oh no! it's a "this ship is broken" topic...

By Grave13, in Star Wars: Armada

What, Fel, Mithel, Howlrunner, advanced escort with hangars, flight controllers and Chiraneau? Thought of that one, yes.

And that is how many build points for how much payoff?

I've spotted the problem: you want your ships to have hangars, not hangers. This should dramatically increase your squadrons' effectiveness.

I'm sorry

I've spotted the problem: you want your ships to have hangars, not hangers. This should dramatically increase your squadrons' effectiveness.

I'm sorry

No problem, I know my real life dyslexia gets me every now and then when spell check fails.

Honestly I think a 2 Named pilot Squadron limit would 100% fix the issue and will be Way more thematic than to have all of the Empire's best pilots in one small battle.

Edited by Beatty

The Gladiator isn't broken. It's a tough little bugger, that's for sure, but it can be dealt with.

I've spotted the problem: you want your ships to have hangars, not hangers. This should dramatically increase your squadrons' effectiveness.

I'm sorry

No problem, I know my real life dyslexia gets me every now and then when spell check fails.

Honestly I think a 2 Named pilot Squadron limit would 100% fix the issue and will be Way more thematic than to have all of the Empire's best pilots in one small battle.

I agree with that. Having all the names and none of the extras in it just feels like too much cheese to me.

Or, at least, like Velveeta. I'm a big lover of real cheese.

Yes, because a LGS owner's opinion is more valid than dozens of playtesters and the game developers themselves.

Gladiators are fundamentally flawed ships. They are only able to do damage at Close but struggle to survive return firepower or utilise their evade token.

I have yet to lose to a Glad yet. Title + Missiles is a strong combo, as is Engine Tech + Wulff however it's not 90 points strong.

The Assault Frigate Mk II is the strongest ship of Wave 1.

What, Fel, Mithel, Howlrunner, advanced escort with hangars, flight controllers and Chiraneau? Thought of that one, yes.

And that is how many build points for how much payoff?

Actually all the maned pilots except Darth. I spent 100 points on my squadrons and had Named Capitals, flight controllers, Hangers and such and he wiped out all of my squadrons in 2-3 turns when engaged. I killed One tie Advance. I spent just as much as he did and his list walked over my Squadrons like they weren't there.

Yeah, in practice it's pretty meh actually. Rebel Aces should kill it. Triple activating Wedge/Tycho/Farlander laughs at your puny TIES :)

I've spotted the problem: you want your ships to have hangars, not hangers. This should dramatically increase your squadrons' effectiveness.

I'm sorry

No problem, I know my real life dyslexia gets me every now and then when spell check fails.

Honestly I think a 2 Named pilot Squadron limit would 100% fix the issue and will be Way more thematic than to have all of the Empire's best pilots in one small battle.

I agree with that. Having all the names and none of the extras in it just feels like too much cheese to me.

Or, at least, like Velveeta. I'm a big lover of real cheese.

(snerk) :D

Beatty, you were not using Gallant. The AF was no named and you had Yarvis but you decided to deploy near your AF instead

Sounds like your buddy should stop playing with only Nebulon Bs...

have to say, you don't even need aces to beat 6 dice imps flung from an angry FC, hangar, chiraneau Skreed

Gallant haven will do it by herself and some generics

it's an absolutely ridiculous title :D the only real weakness being the distance requirement. The only times imps triumph squadron v squadron with gallant involved is when they force the rebs out of their cuddle zone with other threats. Forcing either the squadrons or the fattie to move (or just killing the poor girl :() are how one defeats that title

Edited by ficklegreendice

Well, I would think capital ship anti squadron fire would devastate that combo. In 2 - 3 turns the named ties are all dead. Sure they have scatter, but you force them to use it.

And you can stop half the autodamage by not shooting back.

The store owner is correct.

The GSD cannot be defeated.

The Rebellion should surrender immediately and put this tragic civil war to an end.

Don't be so proud of this technological terror you've constructed. The power to destroy plastic spaceships is insignificant compared the the power of the space whale.

Meh, the fighter combo is scary assuming you didn't get matched up against running the Triple Vic Gladiator list or one of a thousand other lists that is not fighter centric and even then in actually playtesting it's way harder to pull off than you might think. Especially when playing against other 5 speed fighters.

The Gladiator seems scary, but assault frigates will send it running with its tail between its legs every time.

I will give you that it decimates nebulon b's though, for they are an interintly weak design.

(Also Mon mothma can allow me to reroll that crit that screed gave you, and Intel officers are not common on gladiators)

I don't get the "I won't tell you my list because net-decking" for Armada. There are many variables in this game...many more than X-wing...your list has to have answers for many types of Objectives, obstacles AND your opponent. Not sharing your list and then thinking your part of this community? Not really working.

