As an aside, I was really stoked about the GSD for purely aesthetic reasons (she's a sexy wedge), but have been overjoyed at how good they are in practice.
Lets Talk Tactics Ep. II ( Gladiator class Strategy guide)
I used the Intel officer on my Demolisher the other day rather than Wulf, along with engine techs and ACM, I found having what's basically a guaranteed "super accuracy" let it do even more damage than normal. I just used more navigate commands than normal to make up for the lack of Wulf!
I've yet to try any GSD that's not the Demolisher but I'm going to give a 3 GSD list a go at the next opportunity...
Edited by TyrantLord73Four GSD I rock. True, you don't have enough points for ACMs. But heck, you do get 8 more dice...
I personally don't run engine techs on my GSD because it is fast enough and only useful against CR90s
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I am quite serious as I never needed it and I can get another tie for it or some other upgrade.
I personally don't run engine techs on my GSD because it is fast enough and only useful against CR90s
(picture)
I am quite serious as I never needed it and I can get another tie for it or some other upgrade.
Edited by knasserIII am quite serious as I never needed it and I can get another tie for it or some other upgrade.(picture)I personally don't run engine techs on my GSD because it is fast enough and only useful against CR90s
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I personally don't run engine techs on my GSD because it is fast enough and only useful against CR90s
(picture)
I am quite serious as I never needed it and I can get another tie for it or some other upgrade.
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Saves me the points for Wulf and Engine techs for other stuff.