The fleets were:
AF2b (Dodonna)
Support Neb-B (Salvation)
CR90b
CR90b
4 X-wings
2 Y-wings
Total 300
Objectives – Most Wanted, Fire Lanes, Dangerous Territory
vs
Victory-II (Screed, XX9 lasers, overload pulse)
Gladiator-II (Admiral Chinaru, assault missiles, engine techs)
3 fighters (including Mauler)
3 bombers
2 interceptors
Total – 290some
Objectives – Cant remember them all, fleet ambush and minefields were there though.
As the rebels I was made the first player, and I selected fleet ambush figuring that if I put the CR90's in the ambush zone and navigate early I could probably run out of the zone for little effect, and thus mitigate the second player advantage.
Deployment:
Turn 1-2:
As you can see the CR90's begin to peel off, one linking up with the main force, and one trying to loop round behind the Imperials ready to make a nuisance of itself. The Neb is going at speed three and trying to loop round the flank a bit more to try and force the choice between trying to catch it or the AF.
Turn 3:
With a succession of early squadron commands the Imperial squadrons on the right are quickly able to overpower the rebels (and a load of supporting fire from the gladiator), the bombers are also thrown back to fend of the CR90.
The rebels are able to get the squadron jump on the gladiator though, inflicting decent damage on its shields.
Turn 4:
The cunning rear attack with the CR90 has not worked at all. It just couldn’t escape the combination of bombers and rear attacks from the various star destroyers.
The gladiator has found that it has no targets and the rebels start focussing their fire on the victory for many shields worth of damage.
Turn 5-6:
The rebels are able to deliver a brutal last attack of turn 4, first attack of turn 5 combo with the salvation, which cruises right up in front of the victory (with both arcs on target) and finish it off with a lucky five hits including a crit.......unnecessary overkill, it could have just flow past and left the mopping up to the AF and CR90, but it was pretty spectacular.
Thoughts:
Escaping the ambush zone with the CR90's worked well, but I should have had them at lower speeds, as it was it took them several turns to get back into the fight.
Moving second with few activations and no demolisher made life very hard for the gladiator. I think it only got to fire on black dice all game, I was always able to see where it was ending up, and then make sure I wasn’t in range.
The AF wasn’t that great. Given its relatively high durability, but relatively low damage output the Imperials just didn’t bother trying to attack it, preferring the easier source of points in the CR90's or the more dangerous threat of the salvation. This did act as a kind of points denial, but I think some more upgrades are in order to make it a higher priority target.
Mauler was impressive, but not because of the Chinaru combo. He seems to be a squadron that can operate completely on his own......if he shoots he does damage, if he moves he does damage......a very low maintenance squadron (or a brutal one if moving and shooting with the Chinaru commands).




