Lt Blount and Stealth Device

By Wretch, in X-Wing Rules Questions

I just want to confirm my understanding of SD. The ship with SD doesn't need to be damaged only hit to nullify SD. Lt Blount will automatically hit with any attack therefore he will strip targets of SD with any attack.

If Blount shoots at a ship with a SD the SD goes away.

He always hits even if he rolls all blanks. Other ships can also "hit" the ship with the SD even if later effects will mean the uncancelled dice are moved to affect other ships or are otherwise negated after the "compare results" step of an attack.

Edited by StevenO

Thanks but who else automatically hits regardless of the dice results?

Thanks but who else automatically hits regardless of the dice results?

Only Blount.

Even other abilities that cause damage (like Crew Vader) aren't considered a "Hit", merely extra damage.

Thanks but who else automatically hits regardless of the dice results?

He was talking about effects like Draw Their Fire which can move the last uncancelled die result from the defender to another ship. In cases like that the original target of the attack is still considered "hit", even though a different ship actually took the damage.

Thanks but who else automatically hits regardless of the dice results?

Answered with both ways of looking at it.

I was more specifically referring those things like DtF which could pull a die result onto a different ship which would mean no damage to the targeted ships. If the ship that takes the damage from another ship also has a SD it is NOT "hit" despite taking the actual damage.

Now on that other point there are things in the game which can cause damage but which are NOT "hits" in a way that they would remove the SD. Crewman Vader is one example but others include bombs, splashes, and pretty much every other effect except something that says "Attack" performed by one ship directly against the targeted ship.

Auto blaster attacks that result in hits can't be canceled by defence dice or evade tokens.

On the flip side one of Ten Numb's crits cannot be canceled be defence dice or evade tokens.