Hey everybody! I'd like to start by saying I had a blast at the Ohio Regional yesterday. Players were great, all of my Opponents were professional and fun to play against. I know that some people had less that great dice or made poor moves and cost them important games but overall I think the event went well.
Shoutout to our TO who was more or less doing the entire tournament by himself (had some help at times) and we were only minutes behind schedule.
So here is what I ran.
Rear Admiral Chirppy
-VI
-Rebel Captive
-Gunner
-Yssane
-Engine Upgrade
Soontir Fel
-Push
-RGP
-Autothrusters
-Shield Upgrade
99 Points for Init bid
I want to declare why I ran this before I start what happened. My entire X-wing span can be traced back to a fat(ish) han in wave 2 to Bounty Hunters and High mobile ships for the empire. I eventually ran the Decimator and Phantom during store championships this last season and did great (2 wins and top 4 rest of the events didn't need more wins)
I ran what I knew, and had a build I felt countered a lot of issues I knew I would see. I prepared for Thruster IG's by having VI and Engine upgrade on RAC, Shield is much more reliable on Fel than a stealth device. One PS 10 Mangler Ten and I'm going to have a bad day.
Rebel Captive helps further shut down Push opponents and Fel (limiting his actions to a single evade focus or double stress)
While I won't give a writeup of the entire time here is a brief summary of what I went up against
Round 1 Bye 200-0
Round 2 Dual IG's: Win 200-0
Round 3 Fat Han with 3 Ship support Win 200-0
Round 4 Tie Swarm Win 200-0
Round 5 Fat Lando Blout Tala Win 136-63
With a 936 MOV and perfect record going into the top 8 cut i was in a great seat. Not only had I won my matches I had won them efficiently.
Elim Round 1 Played my Round 3 opponent won only loosing Soontir (but rac was down to two health and it was a great game)
Elim Round 2 Played my Round 5 Opponent and lost. At this point I was going up against 4 fat ships in a row if I had continued. I was exhausted, and a little disheartened that I wasn't going up against anything different. I didn't have the mental strength to hold in and made a series of bad moves that ultimately cost me the game. I can't complain about dice simply because I know I didn't play that game to the best of my ability. I congratulate my opponent on his win and await to hear of the results of the final match.
Here is where I actually started to feel bad about what I had run.
The Top 8 consisted of 7/8 Fat turrets
Only ONE player running Dual IG's made the cut and a great shoutout to him for performing so well against such a hard lineup.
Top 4 Consisted of all Falcons and My lone Decimator against a swarm of fat Rebel Turrets.
Looking back I could see the frustration of my opponents, their losses and what they had to go up against as their records were broken going up against the top players of this event. In their defense there should have been another round. By the end of round 5 we had two undefeateds (myself and another turret) so there should have been one more round of Swiss since two 4-1s didn't make it.
Turrets are clearly dominating the meta right now and in the hands of a skilled player become near indestructible. The inclusion of VI and the Pilot Skill war haven't gone away. It becomes apparent how important having a a turret ship that can boost can be when starring down the barrels of two IG's with Focus/Lock and heavy laser cannons. The use of Fat turrets is where a lot of people are having issues and I sympathize with them. It took a great deal of skill and maneuvering to fly my build as effectively as I did however the end results were the effect the death star had on Aldeeran.
The thing is, on my way home my friend that made top 8 with the dual IG's and myself were trying to figure out ways to best counter any fat list (we used mine as reference) but we couldn't think of anything available that did that without the use of another turret!
We debated about different swarm builds but I pointed out that multiple times my Engine upgrade limited shots from swarms to half or none in some situations. Builds we did think about didn't have the damage output to get through the fatness of rebel builds or suffered too much against any form of RAC. Could get one shot from a double tap of Corran Horn or could compete with other good builds (like BBBBZ)
Gunner/Luke was heavily apparent in all (most maybe) of the top 8 builds. Meaning that they were almost always getting damage through of some kind and negating a lot of damage themselves.
I want to open the floor to anyone that would like to blow steam off about a fat turret heavy meta and anyone having success with other builds in countering turrets. New ideas are welcome and think outside the box. I think it will be a tough shell to crack but when it does break I think it will come tumbling down.
Please keep this positive because I think as a community we can find new ways of approaching upcoming tournaments.