Lets Talk Tactics Ep. II ( Gladiator class Strategy guide)

By clontroper5, in Star Wars: Armada

As an aside, I was really stoked about the GSD for purely aesthetic reasons (she's a sexy wedge), but have been overjoyed at how good they are in practice.

I used the Intel officer on my Demolisher the other day rather than Wulf, along with engine techs and ACM, I found having what's basically a guaranteed "super accuracy" let it do even more damage than normal. I just used more navigate commands than normal to make up for the lack of Wulf!

I've yet to try any GSD that's not the Demolisher but I'm going to give a 3 GSD list a go at the next opportunity...

Edited by TyrantLord73

Four GSD I rock. True, you don't have enough points for ACMs. But heck, you do get 8 more dice...

I personally don't run engine techs on my GSD because it is fast enough and only useful against CR90s

68918_3319cdfb724e84fcf07e9e8416a113ba.j

I am quite serious as I never needed it and I can get another tie for it or some other upgrade.

I personally don't run engine techs on my GSD because it is fast enough and only useful against CR90s

(picture)

I am quite serious as I never needed it and I can get another tie for it or some other upgrade.

inconceivable.jpg

I personally don't run engine techs on my GSD because it is fast enough and only useful against CR90s

(picture)
I am quite serious as I never needed it and I can get another tie for it or some other upgrade.
inconceivable.jpg
Edited by knasserII

I personally don't run engine techs on my GSD because it is fast enough and only useful against CR90s

(picture)

I am quite serious as I never needed it and I can get another tie for it or some other upgrade.

inconceivable.jpg

Saves me the points for Wulf and Engine techs for other stuff.