Raven's Reds Gang Base

By whafrog, in Game Masters

I recently hosted a session that was very much inspired by the movie "Raid: Redemption". Was a hoot, especially concussion grenades in the stairwells...

Anyway, I thought I'd share the maps of the buildings. As for my spaceport, I'm not a great artist, and it's a bit crude, but perhaps the layout will be of use to others.

There are 5 images, album is here:

http://s981.photobucket.com/user/whafrog/library/RavensReds

Sample ground floor is here:

RavensRedsBase-ground_zpsydrfknmo.png

Software: I used iDraw for the Mac for this, if anybody wants a PSD I can try to export all layers and objects, you'll get a much higher resolution.

Just a few notes on the building:

If you've seen Raid:Redemption then you know the building was run by a crime lord. The tenants aren't necessarily part of his gang, but pay cheap rent, and some of them can be called upon to assist in the case of "trouble".

Scale: large squares are 1 meter, small squares are 0.5 (obviously).

The basement of this building has a secret door where the previous occupant tunnelled a hole to the sewers that run under the neighbouring building. In our game, the current gang leader had no idea this existed as it was built by his predecessor. One of the PCs has an Obligation to the predecessor, and knew of the tunnel.

This building has a chop-shop on the ground floor. Other rooms on the left side of the building are the boss' headquarters (top left), with a private elevator to the roof, and a lounge with stairs to the basement. Normal tenant entry to the building is bottom right, requires a palm print on the scanner outside.

Each floor shows the stairs going up from that floor.

Second floor layout has to account for the chop shop garage, so there is a gap bottom left.

Other floors are identical, so the building can be as tall as you like. None of the small tenant rooms were "stocked", but any thuggish minion, junky, or enforcer will do. If you've seen Raid:Redemption, these rooms could also house potential allies.

In our game the players had to extract some friends, who were being held on the third floor (top right). This room had electromagnetic restraints, and a droid torture operator.

The roof has some odd equipment. In our game, the gang leader had installed a new power generator and long-range communications array, for what nefarious purposes nobody knows (yet). The roof also has narrow catwalks connecting to the neighbouring buildings, which is how the party made their escape in our game...a few grenades in the stairwells discouraged pursuit...

Hope it's useful. Any comments or criticism welcome ...