We all played the first few core set games and experienced the insane fragility of the Nebulon B Frigate's sides. For a lot of players (myself included) this lead to me sidelining the ship as I always felt the CR90 got more done over the course of the game.
Now that I've played more 300s, and especially more 400s, I can see the true power of the Nebulon.
Salvation is a monster. For only 13 points more (Salv + X17s), it outguns any ship in the game currently at Range 3, and outguns all but a VSD2 at Range 2! Having that 'each crit does an additional damage' means your red dice are just damage beasts.
Normal Red Dice: 2x Crit, 2x Hit, 1x Double Hit, 1x Acc, 2x Blank
Salvation Red Dice: 2x HitCrit, 2xHit, 1x Double Hit, 1x Acc, 2x Blank
This means each Red dice is worth .75 expected damage, each Salvation die is worth 1 expected damage. Since blue dice are also worth .75 expected damage, this means:
Neb (any range): 2.25 expected damage (3 if you concentrate)
Salvation (any range): 3 expected damage (4 if you concentrate)
VSDII at range 2: 4.5 expected damage (5.25 if concentrated).
That's damned cost effective, considering that Salvation costs perhaps 1/2 to 2/3rds of a loaded VSDII. Not to mention Evade is crazy effective at long range, or with Mon Mothma at medium (IMO, Mon Mothma is best rebel commander by far right now. She saves you way more damage than wussy ol' Motti ever would save the Imps.)
Let's not get into the amazing power of multiple 2-dice anti-squadron ships. Just two or three of those on the field will clear the board of any and all TIEs in just a few activations, hero or interceptor or not: Just tie them up long enough with your own boys. I'm not going to get into Yavaris either, as that ship has a whole set of tactics in how it's used.
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Now, I think the key with Nebs is not only do you NEVER use speed 3 (always start at 2 and downshift to 1 when necessary), but you always concentrate fire or use squadrons when in combat, bearing down on one target you want to destroy. With X17s, you'll burn through the one facing in a head to head match as multiple smaller attacks are unlikely to be heavily reduced from Brace tokens, and Redirects are nearly useless with X17s on the field.
You need to always field them in pairs. Two Nebs cost about as much as 1 VSD, and will win the head to head engagement as long as you're cruising at speed 1, or even speed 0.
If the fight gets to a real slug-out, an Engineering command isn't really a bad idea. But don't worry about regenerating lost shields... transfer your rear arc forward and to downed sides, and maintain bombardment! To prevent the enemy from bumrushing you, it may be reasonable to fly fighter-bombers defensively, or to have the AF2 running interference.
Edited by Killionaire
