What kind of games are you looking to play?

By Mikael Hasselstein, in Star Wars: Armada

What are you looking to do with Armada?

Have tournament-style games, play scenarios, or play a campaign?

  • By tournament-style, I mean by-the-book games that highlight competitiveness.
  • By scenario-style, I mean games that have a narrative to them and have a unique balance and set of objectives, but are still one-shot games.
  • By campaign-style, I mean a combination of scenario-style games that build a larger narrative.

I just asked this question on my community's Facebook Group, with the hope of helping them scratch the itches they're looking to scratch. But I'm also interested in what the wider Armada-playing society has to say about this as well.

I am happy playing tournament style games at the moment and until that gets a certain same-old, same-old about it I'll go that way.

Beyond that I'll see how things develop.

Just thinking outside of the box, you could play 2 or more missions, thus providing two or more ways to gain VP's.

Play more points on bigger boards, with only 1 commander for the fleet but then each player takes a captain. Unique ships and upgrades are unique accross the whole fleet so the bigger. So two players can't put down Darth Vader.

I hope a campaign system can be provided, maybe as a mini-game like Flames of Wars System.

In order of preference:

Campaign games

Scenario games

And running a distant third, Tournament games.

The exception to this is where Tournament games use a good and healthy range of scenarios. Then I like tournament games just as much as scenario games.

Campaigns are a bit hard to run and organise. People have real lives that interfere with their gaming commitments, and people have other games that pique their interest. In my group at least, it's hard to get players to commit to playing a single game system for more than a couple of weeks before they get distracted and drift back to 40K for a while, then some DnD, then some WHFB, then some Warmachine, then back to X Wing before they circle back to Armada. So while my preference is for campaign games, they are few and far between and balanced 'pick up' scenarios are more common. For inspiration, BFG had a great range of scenarios that could be played as stand-alone games but didn't (usually) require special models or lists to be prepared before hand. You could just bring your fleet, roll up a scenario, and have a game. That's the gold standard for me.

I am hoping for campaign boxed sets(called battle of hoth or whatever)with senarioes...

Yes please! And for X Wing too! At the moment the games are kind of like video games released with no single player mode. I mean, the multiplayer is fun, but I want to get immersed in the story as well...

Hi, my preference would be strongly scenario-style. Star Wars is a richly storied universe and I enjoy weaving that in my games. I generally try to come up with a story to the encounter. E.g. I've had one mission with an Imperial frigate defecting to the Alliance and pursused by Imperial corvette and VSD. I had another game with 2 rebel corvettes seeking to liberate prisoners aboard a prison-transport escorted by an Imperial frigate.

I also often name the ships involved and use the official Star Wars scrawl creator (http://www.starwars.com/games-apps/star-wars-crawl-creator) and official music to add theme to my games.

I've read through the old West End Game sourcebooks to gather a feel for the type and scale of engagements the Alliance and Empire engage in. The Rebel Allaince sourcbook and Pirates & Privateers sourcebooks were especially good for establishing the type of naval activities the vast Imperial Fleet and the insurgent Alliance Fleet engage in.

Scenario driven for me. Had enough games go Competitive and just watched all the Fun go out the door for cookie cutter lists that have to be played and watch my personality go from happy go lucky to annoyed in a few short games.

Players also tend to talk more and be more jovial with their opponents in a noncompetitive environment.

Tournament style games for the most part, although a little bit more relaxed than strictly tournament play might involve. I find there are more opportunities for subtle bumping of squadrons and things in this game, so I tend to take X-Wing more seriously, and Armada more casually.

That being said I could still go for custom scenarios and stuff from time to time. I wouldn't mind doing the occasional 800-1000 point battle, but that'll likely be after Wave 3 comes out.

Play Star Wars with my friends, while quoting the Emperor.

I would love for ff to bring out a campaign for both imperials and rebels like imperial assault. that would be the bee's knee's

I mostly like tournament style games for all my gaming. With armada we may run a week night campaign/league for a summer kit for the guys who are busy on weekends. This will most likely be more of a narrative.

I want it all though I mean towards campaigns then scenarios and lastly tournaments.

Campaigns to me are just extended scenarios and bring a lot of fun to the game. They allow me to be a fleet commander of numerous systems which I love.

Scenarios let me be such for the single battle where everything can be won or lost by the scenario.

Tournaments allow my competitive side out of its shell

Two words: Influence Bars

That is all.

EDIT:

For campaigns I mean.

