we have conflicting sources on the effect of orks believing in something and the latest codices have been intentionally vague on the subject giving a definitive "maybe, maybe not".

Ork tech can be reverse-engineered well enough

Except for the fact that it will not, ever, work for anyone who isn't an Ork.

That's not true, there are even examples of it being used by other people. We have examples of shootas and similar being used by others and the mechanics for those weapons are understood. Ork weapons tend to be crude but effective with a touch of the illogical, they are not magical belief powered super-tech, it is not even confirmed that ork belief powers anything, we have conflicting sources on the effect of orks believing in something and the latest codices have been intentionally vague on the subject giving a definitive "maybe, maybe not".

IIRC Ork weapon becomes unreliable when not wielded by an Ork (and melee weapons lose their Tearing quality.), but how about the really wierd stuff built by Meks (Into the storm 142-145, for Orky rules). Could an Orkified voidship be crewed and work by other species (atleast It think it would lose all orkish special qualities like Big red butto etc. se BFK p.78)

Ork tech can be reverse-engineered well enough

Except for the fact that it will not, ever, work for anyone who isn't an Ork.

Unless you're a Kroot - because that's exactly what they did.

G's Heresy Hooks from the Ad Mech Rogue Trader game I ran a couple years ago:

Mo' Necrons, Mo' Problems - A group of techpriests, with funding from a group of life extension-obsessed nobles on Malfi, have started a colony on a tomb world. On purpose. There, they have been submitting colonists to brutal xenos experimentation at the hands of the mad Phaeron of the world. The magos of the colony has finally arranged for the construction of a small dyson sphere with massively misappropriated Ad Mech resources. In exchange, his xeno patrons will rebirth him in living metal.
Tip: The Necrons should be like jaws. You don't see them until they are ripping you apart.

Mr. Fix-It - A layman technomat on a trading station deduces the secret of Orky tech one night in drunken bar argument. She begins fixing things by bringing psyker everywhere on repair rituals. The psykers, like Orks, are usually apt at repairing things by will alone. Her discovery starts a small technological revolution in the neighboring systems as people stumble on the secret and start using psykers to fix everything.

Tip: The Adeptus Mechanicus has their own Inquisition. They are much better at keeping secrets than the Emperor's Inquisition.

Neurolancer - A member of the Admech contacts you about acquiring a series of technologies and artifacts from Forgeworlds all over the sector. The drop off point is on a rogue trader pleasure world. Suddenly, people are dying everywhere. An inquisition team gets eviscerated final destination style by a series of automated devices. The contact was never in the admech, but a disciple of the Iron Men, is reassembling a strong AI intelligence on a cloud network linked together by astropath servitor modems. Using something called "The Tome of Electric Sheep", he knows he can control the intelligence he is conjuring with three simple rules...
Tip: "The warpstorm above the spaceport was the color of a picscreen turned to a dead channel."


Dances With Terrordons - The crew is contacted by an Eldar corsair with a promise of huge sum for a job requiring discretion. Feral Humans and Exodite Eldar are living in a ceasefire that has settled into a peace on a narrow warp route in the Expanse. The local craftworld has been poking into business on the planet and the exodites want to be left alone. Can the rogue trader house generate a distraction fit to redirect the plans of a farseer?

Tip: The corsair doesn't trust the human trader and has made a similar offer to a DE Kabal, saying whoever is successful shall receive the prize. The archon will seek any advantage imaginable, including sending mandrakes after the Explorers in the bath.

Edited by gdiddy

Consider this - take the Coalition from Rifts - everything from Borgs to Dog Boys to A.r.c.h.i.e. - now put it on a world that's rediscovered by your PCs - viola heresy!

Consider this - take the Coalition from Rifts - everything from Borgs to Dog Boys to A.r.c.h.i.e. - now put it on a world that's rediscovered by your PCs - viola heresy!

But atleast Imperials would love the Coalitions skull motif.

Now, now! But really you just gave me a reason to dig up that box of old Palladium insanity. Lets see what other blasphemies can be dug up from there (alas that stuff is from era when RPG's were full of youthful enthusiasism, and "no holds barred" powergaming(munchkinism at worst) supported by gamesystem and world. One starts to feel old while thinking that era)

Ahh Rifts, when Glitter boys and Comso Knights were names to be laughed at, until they stepped on you like a bug. Good times.

Ahh Rifts, when Glitter boys and Comso Knights were names to be laughed at, until they stepped on you like a bug. Good times.

