Co-Op Monster attack question

By ilikegames, in Descent: Journeys in the Dark

First if the answer to this question is buried somewhere in the forum I apologize. I looked but couldn't find it anywhere.

In the Co-Op games (Forgotten Souls, Nature's Ire, Dark Elements) on the monster activation card: do you interpret the attack as a general attack? So the monsters never do their special abilities?

We were fighting a master Zombie from Forgotten Souls and just used the normal attack and never used the zombie’s Grab. Is this correct?

This is correct. "Attack" is always "attack action" on activation cards. There are some activation cards that specifically say "Grab."

On a side note, "Grab" is not an attack in any sense of the word as far as Descent goes- something like "Fire" would be if there were elementals in coop, but even in that case they would still just do a straight attack unless it said "perform fire."

Thanks for the quick reply.

We played through the first event room (caldron) before we stopped. So we didn’t have to face anything but zombies (killed first Barghest prior to activation).

I always like the grab (immoblize) and attack combo on zombies so that's why I sorta missed it here.

Not that the coop adventures need to be any harder mind you!

Agreed- the coop adventures lack an intelligent opponent who can do things like pull off combos at key moments. In order to keep the difficulty on par with normal descent, the adventure makes up for the monsters' lack in strategy with an increase in power. As a result, you get things like "in this room, goblin archers gain +3 range" or "flesh moulder attacks always gain a surge," etc.