Last weekend, 30-31st May, concluded the 2015 UK Games Expo in Birmingham. Several massive conference halls at the Hilton packed with boardgames, trade fairs, cards, miniatures, seminars and other exciting events. But the reason for attending, obviously, was the 2015 X-Wing Miniatures Nationals.
This is part one of the report. Part two is here .
TOs were David Sleet, Greg Wood and Vince Kingston.
Later in the day, Alex Davy dropped by to watch and judge the final.
Day 1 (Swiss)
I've been playing X-Wing since summer last year and had gotten together with an awesome group of lads. London doesn't have many gaming shops, but it's not far to other major cities either, so we tend to make a decent showing at events all over the south of England. We play thursday nights at
the Death Star
Dark Sphere, on 186 Hercules Road in London. We are 186th Squadron.
List (99pts)
I've been playing around with the Aggressor more or less since it was released, in a couple of different configurations. After some testing and tweaking the squad at different small tournaments (and two regionals) over the last few months, here's what I decided to take:
IG-88B (48pt)
Push the Limit
Advanced Sensors
Mangler Cannon
Autothrusters
IG-2000
IG-88C (51pt)
Push the Limit
Advanced Sensors
Heavy Laser Cannon
Autothrusters
IG-2000
It was going to be 6 x 60-minute swiss rounds over the saturday, followed by a Top 16 elimination bracket on the sunday. I was feeling fairly confident going in, but knew that one bad game or matchup could be make-or-break. 60-minute rounds would in particular make Large-Ship turret matchups harder to deal with. I had learned to fear the YT-2400 above all other ships.
I didn't take nearly enough photos during the day, sorry. If any of the players (or spectators) from the games below finds an error in the lists or description, please let me know - remembering everything after two days of X-Wing is hard.
Round 1
Peter Frances
Howlrunner Stealth Device
x3 Alpha Squadron Pilot
x2 Academy Pilot
First round of the Swiss; friendly chap named Peter who was flying a TIE Interceptor swarm. This game is a little bit fuzzy; it was early in the morning and the coffee was still sinking in. I forced some awkward obstacle placement on him and his ships struggled to get themselves into the fight. IG-88B, the plucky little fella, gets a thumbs up for blowing Howlrunner out of the sky in a single turn with the Mangler Cannon.
Peter did manage to bring one IG-88 down to 2 hull points, but then had to pull K-Turns to get firing arcs, and two Alpha Squadron Pilots went down fairly quickly without any defensive tokens. Disengaged with the damaged ship while applying pressure with the other, then brought both back round to pop the remaining Interceptor. Time was called. 2 x Academy Pilots and both IG-88's were left on the table.
75-0 win
Round 2
Janus Avivson
IG-88B , Push the Limit, Advanced Sensors, Mangler Cannon, Autothrusters, Intertial Dampeners
IG-88C , Push the Limit, Advanced Sensors, Mangler Cannon, Autothrusters, Intertial Dampeners
Fellow member of the 186th, I've played Janus quite a lot and it was great to see he'd also won his first game. He was previously flying a nasty Xizor and Binayre swarm list, but today had brought Aggressors. He was on 98pts, and wisely gave me the initiative. I would move and shoot first, making reacting to his moves very difficult.
This was a very tense game and I lost some shields very early on, but the deciding turn came later on when all four IG-88's flew into an asteroid cluster in the centre of the board. My ships are on the black-painted bases, having blocked his. One nasty turn of shooting later, and his IG-88B (with the Lego minifig riding shotgun!) was toastered.
In the turn that followed, I pulled a Focus + Target Lock move Forward 1 to bump and remain stationary with both of my ships. Janus planned to do the same, but chose a Right Bank 1 move, which to our shared disbelief just made it through. It was the break I needed, and he was promptly gunned down.
100-0 win
Round 3
Steve Fase
Boba Fett , Veteran Instincts, Gunner, Engine Upgrade, Intertial Dampeners
x4 Binayre Pirate
Steve is a friendly face from the London X-Wing scene and I've watched him play many times. He was flying a wonderfully painted squadron of ships that I naturally forgot to take any pictures of. We placed the obstacles in a staggered diagonal line across the middle, and deployed in opposite corners.
Steve used his Binayres in pinwheel formation with Boba following behind them, but was forced to split them and crash through the asteroids when I didn't approach as aggressively as he was likely hoping. He pulled the Inertial Dampeners early in order to prevent Boba getting shot at by both IG-88's, but was powerless to prevent the barrage in the following turn.
Very clustered, bumpy melee ensued with multiple Binayres blocking themselves over rocks. Boba got tangled up for a couple of turns too long, couldn't escape in time, and was shot down. Aggressors then methodically picked off the damaged Binayre Pirates one by one.
