Over the weekend I attended our Regional Championship and went 3-1 in the opening rounds of play. Made top 4.
My issue is that I then played the scenario Smuggled Goods and basically lost by the end of turn 1 and there was absolutely nothing I could have done about it. There was no issue of tactical play, no combat, nothing. My opponent had 30 points sealed before I was even finished moving all my units.
I played a rebel list and he had imperials.
He was able to move his RG with officers and then during thier activation, move, pick up a crate and then finish thier full movement. Even though the card states a model carrying the crate has reduced -2 speed when carrying the crate. At least that is what I believed and argued for but to TO said that was not the case, that it kicked in when a model carrying the crate starts it's activation while carrying. What, does the crate get heavier as time goes on? The modifier should take place immediately.
Anyway, I find no fault with my opponent. He had a great list and he payed the scenario to his advantage and played to win.
My issue is how FFG can create a scenario that one player can basically win by the end of turn 2 in a premiere event such as a Regional Tournament.
I have been playing the game since it was released in December and concsider myself a decent player but that was just a silly situation. I never complain and was able to circle the wagons but it was purely a defensive situation in trying to prevent him from killing ten points worth of units. I was able to get jyn over to the third crate and back but lost a unit trying to screen her. It was only a matter of time.
I am hoping that there has been similar feedback and FFG listens or at least acknowledges that there is a need to make some changes to that scenario. Even making the crates worth less, like 10 points each, would at least guarantee some sort of play between opponents.