Why is nobody talking about Kavil?

By Scoundrel, in X-Wing

Coming in at 30 points (31 if you want VI) with blaster turret and agro mech Kavil is a lean 8hp beast throwing 4 dice with tl every turn.

Me and my play test buddy have gotten a lot of games in with him and he just seems so efficient. 8hp makes him stick around and those 4d really bring the pain. My buddy runs him with shield upgrade and vi together with boba and a pirate and the list is truly lethal. I couldn't believe it today when he destroyed household lists like chewie plus two AdvSensor B´s and super dash plus corran TWICE.

I run the lean version of him with thruster, LW guri and fcs, thrusters Xizor and its one of my favorite lists right now. it looks fragile on paper, but All three ships are somehow resilient in their own way, can pose a threat and are able to hold their own if need be.

One thing I'm thinking is to fly kavil at 35 points (agro, vi, shield, turret) with five ps 3 headhunters. I think that could be really potent. it would just shred ps 1-2 swarms and have a shot at most 2 ships builds. Kavil might even be able to finish off a well blocked soontir every now and then.

Anybody out there tried something like that?

also, is there another way to build him? he needs a focus a turn to trigger his gun and i haven't found any other way than agro to modify his shots. Predator alone doesn't really suffice. i was thinking something crazy like unhinged, ptl, turret maybe even EU to make a super mobile version that would have TL every turn just like the agro version but be able to cover a lot of distance and shed stress with all the three maneuvers plus straight 1-2.

Thoughts, builds, comments are welcomed. i wanna make Kavil a superhero.

Kavil with VI, unhinged, autoblaster turret, and EU seems to be somewhat effective

The central problems with Kavil are the same as any Y-wing with a blaster turret. If you get blocked you can't shoot. If you get shot at you die like any y-wing.

Kavil with VI, unhinged, autoblaster turret, and EU seems to be somewhat effective

perhaps it's better Ptl, unhiged, EU and blaster turret

or Vi, agromec, and blaster turret. make so when you spend a focus to activated blaster turret you can make a free TL

I think hes a stable good pick and thats why noone talks about him. He is strong but also has drawback so noone hypes him into oblivion and noone really seems to complain about him too much.

You can focus him down as he is "just" a Y-Wing. He needs the focus, the turret is only range 2.

I think hes a stable good pick and thats why noone talks about him. He is strong but also has drawback so noone hypes him into oblivion and noone really seems to complain about him too much.

You can focus him down as he is "just" a Y-Wing. He needs the focus, the turret is only range 2.

perhaps with the future twin laser turret the things will change for the better

I dont wanna go down the auto blaster route. I want range 2 from blaster turret. and yes, obviously he can be focused down rather easily. but he's only 30 points and you can get a lot of support for 70 points. he's a tough close quarters brawler for that price id say.

What about the z swarm build i mentioned? it would fly a bit like the xizor swarm, i guess, with cavil having a more free role.

Edited by Scoundrel

He is a good pilot...in the running for best in scum. I see him a lot actually. Not sure why he does not get any love on this forum except that 95% of the posts are complaining about something and not praising something.

If you find something you don't like you whine to everyone....if you find something you do like, you keep it to yourself so you can beat people over the head with it by surprise.

Correct me if I'm wrong but blaster turret and agromech does not synergise with each other, right? The focus spent to activate the blaster turret is done before the actual attack, therefore the agromech has no focus to workwith in order to gain a target lock.

Correct me if I'm wrong but blaster turret and agromech does not synergise with each other, right? The focus spent to activate the blaster turret is done before the actual attack, therefore the agromech has no focus to workwith in order to gain a target lock.

When you spend it to activate the turret that triggers r4.

I dont wanna go down the auto blaster route. I want range 2 from blaster turret. and yes, obviously he can be focused down rather easily. but he's only 30 points and you can get a lot of support for 70 points. he's a tough close quarters brawler for that price id say.

What about the z swarm build i mentioned? it would fly a bit like the xizor swarm, i guess, with cavil having a more free role.

In close quarters he can't brawl at all because I can dedicate 1 z-95 to blocking and he's just wasted points until I quit.

The more effective Kavil is blaster turret, unhinged astro, ptl and engine. Even with that mobility he just dies if ships point at him.

Reason I don't fly him is I like the title card.

Are the extra points for PTL and EU really worth it? I think he works good enough without it and they are quite some points to use on other ships.

the "dedicate 1 ship to block"-argument is rather weak : ) i mean, if the fact that he can be blocked doesn't make him a bad ship.

on a more serious note; yeah i tend to agree on EU and ptl putting his cost near to the limit of what can be accepted for a ship with kavils limitations.

