2 rules question ?

By JP_JP, in Star Wars: Armada Rules Questions

First one :
The Engineering Team upgrade which gives +1 Engineering point when resolving the Repair command. So if you have a Victory Star Destroyer with an Engineering value of 4, using the Command dial you gain 4 +1 engineering points (5) ; using the Command token, you gain 4/2 +1 engineering points (3).

What happens if you spend both token and dial on the Repair command ? Do you get a total of 8 Engineering points ( 5 dial above + 3 token above) or a total of 7 ( 4 command, 2 dial, +1 engineering team) ?

Second one :

If you have the mission Superior Positions, where you need to deal damage to the rear hull zone to gain Victory points. Do you gain your victory points if the defending ship redirects all damage dealt to other zone ?

Thanks

In regards to the second question: looks like the card says you just need to perform the attack against the rear hull zone and then the attack must do damage. I don't see a requirement for that damage to be taken by the rear hull zone.

To the first question the engineering team would add 1 point per engineering command, when a dial and a token are spent in tandem that is considered to be ONE command and so you would have. 4(dial)+2(token)+1

First one :

The Engineering Team upgrade which gives +1 Engineering point when resolving the Repair command. So if you have a Victory Star Destroyer with an Engineering value of 4, using the Command dial you gain 4 +1 engineering points (5) ; using the Command token, you gain 4/2 +1 engineering points (3).

What happens if you spend both token and dial on the Repair command ? Do you get a total of 8 Engineering points ( 5 dial above + 3 token above) or a total of 7 ( 4 command, 2 dial, +1 engineering team) ?

Second one :

If you have the mission Superior Positions, where you need to deal damage to the rear hull zone to gain Victory points. Do you gain your victory points if the defending ship redirects all damage dealt to other zone ?

Thanks

Superior Positions is poorly worded, and it may require an FAQ entry to clear up. Here is my opinion, and my thinking behind it:

SUPERIOR POSITIONS

Setup: The first player must deploy all of his ships and squadrons before the second player.

Special Rule: After a ship or squadron performs an attack against the rear hull zone of another ship, if the defender suffered at least 1 damage, the attacker's owner gains 1 victory token.

The Special Rule could be interpreted one of two ways, and I suppose it depends on how you normally process language. After an attack is performed against the rear hull zone of an enemy ship, it must suffer damage to earn the attacker a victory token. To me, that suggests the hull zone you attacked must suffer that damage. On the other hand, the objective card doesn't specifically state where that damage has to be suffered, so it's open to debate.

If you go by the second interpretation, then this is one of the worst possible objectives for Imperials. They have the fewest amount of Evade defense tokens, which is the only way to counteract this objective (Redirecting the damage won't save you, and if you're hit for any damage at all Brace won't help since you can't Brace to less than 1 point of damage). Rebels don't fair all that much better, but at least they have more ships with more Evade defense tokens.

If the second interpretation is correct, then this mission greatly favors high– mobility fleets. Start out a few Corvettes at high speed, swing them behind the enemy and hopefully get two arcs on someone's hind end, and watch the victory tokens roll in. If you're getting 2– 3 hits on some VSD's read quarters each turn, that's almost a ship's worth of points every turn. If you're running a fleet with a lot of squadrons, yikes...

I don't see any question about superior position, it is quite clear that the attacker just has to be targeting the rear hull zone, it doesn't say anything at all about where the damage ends up, only that the correct zone is targeted and that there is damage.

As for the engineering team, clontrooper5 has it right. When you use both a dial and a token the rules are very clear that you are executing the command ONCE, so the team only triggers once and only adds +1 to the total.

It might be worth mentioning that a Victory SD can't even take an Engineering Team, because neither Vic class has the right upgrade slot for it.

It might be worth mentioning that a Victory SD can't even take an Engineering Team, because neither Vic class has the right upgrade slot for it.

Yeah... the issue came up with the Gladiator which can have it... but the math was easier with the Engineering value of 4 from the Victory.

But you're right about it not having the upgrade for it.

Thanks for the replies...

It clears up a few things.

I don't see any question about superior position, it is quite clear that the attacker just has to be targeting the rear hull zone, it doesn't say anything at all about where the damage ends up, only that the correct zone is targeted and that there is damage.

As for the engineering team, clontrooper5 has it right. When you use both a dial and a token the rules are very clear that you are executing the command ONCE, so the team only triggers once and only adds +1 to the total.

Regarding the superior positions, this actually came up in my very first game. This was my understanding of it as well.

Basically the card reads:

Did you target the rear hull?

Did you inflict at least one point of damage?

If yes to both, then take a victory token.

That is exactly what the card reads, reading more into it then that is assuming rules not printed on the card.

It could have said, "if the defender suffers one damage to that hullzone...." But that is not the case.

The way we have played it, is that a point of damage is a point of damage. Whether it is shield damage or hull damage, it is damage.