Does it have a stat block anywhere in the books? If not, has anyone brewed one up?
Gladiator-class Star Destroyer
Hey Rortharr,
Hope these stats help you out, they are taken and mod'd from the Star Wars D6 Game stats (RPGGamer.org). Hopefully they give you a good starting point for your game.
Gladiator Class Star Destroyer
Hull Type/ Class: Capital Ship/Star Destroyer
Manufacturer: Rendili StarDrive.
Hyperdrive: Primary: Class 1, Backup: Class 8.
Navicomputer: Yes.
Sensor Range: Long. (based on Imperial SD1)
Ship's Complement: 1,255 officers, pilots, and enlisted crew.
Passengers/Troops: 1,200
Starfighters/ Carried Complement: 24 fighters/ 2 transports
Encumbrance: 1500 (this is the actual tonnage, so may change, but a good starting point).
Consumables: 2 years
Cost/Rarity: 75-150 million credits/7 (Cost is at least in this range, as is Rarity, both based on the Imperial 1 Star Destroyer).
Customization Hardpoints: 2 (based on the Imperial 1 SD again).
Weapons: 2x Point Defence Cannon Batteries, 6x Dual Light Turbolaser Batteries, 3x Tractor Beam Projectors (1 Front/Left, 1 Front/Right, 1 Rear), 2x Tractor Beam Projectors (Front). (Just the type it carries).
Description:
The Gladiator-class was a small Star Destroyer that shared its keel design with the Broadside-class cruiser. A ventral protrusion on the hull appeared to cover the ship's main reactor, but was also the location of several cannons. The class had two main thrusters and no visible secondary thrusters.
It possessed an array of capital - grade torpedo or concussion missile launchers and turbolaser emplacements. Torpedo loading bays were located deep inside the ships, with automated loading arms controlled from a console next to the conveyor belt that fed munitions to the launchers.
The Star Destroyer class was characterized by its extensive hangar area, with an opening in the bow of the vessel, that split the forward superstructure in two, similar to the Broadside-class. The hangar had enough room for several starfighters to enter or exit at the same time. A complement of 24 fighters was usually carried to intimidate small frontier worlds.
The Gladiator-class was originally envisioned as a Republic escort vessel for the Victory-class Star Destroyer, and the initial design was made by Walex Blissex for Rendili StarDrive. The final design was not finished until after the end of the Clone Wars, and with the Victory-class being abandoned as a main warship by the Galactic Empire, the specs were handed over to Kuat Drive Yards.
Kuat Drive Yards repurposed the class as a long-range patrol vessel, carrying enough troops, fighters and firepower to subjugate local pirate groups and planetary defense forces in the fringe regions of the galaxy. When the Rebellion began to field heavier naval elements, smaller Imperial ships like the Gladiator-class were outmatched.
A ship of this class was used by Imperial Admiral Terrinald Screed during his mission to the Roon system. Prior to the Battle of Tammuz-an, the pirate leader Gir Kybo Ren-Cha and his band stole a Gladiator from an Imperial repair dock. They utilized it to attack the planet of Tammuz-an in order to steal its riches, but were defeated and the ship was disabled.
The shipyard facilities in orbit of Lianna were used to perform maintenance of Gladiator-class ships during the Galactic Civil War
Cheers,
R2D2fan
Edited by R2D2fanIMO D6 Holocron and RPGgamer conversions of Saga statblocks end to take them at face value rather then properly converting them. This often leads to capital ships have a much lighter armament then they should because of differences in capship weapons loadout between the systems.
That armament is lighter then a D6 Nebulon-Bs and for some reason they apparently left the missile launchers off as well.
Yeah, there was never an official D6 listing for this, so what you're looking at is a (bad) D6 conversion of a Saga stat block. And not everyone noticed that Saga tended to clump and cluster weapons to make them more manageable. By comparison FFG uses barrage actions and minion groups to reduce weapons to more manageable levels.
As a matter of fact wokieepedia (known for inaccuracies, but at least it's a start) says:
The total number of guns installed was 25 light turbolasers, 10 point defense laser cannons, 10 medium concussion missile launchers and 6 tractor beam projectors grouped in 5 turbolaser batteries, 2 laser batteries, 2 missile batteries and 3 tractor beam batteries.
So there's your actual weapons count. Pretty impressive, but the thing is also pretty wide so there's probably room...
I'm betting the "concussion missile launchers" it's talking about are the big capital ship variety found on AoR pg 284 in the Vic-II stat block....
That's pretty impressive weapons for a Star Destroyer and pretty awesome design IMO.
Yeah most d6 from Saga conversions forget that number of weapon batteries in Saga does not equal number of weapons in D6.
For most capital ships it usually is number of batteries multiplied by number of gunners equals number of weapons in D6 or FFG. Though for the larger craft it can be the number of batteries multiplied by number of gunners equals X and X multiplied by 2 equals number of weapons in D6 or FFG.
Does anyone have a description on what or how the Point Defense Laser Cannon's work? I can't find the beta for the book anywhere.
I definetely remember seeing in one of the capital ship weapon blocks a point-defense laser cannon, although for the life of me I can't remember which. The only difference I think it has is Accurate 2. The quad laser cannon described in the core books is FFGs intended point-defense weapon. Just take that and drop the linked quality if you need something.
Point defense weapons description are in the breakout box on pg. 267 of the EotE core book. It's oddly absent from AoR, so I only assume they meant to use the barrages.. or something?
Anyway... it says "When firing auto-blasters, blaster cannons, laser cannons, and quad laser cannons, capital ships (and only capital ships) count their silhouette as one less."
So a gladiator, likely coming in around Sil 6, would count as Sil 5 when firing it's laser cannons. So they'd be better then nothing against fighters, but the benefits would only really show up vs. heavy bombers and gunships. Factoring in barrage actions however would help a bit as these weapons aren't limited by slow firing, and could blanket the ship in laserfire every turn while leaving the heavy guns available for more appropriate targets.
It probably also wouldn't be too crazy to include other weapons that hadn't appeared at the time that was written, like Flak cannons, on that list as well.
Edited by Ghostofman