Line up a regiment of Plex Tube armed troopers and put them in the hanger bay, so they can fire outwards. That probably accounts for half its black dice right there.
ISD with missiles?
I am glad I am not the only one. i have been fighting the black dice are not just missiles for ages. No reason they couldn't represent heavy quad turbo lasers.
Edited by Wes JansonI think the misconceptions arise from missile modification cards adding black dice, and some missile cards require black crits to trigger. Kinda like ion cannons are reliant on blue dice.
I wonder if we will see a modification to increase the side arcs by 1 blue die in the ion cannon slot sometime soon...
What, the Holiday Special?
You can't take Ewok Christmas from me!
Keep it, keep it, for the love of Mike don't ever return it. ![]()
I think one reason why missile cards rely on black dice is that the blacks are most reliable at dealing damage, reflective on the deadly nature of missiles, while blue for ions since they're most reliable when it comes to accuracy since ions, in SW-verse, tend to be accurate and debilitating to electronic systems
I agree cruiser, although it has been a topic of debate on here several times.
When MC30 comes, will it represent the torpedoes from MC30 Torpedo Frigate?
I doubt so. It'll most likely be a representation to the total utter **** that torpedoes do to ships.
Speaking of which, MC30 Torpedo Frigate reminds me of this
Heck, I think I might definitely get 2 MC30 Torpedo Frigate and put one of each on each MC30

Torpedo Goddesses Kitakami and Ooi blesses those on the opposing team with their torpedo walls
I personally love how people are so passionate about this, trying to find different sources for what kind of armaments the ships are armed with. It really shows how much people like this game.
Like different people have said, nothing really says that black dice equals missiles (it just happens that so far, the missile upgrades have provided black dice). However, if you ask me, there really is only one answer to all the questions about "Why does this ship have this dice?", and that is Game balance.
That esay explained, because people play this and not another space Taveltop because the Star Wars flair. And you cant sacrifice too much for game balance until the game looses this flair.
People would dislike a WWII tabletop in which the Yamamoto has missle launchers for game balance issues either.
It was never stated that black dice represent missile armament, I even remember a quote from an FFG guy stating the exact opposite. It is a game with a finite number of different dice types, so it should be obvious that the canon statements regarding ships armaments may not be fetched at all, even more so as they tend to exagerate a lot. Wookiepedia states armaments for some vessels which any sane mind would question, as there is no way a ship of a said size would be able to house them.
In addition, imho nobody cares that the relationships from the stated armaments to ingame dice are way off - why the long range punch of a VSD front side would be matched by that of a Neb is not explainable by canon in my opinion, its balance. Hence, if you can accept that, why the stress about black dice and missiles?
WHAT IS ANIME DOING ON MY TOY SPACESHIP FORUM!?!?!?!
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WHAT IS ANIME DOING ON MY TOY SPACESHIP FORUM!?!?!?!
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YOU HAVE BEEN VISITED BY SUPER KITAKAMI SAMA AND HYPER OOICHI SAMA
EPIC CRITS AND DOUBLE HITS WILL COME TO YOU
IF YOU WRITE: THANK YOU BASED KITAKAMI SAMA
IN THIS THREAD
Edited by MicroscopMissles equal black die
but
Black die doesnt equal missle
Its like the square and rectangle thing also basic logic
Edited by Microscop
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WHAT IS ANIME DOING ON MY TOY SPACESHIP FORUM!?!?!?!
![]()
YOU HAVE BEEN VISITED BY SUPER KITAKAMI SAMA AND HYPER OOICHI SAMA
EPIC CRITS AND DOUBLE HITS WILL COME TO YOU
IF YOU WRITE: THANK YOU BASED KITAKAMI SAMA
IN THIS THREAD
Super Kitakami and Hyper Ooichi will be upon us come Wave 2.
Now I need to see if the clam shell top is big enough for a Kitakami and Ooichi decal.
I've already got it all planned out for MC30 repaint.
I have yet to see anything that says black dice = missiles. Some black dice correspond to missile attacks. This does not mean all black dice equal Missiles.
Some old movies are black and white. Penguins are black and white. Therefore, some penguins are black and white movies.
See? Color does not equal function.
The implication of the dice, the upgrades associated with them, and they way they are placed on ships, is that red dice are turbolasers, blue dice are ion cannons, and black dice are missiles. They might change this, but everything that the dice have been so far for capital ships indicates that. For squadrons and anti squadron armament, it seems to be different.