Were the Glitterboy that **** powerarmor with railgun on shoulder and somekind of laser reflective coating. Cosmo Knight that wasnt on basic Rifts book wasn't, Then there was that chemically hyperenhanced guys, what was it called (junkie ?). Aand of course Mind Melters (these guys fit 40k like like dagger between ribs :) )

Hmm. I might just transplant the whole world on expanse as some kind of joke of ruinous powers born from boredom.

./At0miclich

Yeah Glitterboys were those guys you described At0miclich lol

The hyperenhanced guys were called Juicers - funny enough in my campaign the Arch-Militant as derogatory slang calls the Footfallen Narco Tribemens "Juicers" as well LMFAO...

For me - what I did with the Coalition - basically made them a world that got lost and now rediscovered by the players - its similar regime / outlook / goverment / bent is a perversion of the Imperium (especially using T.MN.T. Mutatgen <lol> - Palladium did publish TMNT along side Heroes Unlimited which is where I make the connection herein to Rifts inclusion of such tech since they did have Dogboys).

I am staying away though from Glitterboys and alot of Rifts specific stuff - though I could see a whole planet like that presented as earth in their system as a good setting - with the leylines and the nexus gates being somewhat related to the Warp and its "flavor"...

Maybe - I will include those features (ley lines / nexus / DBees / and of course Psionicists like the Mindmelter) - perhaps in the hey day the Imperium landed and founded the world due to some sort of important factor - which is why the ley lines are such an influence - maybe this planet lay near a great warp rift or other such anomaly - so the risk vs reward being - we settle here but need to safeguiard against constant threats... thus why it turned from the Imperial Guard to say the Coalition PDF (I dont remeber the coalition being able to engage in out space).

Fun Stuff

Edited by MorbidDon

Next Idea - the RPG Paranoia

Said planet is ruled by a compassionate AI who seeks to cultivate and nourish its flock (aka the people who live there)...

Maybe - this world once was under the rule of a Malatek who dabbled too deeply into the mysteries of AI, and thusly a revolt ala Frankenstein occurred in the world's past causing both the Creed and the Mechanicum Cult presence to be extinguished henceforth.

https://en.wikipedia.org/wiki/Paranoia_%28role-playing_game%29

Metatalk: So if t you haven't guessed - I like to take from source material - things and ideas from other games I've played in the past and apply certain things moving forward - especially in that much of what I present I don't see myself playing ever again or in the best of cases anytime soon - but at least I can get some bang for my buck out of all the old source books and game systems Ive collected over the years - this is the gist of how / where / and what I present to the forum...

Stay GAMING

Morbid

An isolated industrial world, smashed by a long ago catastrophic war. Nuclear, chemical, biological weapons all deployed wantonly. A handful of scienteks hidden away in bunkers, the rest of the population doomed to a slow or not so slow death.

The scienteks come up with a desperate plan to save as many people as possible without compromising their too-small shelters. A retrovirus that will force rapid and deliberate evolutionary change on the surface population. They deploy it and hope for the best.

After an initial gruesome period of adjustment, the surface population stabilises. Their genetics changed into a stable set of mutations. Toxic blood and necrophagic-powered regeneration/strength being the common key traits.

Fast forward several thousand years. Very few higher order species have survived on the surface. Rats are upper end food. Protein in general is hard to come by. Except that taken in battle. The surfacers have evolved into an aggressive semi-feudal culture. Their worth judged by the weapons they wield. Cruder auto-weapons can still be manufactured in the ruined surface industrial zones but the vast majority of surfacers use melee weapons. They identify with their weapons to the point where their main weapon becomes their title.

Power Swords (and the odd eccentric Power Axe) rule their fiefdoms and command armies. Chainswords are mid-ranked. Swords are higher-end normal soldiers. The bulk of the population are Knives, Clubs, etc with an underclass of Claws and Fists. Trial by combat is *very* common. Battles are fought by heavily-enforced guidelines to prevent wastage of the spoils of war - which are also the combatants. Soldiers perform much better once they've had a "taste of combat".

The descendants of the scienteks still lurk underground, not daring to return to the still-toxic surface infested by cannibalistic, violent, and organised abhumans/mutants.

Edited by Decessor

Sort of like a weird mix of Fallout series, what Zayth, or Kreig already is, and Kamandi (I think that's the name. It's a DC Comics property on Earth 51, where he's the last Human, and everyone else has evolved into animal-people, as if Dr. Moreau got loose.)