Wasn't the point of this topic a way to find ways to beat the turrets without having to change the rules? I mean dear god you will never win if instead of trying to make good builds you try to come up with rule changes. You can control your builds and play style not the rules.
So back on topic I don't think Macar said what the build was he lost too was or maybe he did I can't remember lol. In any case it was Lando w/ gunner, c3p0, luke, title, and engine. Blount with dead eye and ion pulse, Tala with concussion missiles. Eric B is the guy who flew that and I thought he did a great job and came up with a fantastic list.
Before regionals he was talking about his plans to beat fat turrets. Blount was a big part of it. An instant ion is no joke and it changes the way you fly. You now don't want to be facing a rock a the edge. So it changes the way you fly. He'd make people come to him through the field and with lando's ability it makes it easy for Blount to still get the missile off even if he k turned. Once he ioned a big ship he knew where it was going and would send in Blount to block the ship or the boost lanes, send the Tala in to either get a range 1 shot or get the concussion missiles off and have lando just blast it range 1. That's a pretty easy and consistent way to get damage on them.
I like the use of ion pulse missiles in that list and it really help sets up good opportunities to punch damage through. I mean we kill fat turrets by throwing a lot of red dice at all once at them. The hard part is getting all of our guns on target. So you either gotta stress em or ion em and then block the escape routes and or the ship itself and then unload on them. I think some creative use of ion pulse missiles will help good players bring them down.
