QUESTIONS

By K1NG94, in UFS Rules Q & A

1 How do breakers really work? Do breakers work for offense and defense? / against yourself too?

2 With mystic, can you look at the card before picking the one you want?

3 Can you use both effects on a card like with Zangief 5?

4 What does unique mean?

5 If you are able to uncommit a foundation can you use it again?

6 "F" and "E" can only be played after an an attack is made?

7 Little confused on "grieving for the master" and "Dan's Taunt" ?

8 If an attack is half-blocked, does the attack still go in the momentum?

If a throw is blocked, does the attack still go in the momentum?

9. Do you know any good cards that force your opponent to discard cards with the resource symbol of void?

1 How do breakers really work? Do breakers work for offense and defense? / against yourself too?

2 With mystic, can you look at the card before picking the one you want?

Yes, you can. You can't look at cards removed from the game face down, but nothing is capable of doing that.

3 Can you use both effects on a card like with Zangief 5?

Yes, you can. As long as the timing is right and you can pay the costs, you can play all the abilities on a card.

4 What does unique mean?

5 If you are able to uncommit a foundation can you use it again?

6 "F" and "E" can only be played after an an attack is made?

7 Little confused on "grieving for the master" and "Dan's Taunt" ?

Explain your confusion in detail.

8 If an attack is half-blocked, does the attack still go in the momentum?

If a throw is blocked, does the attack still go in the momentum?

If an attack deals damage, which means a half-blocked attack or a blocked throw, yes it can go to momentum at the end of the turn.

9. Do you know any good cards that force your opponent to discard cards with the resource symbol of void?

War Between Sisters, Keep them Down, Wipe the Floor, Purple Army Suit, Cold and Indifferent.

As for the questions in italics, please go to the Omni-FAQ on the Rules Q&A page and read up on the things in question first. Many of these are actually answered in the rules text.

guitalex2008 said:

1 How do breakers really work? Do breakers work for offense and defense? / against yourself too?

2 With mystic, can you look at the card before picking the one you want?

Yes, you can. You can't look at cards removed from the game face down, but nothing is capable of doing that.

3 Can you use both effects on a card like with Zangief 5?

Yes, you can. As long as the timing is right and you can pay the costs, you can play all the abilities on a card.

4 What does unique mean?

5 If you are able to uncommit a foundation can you use it again?

6 "F" and "E" can only be played after an an attack is made?

7 Little confused on "grieving for the master" and "Dan's Taunt" ?

Explain your confusion in detail.

8 If an attack is half-blocked, does the attack still go in the momentum?

If a throw is blocked, does the attack still go in the momentum?

If an attack deals damage, which means a half-blocked attack or a blocked throw, yes it can go to momentum at the end of the turn.

9. Do you know any good cards that force your opponent to discard cards with the resource symbol of void?

War Between Sisters, Keep them Down, Wipe the Floor, Purple Army Suit, Cold and Indifferent.

As for the questions in italics, please go to the Omni-FAQ on the Rules Q&A page and read up on the things in question first. Many of these are actually answered in the rules text.

1) 2.14.2.1 Breaker
Breaker: X (Response) - R: After blocking with this card, the difficulty on your opponent’s next card played is increased by X.
2.14.2.1.1 The Breaker keyword is a played ability.
2.14.2.1.2 A card with Breaker is also considered to have a response ability printed on the card.

in other words always treat breaker cards as though this was printed on them "R: After this card is played, your opponent's next card gets +X difficulty" x equals the breaker rating.

2) ALL cards currently are RFG'd face up so there is no reason why you cannot look for a card in your RFG pile.

3) yes, as far as i am concerned you should try to play both abilities on your opponent's turn as much as possible.

4) 2.14.2.11 Unique
Unique: You may only have one copy of this card in your staging area at a time. If a second copy of the card is in or moved to your staging area, pick one copy to keep and destroy the rest.
2.14.2.11.1 The Unique keyword is a continuous ability.

note that this does not deter running 2-4 in deck construction, just that only ONE can be in your staging area at once.

5) ONLY if it doesn't have the following text "First F or First E" or if "it has Only Playable once per turn" Do be aware though that you may only use a card with a printed enhance ONE TIME per attack per Copy, ie 2x copies of Battle Prowess durring your opponents turn, you can commit both of them to gain life, but if you find a way to ready them, say with neferious deeds, you cannot again commit one of the readdied BP's again to use it's effect, one time per copy per enhance phase.

6) Forms can be played at ANY time durring your turn, enhances can be played at any time durring an attack (barring the word First, which MUST be your first enhance attempted, passing does not count).

7) If ya mean you're confused on how they work it's simple

Grieving gives the next attack played this turn (IF it is their next card played this turn), if the current attack deals damage, -4 damage before the first enhance of that attack's enhance step. They play say Sandstorm Throw, you enhance with Grieving and let the attack deal damage, they then go to play High Plasma Beam, high plasma beam is now at 3H-1 instead of 3H3 as it recieved a floating -4 for it being the next card played after the previous attack.

Dan's taunt is simple also, both players lose their hands *any anti-discard triggers here* and then if your opponent does not attempt a form(or you if it's played durring your turn on an opponent's reversal) Both players get a draw step durring the end phase. Note that your opponent could use forms from their staging area to keep you w/o a hand and try to beat you down, so time the Taunt very carefully.

8) as long as ANY attack deals at least 1 point of damage (assuming it's not a face down card with Alex4's ability in effect OR a Multiple copy) will have 2 options durring the end phase, either be discarded or go to your momentum(or in ralf jones' case go to your hand).

9) www.twoheadeddragon.com/ufs/index.html this link is your friend, do note that there is 0 tekken there at the moment it should have it up by next week though.

any other questions you know where to ask.

N.J.