I have yet to see anything that says black dice = missiles. Some black dice correspond to missile attacks. This does not mean all black dice equal Missiles.
Some old movies are black and white. Penguins are black and white. Therefore, some penguins are black and white movies.
See? Color does not equal function.
The implication of the dice, the upgrades associated with them, and they way they are placed on ships, is that red dice are turbolasers, blue dice are ion cannons, and black dice are missiles. They might change this, but everything that the dice have been so far for capital ships indicates that. For squadrons and anti squadron armament, it seems to be different.
About all I can say to this is: "I heartily disagree."
You're trying to find and attribute a pattern to a situation, and while indeed there is one, there is absolutely nothing to indicate it is a hard rule. The true measure of whether or not a ship in Armada has some "type" of weaponry in the fluff of its armament, is depended -solely- upon the types of upgrade cards it can accept.
If its not written out on the card, its just dice, and the dice just deal damage. Its not like blue dice inherently deal "ion damage" sort of effects. An ion cannon card upgrade is needed, and that card upgrade requires a very specific type of option to be available on the ship receiving it.
That detail about the ISD has yet to be spoiled by the info I've seen, but I would note that the upgrade cards it seems to come with do not include missile upgrades.
Edited by KommissarK
I have yet to see anything that says black dice = missiles. Some black dice correspond to missile attacks. This does not mean all black dice equal Missiles.
Some old movies are black and white. Penguins are black and white. Therefore, some penguins are black and white movies.
See? Color does not equal function.
The implication of the dice, the upgrades associated with them, and they way they are placed on ships, is that red dice are turbolasers, blue dice are ion cannons, and black dice are missiles. They might change this, but everything that the dice have been so far for capital ships indicates that. For squadrons and anti squadron armament, it seems to be different.
I would say as a rule (but o course with exceptions) its mostly:
Red Die - Turbolasers
Blue Die - Ioncannons and small lasers
Black Die - Ordonance
I can live with exceptions to this, but I would like some explantion to it rather than gameplay or balance. I want my Star Wars flair from this game, or I could play a lot of other uninteresting space tactic games.
Edited by DScipioOnce again applied logics
Missles equal black die
but
Black die doesnt equal missle
Yeah as Microscop says.
The various dice don't always mean a given weapon type, rather a weapon category.
Red dice = long range weapons.
Blue dice = medium range with extra accuracy.
Black dice = short ranged high powered weapons.
Why are missiles short ranged?!?
I will never understand that.
Why are missiles short ranged?!?
I will never understand that.
short is a relative term, I'm sure
given the scale of engagements and the sheer size of space, even ships with bases touching might be many miles apart
Why are missiles short ranged?!?
I will never understand that.
Missles are very slow comapred to lasers etc
Missles are very slow comapred to lasers etcWhy are missiles short ranged?!?
I will never understand that.
Could also have limited guidance systems on-board a missile/rocket.
There's no reason why a future release may not have a longer ranged missile system using Red dice.
Or medium ranged point defence (think Patriot system) depicted by BLUE
Why are missiles short ranged?!?
I will never understand that.
Ask the sun, they may have reason to shoot us with Beamweapons instead of Ordonance.
The first time I read about the Vic I/II was in the Star Wars RPG (d6) "Imperial Sourcebook" by West End Games (IIRC). Same with ISD I/II.
I think the Armada versions are loosely based on those.
Example:
The Vic I was developed during the Clone Wars. It had some turbolasers (red dice), lots of missiles (black dice), slow speed etc.
BUT
The Vic II took away the missiles (removed black dice), added more turbos (should have added more red dice) and ion cannons (blue dice), and faster speed (not in the FFG version).
Anyway...any ship with with MISSILE (or whatever its called) upgrade slot and black dice has some...missiles ![]()
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WHAT IS ANIME DOING ON MY TOY SPACESHIP FORUM!?!?!?!
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By the looks of it, being adorable ![]()
Why are missiles short ranged?!?
I will never understand that.
short is a relative term, I'm sure
given the scale of engagements and the sheer size of space, even ships with bases touching might be many miles apart
Plus, point defence weaponry seems pretty good in Star Wars, so unless you unload your missiles at close range, any missiles just sitting there in the void at medium range could be easily picked off.
Those were the stressful missions in X-Wing and TIE Fighter, where you had to intercept flights of bombers and shoot down their torpedoes before they could reach their targets, as you didn't have enough firepower or squadmates to shoot the bombers down before they unleashed their payloads.