For an article I'm writing about X-Wing, I looked up the world Championship lists from 2013. Here's what I noticed:
The list of the 2013 runner up:
Howlrunner + Stealth + Determination
Dark Curse
Academy Pilot
Academy Pilot
Academy Pilot
Academy Pilot
Academy Pilot
That's still a top tier list. There's not a single wasted point. The jousting values are incredible. You can run that list today and- if you're good enough to fly a 7 Tie Swarm- do quite well in any untimed tournament.
Here's the 2013 list flown by the number 1 player in the world:
Biggs
Dagger Squadron + Advanced Sensors
Dagger Squadron + Advanced Sensors
Rookie Pilot
Nope. No. Nuh-uh. That list is- by 2015 standards- totally nonoptimized. Even at the time the Jousting Value of that squad was below that of its opponent.
But flying well matters . A lot. People Remember that Paul Heaver's 2014 winning list was a Fat Falcon with R2D2 and C3P0. What they don't remember- or haven't watched- was his game-winning maneuvers. Here's a screen cap:
https://lh3.googleusercontent.com/NsdHEKsKmqQCrtccZLW65awivXIaB4mFItZbGk-QXAM=w463-h308
(link provided because I can't embed the image without getting an error.
)
(Watch the video here )
Fat Turrets fly differently than small ships. They fight differently than small ships. But they have their own set of problems and compromises. Flying them poorly will result in Bad Things. Had Heaver been ever so slightly off on his maneuvering, his ship would have been stuck on that rock: unable to fire with no actions, under the guns of a Phantom, and 4 Ties- one of which was a Howlrunner at Range 1 of the entire Imperial Squad. I don't think that's a healthy place for 61% of my fleet to be.
Good flying matters a lot. Good list building is heavily dependent on win conditions, but also matters a lot. And never go in against Paul Heaver when a championship is on the line.
