300 point rebel build

By NickyTT, in Star Wars: Armada Fleet Builds

Hi Guys,

I am after some feedback on the 300 points I will be fielding in a tournament next week:

Assault Frigate Mk II A - 130 points

  • Paragon
  • General Dodonna
  • Intel Officer
  • Electronic Countermeasures
  • Enhanced Armament

Nebulon-B Support Refit - 71 points

  • Salvation
  • XI7 Turbo lasers
  • Raymus Antilles

CR90 B - 47 points

  • Overload Pulse

X-wing x2 - 26 points

A-wing x2 - 22 points

total 296 points

objectives:

Advanced Gunnery - make the Assault frigate the objective ship to take advantage of paragon

Dangerous Territory - I think my force is maneuverable enough to be able to grab some objectives

Fleet Ambush - forcing your opponent to split his force can't be a bad thing right?

I've got a 4 point bid for initiative which in the games I've played has been adequate. Squadrons to tie up enemy bombers and such while the ships do the most damage. If I can take first turn I activate paragon last to line him up on a target then first to shoot with front then side. CR90 and Neb work together.

what are your thoughts? any blaring weaknesses that I have missed? I have played 2 matches with this so far, the first was a huge win and the second was a lot closer but still a win