Escalation mass game

By Talisker55, in Star Wars: Armada

Had all my pieces out and thought of a way to use them all without taking up the entire dining room. I currently have 2 core sets, 1 VSD, 2 GSD, 2 Imp fighter packs, 1 CR90, 1 Neb-B, 1 Assault Frigate, and 2 Rebel fighter packs. The dining room table is 5'x5'. The whole table is the battle, and used a card table for the cards.

So I came up with the following:

Empire controls a space station in the center of the map. The station is guarded by 1 GSD-II and 7 squadrons. Coming to attack are 2 CR-90A and 4 squadrons. These squads fight it out until turn 5 where a VSD with squadron support, Assault Frig. and CR-90 with rebel squadron support jump in. I use a 4 sided die to determine which side each capital ship enters. Squadrons are distributed between capital ships.

Turn 7, VSD, GSD, imp squadrons, 3 Neb-B and rebel squadrons appear, using the same 4 sided die to determine point of entry.

Turn 10, VSD, CR-90A, and remaining fighters enter.

The mission is the rebels need to destroy the base. The base has a hull value of 20, anti-squadron value of 1 blue die, and anti-ship of one black die, all range 1.

Will be finishing tonight, but so far in Turn 7 it is a blast.

Did you take any pics? They'd be cool to see.

I was thinking a lot about escalation games and rule. Keen to hear more from you.

Turn 1: GSD + 7 Tie Squadrons vs 2 CR90a + 4 Xwings
Turn 5: VSD + Squadron Support vs AFII, CR90 + Fighter Support
Turn 7: VSD, GSD, Imp Squadons vs 3 Nebulon B & Rebel Support
Turn 10: VSD, CR90a + remaining fighters (How is this turn even fair??)

Not sure each of those is really balanced ... but the idea is neat. I just think its too long before Turn 5 guys come out, then the rebel guy has to deal with a new VSD every 2 turns ... doesn't seem very fun to me :P

I understand the concern about balance for each wave, but war is not balanced. Rebels need to jump in, blow the station, and jump out.

The randomised entry points really throw a wrench in the game.

I did not get a chance to finish, had to buy a new car.

Will finish tonight and try and post pics.

How do you determine spawn points?

How do you determine spawn points?

Used a 4 sided die, with each table side having a number assigned to it.

Player can place anywhere on that side. Each capital ship needs to make a roll.