Rebel influence, Imperial influence, corruption, and "heat"

Heat is like defcon, and if it reaches all the way up, the empire intervenes, the rebels are smashed/scattered, and the imperial commander is executed or demoted for failing to retain control of the situation and incompetence for letting the situation spiral out of control.

Now that I think about it, it's kinda like what happened on Lothal. The rebels got too pushy, headlines were made, Tarkin and Vader themselves took notice, and we can all see in the season two trailer how that is going for them.

Edited by Corellian Corvette

Can I just go with playing pickup games? I'm going to buy the tournament kits to get the rewards, i think. I'm just not into the competition.

Can I just go with playing pickup games? I'm going to buy the tournament kits to get the rewards, i think. I'm just not into the competition.

How will you buy the kits?

Can I just go with playing pickup games? I'm going to buy the tournament kits to get the rewards, i think. I'm just not into the competition.

Yes, you can go with that. It's effectively the tournament style.

How will you buy the kits?

Can I just go with playing pickup games? I'm going to buy the tournament kits to get the rewards, i think. I'm just not into the competition.

Yes, you can go with that. It's effectively the tournament style.

How will you buy the kits?

Ebay

Oh, right.

That kind of sucks.

not when you aren't a competitive player.

I'm a competitive player who won't be attending any more Tourneis, because three rounds of Rebel vs Rebel is beyond boring, and as a young Jedi once said "I hate the Empire."

not when you aren't a competitive player.

I get that. I was saying it in the context of that kit not being used to host a tournament. I guess maybe a store bought the kit, but then didn't have an armada community interested or large enough to warrant a tournament. I think tournaments area good occasion to meet new people and enjoy a game with them.

I'm a competitive player who won't be attending any more Tourneis, because three rounds of Rebel vs Rebel is beyond boring, and as a young Jedi once said "I hate the Empire."

As an Empire player I'm conflicted on this. While I don't like mirror matches and much prefer to play against rebels, the prevalence of rebel players may mean that rebels are winning.

I shall have to redouble my efforts to defeat them! (I've heard the Emperor is not as forgiving as Vader.)

Edited by Mikael Hasselstein

Pick up games, although decent scenarios would be ok, too. Add-on campaigns either tend to go too far into role-playing territory or too much into 4X territory. Nothing wrong with either of those, although Armada is really too detailed for a strategic/4X game.

not when you aren't a competitive player.

I get that. I was saying it in the context of that kit not being used to host a tournament. I guess maybe a store bought the kit, but then didn't have an armada community interested or large enough to warrant a tournament. I think tournaments area good occasion to meet new people and enjoy a game with them.

I'm a competitive player who won't be attending any more Tourneis, because three rounds of Rebel vs Rebel is beyond boring, and as a young Jedi once said "I hate the Empire."

As an Empire player I'm conflicted on this. While I don't like mirror matches and much prefer to play against rebels, the prevalence of rebel players may mean that rebels are winning.

I shall have to redouble my efforts to defeat them! (I've heard the Emperor is not as forgiving as Vader.)

Sorry sorry sorry! I thought you were mocking my choice of gamestyle! :-)

I think we'll have tourney's at the LGS, but who knows when. We're doing more achievement league stuff than tourney play for Armada.

I vastly prefer campaign style made up of and fueled by individual scenarios. For me "tournament" style one off matches are for learning and testing strategies or builds. The long term fun which can be derived from them is limited. The big struggle with campaign is finding people to play it with and agreeing upon rules. For me it's much more rewarding especially given all the great storylines Star Wars has given us.

I vastly prefer campaign style made up of and fueled by individual scenarios. For me "tournament" style one off matches are for learning and testing strategies or builds. The long term fun which can be derived from them is limited. The big struggle with campaign is finding people to play it with and agreeing upon rules. For me it's much more rewarding especially given all the great storylines Star Wars has given us.

Yes, that's the trick, isn't it. My group and I are working on figuring out a campaign, after our current league wraps up. It seems like there's three challenges:

  1. Getting the people
  2. Writing the rules
  3. Setting the scene.

I'm trying to crowdsource some of point 2, with the following threads:

Your insights and ideas would be welcome.

I really would prefer scenarios (playable by itself) that can be combined in a campaign. Best of both worlds. And indeed a mini-game from FFG would be nice. This could include campaign rules, scenario booklet, strategic map, some counters for the strategic map, ... Come on FFG, you have proven to be wizard in game design; you can do it! Resistance is futile (Oops, wrong universe....)!

I have posted another thread with some ideas, but no feedback, alas!