100-0 win
Round 4
Siggi Gunn
Han Solo , Lone Wolf, C-3PO, R2-D2, Millennium Falcon, Engine Upgrade
Wild Space Fringer , Mangler Cannon, Outrider, Intelligence Agent
Got a little starstruck when Siggi from Outer Rim Smugglers walked over and place his ships on the table, having travelled from Iceland to have a go. We chatted for a bit, placed asteroids down into in a spread-out fashion and then got down to business.
Han, in ultra-defensive mode, was able to ignore me almost completely on the opening engagement. Meanwhile, the Fringer was getting into position to block every single turn, scaring me off from using K-Turns. I decided to switch tactics about five turns in, and rapidly focus-fired the Fringer down while Focus+Evade turtling Han's shots. Without the Gunner crew, he wasn't throwing out enough damage to make a dent.
Eventually, we're down to around 8-10mins remaining and Han has 2 Hull points remaining with both of my ships alive and well. Siggi briefly appears to consider running away for the remaining time, but decides to concede like a total gentleman so my MOV for the match won't be totally screwed.
100-0 win
Round 5
Paul Westwood
"Leebo" , Predator, Recon Specialist, Mangler Cannon, Outrider
Chewbacca , Predator, Jan Ors, C-3PO, Millennium Falcon
This was going to be a brutal, defensive slugging-match either way, with all four Large Ships on the table able to get a Focus + Evade stack (or equivalent) each turn. Paul could easily have gone for the slow-play strategy here, but to his credit he swiftly placed and revealed dials. Perhaps he realised that he too had a significant amount of shooting he needed to do.
Asteroids got placed in a tight group in the middle, and we skirted around the outside. Knowing that negating my Autothrusters would be key, he went for a brave K-Turn on my side of the table in order to charge straight at me. Unfortunately, I came towards him far too fast and was able to knock Leebo's shields off while he had no defensive tokens. Rest of the game was cat and mouse, four ships moving slowly in a line. Chewbacca up front, blocking and taking no shots from one IG, the other IG popping 1 shield off Chewie each turn, and Leebo coming up behind (on one hull point). We did half a lap of the board like this.
However, he just couldn't punch through with only two 3-dice guns and Autothrusters active. Eventually he guessed the wrong direction with Chewbacca, taking a Hard 1 turn towards the middle, while the previously blocked Aggressor pulled an S-Loop through a debris field towards the edge of the board. Nailed the killing blow on both ships, and the game was over in 31minutes.
100-0 win
Round 6
Nathan Hoyle
Dash Rendar , Push the Limit, Kyle Katarn, Heavy Laser Cannon, Outrider, Engine Upgrade
Corran Horn , Veteran Instincts, Fire Control System, R2-D2
This was the one matchup I was utterly dreading. Dash, flown well, is more than happy to dance rings around Aggressors and Corran has a nasty habit of one-shotting ships at close range. But, I had also practiced Dash matchups for three weeks straight, so I was nervous but determined going in.
Aggressors went adjacent to each in the left corner, while Nathan deployed Dash straight opposite and Corran somewhere in the centre. I didn't think he would be stupid enough to joust me, and did Hard Right 2 turns towards the middle, didn't do any actions, and prepared myself to bank inwards.
Of course, Nathan had seen right through me, and launched Dash 4 Forwards, boosted and barrel-rolled forwards. Suddenly he had a Range 3 shot and knocked a couple of shields off an IG, punishing me for my mistake. He needed to clear the stress however, so both Aggressors Hard 1 turned towards Dash in order to catch his forward or bank inwards. Instead, Nathan banks right and boosts left, just a few hairwidths from the board edge and dodging my arcs completely! I lose more shields for my foolishness. Corran is slowly approaching from the corner of an asteroid field. This is it.
At this point, I decided enough was enough. Dash was in the left corner of my board edge, it was Turn 3, and S-Looped both Aggressors. Dash didn't have anywhere to escape to, but Nathan threw Corran forwards into Range 1 and the combined fire from him and Dash put IG-88B down to 2 hull. In response, combined firepower from my two ships drops Dash down to 4 hull with the Damaged Cockpit (PS 0) critical. Corran double-taps and removes one IG-88B from the table.
Next couple of turns, while Corran is unable to fire and turns around, IG-88C promptly kills Dash. It's now a 30-minute joust between a full-health Corran and full-health IG-88C (with HLC). We take turns to K-Turn, pull a green to clear stress and bump each other, repeat. We're both down to 1-2 hull, there's 3 minutes left, and I spot the opportunity for an S-Loop. Corran guesses the wrong direction, and pulls a Hard 3 to get out of where he thought I would be. It's off the board by a few millimetres. Ouch!
100-51 win
Swiss Results
At the end of six rounds of Swiss, the results come in. I've finished the day on 6-0 with a healthy MoV of 1127, losing one ship (in the last game).
Edited by floof