I think you've got it backwards. I think IG's are doing so well precisely because they feed on turrets.Sorry I skipped reading all three pages leading up I just thought I'd just chime in. I think there's some merit to the idea that dual IG's are pushing the meta to turrets in a similar way the phantom did. I know I'd feel more comfortable not running a turret in a tourney without dual IG's lurking around. As far as I know there aren't many list archetypes outside of turrets that can stand up to fat builds and dual IG's at the same time. What generally does well against two IG's does not fair well against turrets and vice versa? Duals IG's have everything fat ships have except the 360 arc, thank goodness. They are a large ship with a boost, gunner ability(because who isn't running IG-88 B?), damage mitigation through autothrusters and evades, plus s-loops. I think IG's could have been 4 or more points cheaper without the boost action and still been a competitive ship. Forcing engine upgrade as a modification and taking autothrusters off the table. Its terribly difficult to knock one of these ships off the board quickly without 1 of 2 things, 4+ attack dice or turrets. I've played a lot of games with good players who fly the IG's very well and its so hard to keep those buggers in arc, hence turrets, we all know green dice will fail eventually, autothrusters be damned (It's what gunner/Luke is for). This is just my theory however. I strongly feel the more maneuverable FFG makes ships the more turrets become "the safe bet".
FFG nerfed phantoms but gave us IG's. Incidentally I have cause to wonder if the phantom people have shied from recently is a good counter to the IG's with the ability to pre-block, move afterwards and shoot with 4-5 native red dice. The phantom did not get nerfed 'ability-wise', it got nerfed 'player-wise'. I'll probably be loved/hated (more of the latter I'm sure) for saying this but the FAQ separated the truly skilled from the skill-less, the players that have the presence of mind to anticipate and read their opponent from the ones that cannot. Yet, everyone still have to deal with a different kind of predator out there and not many people feel confident without a big FAT security blanket. Myself included. I MUST HAVE ALL THE FFG BLING! HEIL FFG!
Agree to disagree. Were it the case why do we repeatedly see Fat Hans, Dash Rendars, and Chirpy Fel squads taking the podium more often than not. The statistics do not support your opinion. Take Han for example. He loves 2 ship builds. Less ships means less shots means more 3PO advantage. Han can afford to even bump one ship, strip tokens from another like a focus and still activate 3PO on the one ship that can shoot him.IG's biggest weakness is their arc. Fat Han is excellent at ignoring arcs, even more so is PTL Dash. Ever seen what Mara Jade/Rebel Captive on a decimator does to a couple aggressors? I'm afraid IG's do not "feast" on turrets. They feast on ships that they can outmaneuver and destroy in a turn or two, B-Wings, Y-Wings, Tie-Fighters, Z95, etc. primary turrets can't really be outmaneuvered in the sense that if you can shoot them they can shoot you too. In fact I would suggest a ship such as the YT-1300/2400 can favorably outmaneuver an aggressor solely on the merit of the arc vs arc advantage the turret ship possesses. It just requires patience and time to wear down dual aggressors and time is always on the side of the fat turret. Eventually one will die and when that happens a Dual IG list becomes dramatically ineffective. It's not turrets keeping swarm lists at bay, swarms are naturally a good match-up for fatties. The arrival of the phantom hurt the swarm turnout. Now that the phantom less spooky there has to be another shark in the water keeping people from swarming the star fields. Dual predator IG's rip these guys a new one. With the new tournament rules the elimination round cutoffs are cut-throat. You can win all games but 1 and still miss the cut due to MoV. All the more reason to avoid swarms at the chance of pairing a popular IG 2000 build. Turrets are safe and they still beat aggressors more often than not. If anyone is doing the majority of feasting, it's turrets, autothrusters be damned. Results are results.