Edited by Scoundrel

Kavil with a blaster isn't cheap and gets shutdown easily by stress and blocking. Like all 1 agility ships he goes down quickly once he starts taking fire. He's fun to play and in good matchups he can do a lot of damage.

I've been playing a list with Kavil using Autoblasters and feel like he might be the weakest part of my list.

Correct me if I'm wrong but blaster turret and agromech does not synergise with each other, right? The focus spent to activate the blaster turret is done before the actual attack, therefore the agromech has no focus to workwith in order to gain a target lock.

When you spend it to activate the turret that triggers r4.

But it shouldn't activate the agromech. The focus is spent before the attack in order to be able to attack at all. Therefore you have no focus left to spend during the actual attack. Or am I wrong about the timing here?

Kavil killed brobots pretty effectively for me a few times, you just need something nastier to take incoming fire early on so he's around late game.

Kavil with VI, unhinged, autoblaster turret, and EU seems to be somewhat effective

perhaps it's better Ptl, unhiged, EU and blaster turret

or Vi, agromec, and blaster turret. make so when you spend a focus to activated blaster turret you can make a free TL

That's just a more expensive version of the agro and blaster turret combo that stresses yourself. Yeah you can boost but now you have your own stress and nothing to modify your shot. And with the auto turret and EU you can get 3 attack dice with a focus and uncancel-able hits

Kavil with VI, unhinged, autoblaster turret, and EU seems to be somewhat effective

perhaps it's better Ptl, unhiged, EU and blaster turret

or Vi, agromec, and blaster turret. make so when you spend a focus to activated blaster turret you can make a free TL

That's just a more expensive version of the agro and blaster turret combo that stresses yourself. Yeah you can boost but now you have your own stress and nothing to modify your shot. And with the auto turret and EU you can get 3 attack dice with a focus and uncancel-able hits

while i agree with your points on the unhinged version i do find the improved mobility appealing. have only flown the agro though, and I'm pleased with it.

Correct me if I'm wrong but blaster turret and agromech does not synergise with each other, right? The focus spent to activate the blaster turret is done before the actual attack, therefore the agromech has no focus to workwith in order to gain a target lock.

When you spend it to activate the turret that triggers r4.

But it shouldn't activate the agromech. The focus is spent before the attack in order to be able to attack at all. Therefore you have no focus left to spend during the actual attack. Or am I wrong about the timing here?

You spend the focus token to make the attack - so seems to me like its part of making the attack. Since R4 doesn't specify anything about timing, I assume you can use it. I mean, it seems like the R4 was added to S&V for the sole purpose of making the blaster turret useable on y-wings...

I put blaster R4 and Opportunist pair him with Pablo and he becomes a 5 attack dice ship kills things fast

Didnt FFG even write that combo into their preview? So i'm pretty sure its supposed to work ;-)

Kavil is good, but he's not phenomenal.That makes him better because he won't be an auto focus target like Wedge. If the enemy focuses on him the rest of your list can punish them for it.

Correct me if I'm wrong but blaster turret and agromech does not synergise with each other, right? The focus spent to activate the blaster turret is done before the actual attack, therefore the agromech has no focus to workwith in order to gain a target lock.

When you spend it to activate the turret that triggers r4.

But it shouldn't activate the agromech. The focus is spent before the attack in order to be able to attack at all. Therefore you have no focus left to spend during the actual attack. Or am I wrong about the timing here?

You spend the focus token to make the attack - so seems to me like its part of making the attack. Since R4 doesn't specify anything about timing, I assume you can use it. I mean, it seems like the R4 was added to S&V for the sole purpose of making the blaster turret useable on y-wings...

Step one of the attack is to declare the target. You'd spend the focus token to fire the blaster turret as part of the attack which triggers R4.

Blocking issues with blaster turret have been around for a long time, you just need to be more aware of the board. Or alternately if your that worried about it take boba fett or serissu and plant squad leader on them for a guaranteed shot. I personally like Kavil with blaster turret, marksmanship, agromech, experimental interface. Some think it's "overkill" and you only need agromech to do well but this gives you pretty much guaranteed damage. You get a focus and reroll each attack with 4 dice plus a crit which is pretty good imo. You do get a stress when using EI but with a turret it's not as harmful because it's 360. You just need to be able to do greens, also you don't need to use experimental interface every turn. Use it on attack runs almost like a defender where you can get multiple shots in by doing green straights. For times where you'll need to do turns then don't use it. Just takes some getting used to but once you do it's pretty powerful. Pair him with other threats tho so he's not an obvious choice of a target. Usually boba or kath make good options with a z95 or an iggy B with a cannon and adv sensors and a z95. Either way it's the only high damage turret for scum right now that's priced pretty well.

Edited by Jaden Ckast