What are upgrade synergy possibilities that do not yet exist in-game?

By DraconPyrothayan, in X-Wing

I had just noticed that no ship that can equip Autothrusters can also equip a Crew Member.

Similarly, we've known for some time that no ship with an Astromech can equip a Crew Member, or a second Astromech.

What are some other upgrade-combos that have come across your mind that wound up not being available...yet?

I really thought rebels would have gotten an ability to reroll defense dice by now. A bit like squad leader but giving a range 1 ship a free defense reroll. It would actually be stronger on 3 agility ships letting you pass them a free stealth device for the turn :)

Y-Wing A4 with R7 that grant boost action, add autothruster, add blaster turret or auto turret for fun.

Y-Wing A4 with R7 that grant boost action, add autothruster, add blaster turret or auto turret for fun.

A: You cannot use Autothrusters with R7-T1, just as you cannot use Autothrusters with Leebo (Crew): Neither add Boost to your action bar, which Autothrusters require.

B: I'm having trouble parsing your grammar... Are you sure you're pointing out an upgrade synergy possibility that doesn't yet exist in the game?

Systems Slot and Turret

Salvaged Astromech and Crew (in fact Salvaged Astromech and most things)

Y-Wing A4 with R7 that grant boost action, add autothruster, add blaster turret or auto turret for fun.

A: You cannot use Autothrusters with R7-T1, just as you cannot use Autothrusters with Leebo (Crew): Neither add Boost to your action bar, which Autothrusters require.

B: I'm having trouble parsing your grammar... Are you sure you're pointing out an upgrade synergy possibility that doesn't yet exist in the game?

I rarely look at their rules for aT & r7tl nor do I use them, waste of points, remembering isnt worth remembering. Add R6, TIE defender, proton turret.

Systems and astromech i believe does not exist either.

Edit: yes it does on the E-Wing but i only count good ships XD

Edited by ForceM

Imperial ships need a way to reroll defense dice long before Rebels do. Flight Instructor / the Emperor hardly count.

No ship can take a Cannon and Astromech at the moment.

Systems and astromech i believe does not exist either.

Edit: yes it does on the E-Wing but i only count good ships XD

E-Wings are good ships.

At least with the named pilots.

One problem with 'elite fighters' like the E-wing (and defender, star-viper and phantom) is that once you're spending a big chunk of points on a ship, the difference in points between a generic pilot and a named pilot becomes proportionally much less - especially since many of them live and die by their ability to take reactive maneuver actions.

It's also because it's only named pilots in most of these cases which have an elite pilot talents slot, and so many good abilities are only really available as elite talents - or by combinations of elite talents and other upgrades. A generic mook in an e-wing can never have the same opportunities for synergy because there's a whole class of very powerful upgrade cards he has no access to.

True, there should be generics with an EPT for all 'elite fighters'.

Systems and astromech i believe does not exist either.

Edit: yes it does on the E-Wing but i only count good ships XD

E-Wings are good ships.

At least with the named pilots.

Yes Corran is. And then still he is a bit on the pricey side. He can win most 1v1 if he has R2-D2 though. And the decision between VI+FCS or PTL is also a big one. But in general, agreed that he can be worth the points...

Tactician on a ship that fires more than once. Like r3-a2, but without using a 20-sides die to track your own stress.

well any ship with 2 or more passanger slots can equip gunner. some can even equip cluster missiles too. so you can double stress with tactician already, its just not that viable.

well any ship with 2 or more passanger slots can equip gunner. some can even equip cluster missiles too. so you can double stress with tactician already, its just not that viable.

Cluster Missile Dash not so viable :)

Edited by TasteTheRainbow

Turret slot + Imperial ship would maybe create some new combos with imp-only equipment.

Y-Wing A4 with R7 that grant boost action, add autothruster, add blaster turret or auto turret for fun.

A: You cannot use Autothrusters with R7-T1, just as you cannot use Autothrusters with Leebo (Crew): Neither add Boost to your action bar, which Autothrusters require.

B: I'm having trouble parsing your grammar... Are you sure you're pointing out an upgrade synergy possibility that doesn't yet exist in the game?

Its best to just ignore him.

Turret slot + Imperial ship would maybe create some new combos with imp-only equipment.

Either this or an Imperial ship with an Astromech slot(no unique only and new Imperial only astromechs). Or a crew card that allows you to take astromechs( again Imperials are non uniques only and their own astromechs)

Tactician on a ship that fires more than once. Like r3-a2, but without using a 20-sides die to track your own stress.

You could Gunner a double Tactician with a Decimator, Hound's Tooth will also have 3 crew slots. That's in the 'get pooped on' tier of stress dealing.

Everytime I look at the generic R2 card I think, "*Mark Hammil voice* All of my one and two speed maneuvers are green, that'll mean R2-D2 will always trigger! Oh, yeah. *looks down in disappointment*"

If Vader crew and R5-D8 could be on the same ship that'd be pretty cool.

If you could stack titles you could fly a Firspray that has a torpedo slot AND 3 bombs. Thank god that can't happen, that would just be game breaking. FFG keep up the great work.

If Oicunn could take Enhanced Scopes that would be useful. Although there is that one crit that will do that for you. Seriously the one ship in the game that benefits from a crit lol.

Any EPT on a Lambda, especially Daredevil.

The ability to stack 2 modifications on anything except an Interceptor in order to force Autothrusters onto ships without native boost.

The ability to make Captain Kagi intercept TL's acquired from FCS. *crosses fingers for FAQ reversal*

Stygium being useful on anything but a Phantom.

The ability to roll above 6 attack dice. With turbolasers what's the most defense dice you could roll, 10? Stack an obstruction and a cloak against it.

Edited by ParaGoomba Slayer

A way to paint targets that is not / does not

A. An Xwing "fix"

B. Take up EPT slot

But a way that could be used on every ship with a target lock or TC without suffering a loss of action or having to discard something

Since the FAQ of the Tie Phantom, I really wanted to get an engine upgrade on there to get some manouverability options back. However, that does not combine with the advanced cloaking device.

To my knowledge there are no cards that penalize a target that is stressed.

Like "If the target of your attack has atleast one stress token add one hit result to your die roll."

Edited by TheBlueMax

To my knowledge there are no cards that penalize a target that is stressed.

Like "If the target of your attack has atleast one stress token add one hit result to your die roll."

Predator for defense dice would be nice.

Lets call it ...

Defendor

To my knowledge there are no cards that penalize a target that is stressed.

Like "If the target of your attack has atleast one stress token add one hit result to your die roll."

Eaden Vril...

Good call. Weird how my suggestion was so close to this I must have known subconciously