I've been having some trouble with Secret Objectives in my games lately. I realized that maybe the thing to do would be to reduce the number of objectives down to 3.
You see, I like the Secret Objectives - I like bluffing your opponents, saying 'oh, I'm not going to attack you', or 'just let me move in here for a second'. But I've found some of the objectives unbalanced, or just weird.
So, with that said, I feel like the three categories of objectives are: attacking other players, controlling Mecatol Rex, and controlling territory.
What would be your perfect objective for each of these categories? What three objectives would you suggest are equal in difficulty in most games?
(Don't feel you need to limit yourself to in-the-box objectives, either.)