Kath Scarlet and Hot Shot Blaster

By Croste, in X-Wing Rules Questions

Would Kath give a +1 die for a Hot Shot Blaster that falls into my rear arc? I say no but the more my buddy argues it I teeder.

How about Oppertunist with Hot Shot? I called this one good but he argues this as a point for Kath.

Help.

I don't see why her pilot ability wouldn't apply the additional die in the case of Hot Shot Blaster. As for Opportunist, as long as your target doesn't have focus or evade tokens, and you're not stressed, I don't see why you can't also gain an additional attack die when using HSB.

Edited by ElJeffe313

Hot shot specifically says you may attack outside your normal arc, so this would include an attack to the rear thus triggering her ability to add the extra die.

If you have Opportunist as well, then I see no reason why that wouldn't apply also.

Would Kath give a +1 die for a Hot Shot Blaster that falls into my rear arc?

Yes she does.

At ranges 1 and 2 she'd better attack with the primary.

How about Oppertunist with Hot Shot?

That works as well.

As a more follow-up rules-lawyer question, if Kath is shooting the Hot Shot Blaster at someone who is in her auxillary arc at Range 3, but out of arc at Range 2, does she get the die?

I'm thinking "Yes", given the Autothruster FAQ entry.

"Hot shot" blaster has the 'attack' header .. so why would you spend the card if someone is in your rear arc .. can't use "hot shot" when on a rock, it is best saved for when a ship is out of your arc(s) ... Like Fel

As a more follow-up rules-lawyer question, if Kath is shooting the Hot Shot Blaster at someone who is in her auxillary arc at Range 3, but out of arc at Range 2, does she get the die?

I'm thinking "Yes", given the Autothruster FAQ entry.

I'm in agreement on this one. Closest point to closest point establishes the valid range to use HSB. The follow-up step for determining whether or not the target is in arc satisfies the extra die requirement for Kath's ability. I don't know if rulings for one card set precedence enough for all cards in similar scenarios, but if someone were to push the issue, I'd have no problem allowing them the extra attack die in this instance.

Edited by ElJeffe313

Thanks everyone.

She would not get her +1 die. Hot Shot Blaster is considered a secondary weapon. The Firespray's auxiliary arc is for primary weapons only. The ability does not apply to secondary weapons. The FAQ dated in April 2015 labels Hot Shot Blaster as a secondary weapon.

Lue.

Her ability says nothing about primary or secondary weapon. It mearly states "When attacking a ship ...". So it does indeed apply to scondary weapons as well. It just so happens to be that most secondary weapons can not target something not in the primary arc. Hotshot blaster can though.

As a more follow-up rules-lawyer question, if Kath is shooting the Hot Shot Blaster at someone who is in her auxillary arc at Range 3, but out of arc at Range 2, does she get the die?

I'm thinking "Yes", given the Autothruster FAQ entry.

I'm in agreement on this one.

+1

Her pilot ability only cares about the target being inside the arc, not about range. If any part of the base is inside the arc then the attack is inside the arc. That applies to all turret weapons.

She would not get her +1 die. Hot Shot Blaster is considered a secondary weapon. The Firespray's auxiliary arc is for primary weapons only. The ability does not apply to secondary weapons. The FAQ dated in April 2015 labels Hot Shot Blaster as a secondary weapon.

An arc is an arc regardless of what weapons can be used in that arc. Backstabber or Autothrusters consider the arc even when Kath isn't attacking at all; there's no reason why the arc wouldn't exist for the Hot Shot.

Arcs are constant for a ship, and always there. When you choose which weapon to use you're restricted on which arcs you can target, not the other way around.

so why would you spend the card if someone is in your rear arc

No extra green die at range 3.

it is best saved for when a ship is out of your arc(s)

Only if there is another game round coming up. Timed tournament games ...

so why would you spend the card if someone is in your rear arc

No extra green die at range 3.

Hot Shot can't hit at Range 3 :)

The cases where it will actually be better are pretty limited. Weapon Malfunction would do it. Cutting the corner so you're at R2 for the turret but R3 in the arc might make it advantageous as well.

Thanks Buhallin, i was just abt to mention its range 1-2

As a more follow-up rules-lawyer question, if Kath is shooting the Hot Shot Blaster at someone who is in her auxillary arc at Range 3, but out of arc at Range 2, does she get the die?

I'm thinking "Yes", given the Autothruster FAQ entry.

I'm in agreement on this one. Closest point to closest point establishes the valid range to use HSB. The follow-up step for determining whether or not the target is in arc satisfies the extra die requirement for Kath's ability. I don't know if rulings for one card set precedence enough for all cards in similar scenarios, but if someone were to push the issue, I'd have no problem allowing them the extra attack die in this instance.

The wording is the most valuable thing here. Frank Brooks has said with Tactician since the attack is closest point to closest point that is all that is measured. The attack has to be in arc not the defender.

With Autothrusters because of the wording you measure for both Arc and Range.

The way Kath is worded I would say the attacking line has to be within arc, so if your corner is closest no die.

https://community.fantasyflightgames.com/index.php?/topic/109927-tactical-falcon-question/?p=1161884

NM see this link, https://community.fantasyflightgames.com/index.php?/topic/121537-turrets-outmaneuver-and-tactician/?p=1255616

Edited by Danath

I don't see why you would use it primary is better at range one and they are equal at range two, but yes her ability should work on hot shot even though I'm struggling to think of a scenario where you would do it.

The scenario where you use it is.

The ship is range 3 in you aux arc. Range 2 out of arc.

Therefore you get the bonus for in arc but they don't get the bonus agility dice from range three if they shot primary weapon.

Think I got that right. Still need coffee.

The scenario where you use it is.

The ship is range 3 in you aux arc. Range 2 out of arc.

Therefore you get the bonus for in arc but they don't get the bonus agility dice from range three if they shot primary weapon.

Think I got that right. Still need coffee.

Or weapons failure. :)