For me it's not the Gladiator that's broken, it's the Victory. It's that little antenna thing - it just snaps off so **** easily! >.<

For me it's not the Gladiator that's broken, it's the Victory. It's that little antenna thing - it just snaps off so **** easily! >.<

Personally I like it better with the broken antenna, the origanol one seem to big to me.

I like it so much better in fact I broke the one on my other Vic :)

I don't get the "I won't tell you my list because net-decking" for Armada. There are many variables in this game...many more than X-wing...your list has to have answers for many types of Objectives, obstacles AND your opponent. Not sharing your list and then thinking your part of this community? Not really working.

Well, if members of this community are also your regular opponents, you might not want to give away what your best-laid plans are.

That's not what's going on in this case, though. I think Beatty might be against the coalescence around an net-decked meta, rather than people coming up with their own builds, and having greater diversity of lists.

Also, list-sharing may not be why he's part of this community. In the first instance it's not why I'm here either. There's much more to this community than net-decking. YMMV.

For me it's not the Gladiator that's broken, it's the Victory. It's that little antenna thing - it just snaps off so **** easily! >.<

Hehe.

I just pulled mine out and put them in one of those tiny zip-locks for safe keeping. My mode of packing my ships in means they need to be tight and not shift around too much. The upward-pointing antenna just makes it so that the Vic takes up too much space that way.

I might reinstall them if I want to have a really pretty game some day. In the meantime, while I generally like that the antennae give the Victory a unique look compared to the Imperial, they're not that aesthetically crucial to me.

Edited by Mikael Hasselstein

For me it's not the Gladiator that's broken, it's the Victory. It's that little antenna thing - it just snaps off so **** easily! >.<

Same with the Nebulon...had to break out the epoxy to fix it

The Gladiator seems scary, but assault frigates will send it running with its tail between its legs every time.

I will give you that it decimates nebulon b's though, for they are an interintly weak design.

(Also Mon mothma can allow me to reroll that crit that screed gave you, and Intel officers are not common on gladiators)

:rolleyes:

Tell that to the two my Demolisher and Insidious killed :P

The Gladiator seems scary, but assault frigates will send it running with its tail between its legs every time.

I will give you that it decimates nebulon b's though, for they are an interintly weak design.

(Also Mon mothma can allow me to reroll that crit that screed gave you, and Intel officers are not common on gladiators)

:rolleyes:

Tell that to the two my Demolisher and Insidious killed :P

No ship seems broken. Its all about tactics and your upgrades.

Each ship has its strengths and weakness. The cards enable you to customize how it perform. Moe dice? Squadron control? Navigation demon? You choose.

Paragon+EA with the gunnery objective and a concentrate fire command (+token) is the load out my opponents face.

Of course their are other upgrades, but yeah.

However, the longer ranged gladiator title with the advanced gunners objective is also pretty stupid-lethal, but a victory can usually use the objective better than the gladiator.

Also, it seems like the glad beats nebs every time. Interesting facts. (Then again, the neb is cheaper in points, usually even when upgraded).

Paragon+EA with the gunnery objective and a concentrate fire command (+token) is the load out my opponents face.

Of course their are other upgrades, but yeah.

However, the longer ranged gladiator title with the advanced gunners objective is also pretty stupid-lethal, but a victory can usually use the objective better than the gladiator.

Also, it seems like the glad beats nebs every time. Interesting facts. (Then again, the neb is cheaper in points, usually even when upgraded).

So this is how I classify the ships based on my time in the Navy and my love of fleets.

CR90: Corvette (simple enough, it is a light ship that is made to speed around and scout/hit and run)

Nebulon-B: Frigate (simple enough as well, a ship designed to take out smaller vessels and attack at range)

Gladiator: Destroyer (ships of this class are known for their speed and strong weaponry which is comparable to a cruiser but lacking in the armor when compared to a cruiser)

MC30: Destroyer

Assault Frigate: Cruiser (ships of this class are meant to take hits of the smaller vessels. They have decent firepower but their strength is in their survivability)

Victory: Heavy Cruiser (when compared to a basic cruiser these have stronger hulls, they sacrifice speed in order to be a keystone of a light Capital Fleet. In a fleet with Battlecruisers and above, these are key escorts ships whose job is to take out smaller vessels)

MC80: Battlecruiser (These ships are fast, strong and capable of take out smaller vessels with ease. These are the sharks of a fleet, whose purpose is to come in and shred bigger opponents with their numbers. It is not an uncommon sight to see such a ship as a flagship)

Imperial: This is a tricky one to classify. Having read the Lost Fleet series I personally place these as Scout Battleships (this class is lighter than a battle ship, forgoing some of the thicker armor for more maneuverability. They tend to have the same armament as a Battlecruiser and strong vs anything less than a full fledged battleship)

Now these are my personal classifications, I do use the Lost Fleet as a basis as well as my own experiences and research.