Two Xizor squad options.

By Zazaa, in X-Wing Squad Lists

Xizor squad #1

Xizor(31)

-Expose(4)

-Experimental Interface (3)

-Virago(1)

-Fire control system (2)

-Inertia Dampeners(1)

Kavil (24)

-Wingman(2)

-Blaster Turret(4)

-Hull Upgrade (3)

-Unhinged Astromech (1)

Binayre Pirate #1 (12)

Binayre Pirate #2 (12)

Total:100p

Xizor squad #2

Xizor (31)

-Expose(4)

-Experimental Interface(3)

-Virago (1)

-Fire contro system(2)

-Inertia Dampeners (1)

Kaa'to Leeachos(15)

-Wingman (2)

N'Dru Shulak(17)

Binayre Pirate #1 (12)

Binayre Pirate #2 (12)

Total:100p

Has people any suggestions to make my squad better to my tomorrow's game?

I think there will be against me three high skill interceptors or Decimator with any given support ship, Tie Advanced mayhaps.

That looks like it could be a fun list to play and I like the way way that Expose works with Xizor's ability to tempt your opponent to shoot at him even though they know that it will get spread around. Expose taking an action is the real killer because Starvipers really need to be taking focus actions and using thier boost and barrel roll. The repositioning actions and slow dial on the Staviper makes them great for getting on the tail of a PTL Interceptor and staying there.

You're taking EI to let Xizor keep taking actions while using Expose. Starvipers don't deal that well with stress. I wouldn't take PTL or EI on them. I did see that you have Wingman which should help some but in my experience Xizor is always that last ship standing. I imagine that the Wingman ship in either list will be the primary target leaving you in the predicament of either using Expose or taking one of Xizor's standard actions.

EI also takes up your modification slot which keeps you from taking Autothrusters. I've found Autothrusters to make a huge difference not just against turreted ships but also in long range situations where arc dodging isn't feasible.

If I had to pick one of the lists I'd probably pick the one without Kavil. The range one limitation on Wingman and Kavil wanting to have out of arc targets is going to make it hard to use him as a Wingman.

I noticed that Guri with Wingman and Autothrusters costs the same 34 points that the parts of your list you are changing do. I think Guri will last longer than either of the other Wingmen and will be able to do a good job of sticking with Xizor. Your opponenet is probably more likely to either try to burn down the Zs instead of trying to take away Xizor's Wingman or just try to knock the damage through to kill Xizor in spite of his abiltiy. If Xizor ends up dying before his Wingman, Guri is still a reasonable closer.

I'm wondering if it might not make sense to move Virago, ID, and FCS over to Guri. This has her and Xizor both coming in at 38 points. It make Guri a much stronger closer. A 2 Agility, 4 attack Xizor is a really appealing target even if he can spread the damage around some.