Labrynth of Ruin Solo Playthrough and Questions.

By Omnislash024, in Descent: Journeys in the Dark

Alright so I picked up LoR a few weeks ago as a gift, so now I'm deciding to solo play it to see how the quests work. I'm using Logan Lashley as Treasure Hunter, Grisban as Beastmaster, Ulma as Apothecary and Dezra as Hexer. As the OL, I'm using the Basic II cards and the Valyndra Plot Deck.

The Intro quest turned out to be a comedy of errors. But I don't think the heroes are laughing. The goblins managed to kidnap the girl quite easily, all while knocking out Ulma to boot. To top it off, no hero managed to snag any search tokens. I suppose it might have had something to do with every hero failing all attribute tests the Basic II cards asked. Not to mention I used them on every matching archetype. Poor Dez greased herself...

In anycase, got a few questions when it comes to the actual Intro Quest.

1) Who does this quest actually favor?

2) Can the goblins use both of their actions to help the goblin carrying the girl?

Ya don't think i've ever lost that quest as the OL. Especially if the heroes have never played it before and don't truly understand how the goblins can chain carrying the prisoner.

And yes I've played it that they can use both actions to move the prisoner.

Goblins can definitely use both actions to help, like any monster or special action that isn't an attack or limited to once per turn.

This intro is decidedly tricky for the heroes- they need to make a sprint for the exit to create some kind of blockade (and thin the goblin's numbers) if they want to have any hope of success- I have seen heroes win this quest but it usually requires classes which can call additional blockers- namely image tokens or familiar figures. If the goblin archers didn't lose "Scamper" while carrying the captive, there would be very little chance of success.

Alright, so moving on to next quest. Since I'm playing the evil Overlord as well, I played a Rumor card, which was Oath of the Outcast and forced the heroes to take the quest. Things that have happened so far:

The heroes haven't even managed to get out of the first room yet. I've reinforced 4 Razorwings. One of them already escaped with a Blue token. Poor Ulma has been Koed twice and for some reason whenever she uses an Elixir token she only manages to roll 1 Heart. Logan was also Koed when he searched the first token and it turned out to be a Mimic Volocrux Reaver. Grisban has an added 2 health, but his damage has piled sky high. He was almost Koed by the Volucrux reaver, his only saving grace was rolling 3 Shield and just managing to block enough to have 1 heart left. This was probably good, as the second Razorwing with a blue token was flyng through the room. His wolf ended up killing the thing and Ulma was able to retrieve the urn. Grisban killed the Reaver and Ulma's ability scored him a Health Potion. I doubt it will touch his lips though before he's Koed. Score is tied... to be continued.

Questions: On the Blinding Speed Basic Card. When the movement points are added, is it just for the one movement action the monster takes or for both move actions?

Blinding speed does not necessarily involve any movement actions- the monster receives either 0, 2, or 6 MP, depending on the rolls. Those MP can be spent at any point during that monster's activation, but do not affect its speed.

Oath of the Outcast is one of those quests that in my opinion you just cannot play fairly as a single person- knowing which razorwings have the blue tokens really changes things. The heroes I was playing with found that quest very difficult- they didn't win.

Best thing to do when soloing then is to shuffle the pile facedown and randomly pick them as the OL

Well, the heroes lost this quest too. Sadly they got beat down. Too many Beastmen, too many attacks and too many Blue Xs by Dez even as I tried getting their bearings. As the OL I put the Razorwings in one big group and had them all bum rush for the exit. To the heroes credit, I did strategically get Dez next to the Wings and group of Monsters so she could set off her Heroic Ability. One of the few heroes by the way that can trigger the Feat without using an action as it can only be done on the OL's turn. Had her attack a wing, but had the OL play Uncontrolled Power. It knocked her out. Two wings did get killed but there were too many monsters... one of the beastman picked up a blue Urn and left.

So's the OL now has Unseen Wings, 5 Threat Tokens ( all 4 heroes got Koed during the Quest.), a new Rumor Card. Also right after the Intro I realized that Mine all Mine, Valyndra's Plot Card was a free card. So with the 4 unclaimed Search tokens in the Intro, Ulma getting Koed once, the OL winning the quest and turning 1 exp into 3 Tokens.... that's 8 Threat tokens. Pretty much using Valyndra Agent at some point next quest. Hopefully I am playing this right.

So... Questions:

The Skinning Knife that is the starting weapon for the Beastmaster. Is the Surge on it only spent if the attack comes from that specific weapon?

Should I go Raythen or Serena path? I'm leaning toward Raythen right now...

You can only ever use the surges on a weapon if you're attacking with it (unless you're a skirmisher or otherwise have another ability for that, but then you won't have the skinning knife.) It rolls worse dice than the spear, but has a superior damage surge ability- that's the tradeoff.

You should go the Serena path.

Also, shouldn't you have gotten 6 threat tokens?

4 for knockout

1 for winning

1 for completing a quest

Don't forget that you also should have gotten a threat for putting "Oath of the Outcast" in play.

Edited by Zaltyre

I did add the token I got from playing the rumor card. Spent it on getting the Valyndra Agent Card and another Plot Deck card.

So... picked the Serena path. Encounter 1- Arachuryas and Goblin Witchers. The heroes actually steamrolled through the Arachuryas surprisingly enough. The Witchers held them up a little at the fork in the road, using Curses and Bewitched to move people back. But the heroes did well. They also managed to snag 3 out of the 4 tokens, though the third ended up being a Reaver. Grisban's wolf killed the Reaver which then opened up a secret room in Serena's hut of all places. Took a risk in spending a turn exploring all the tokens, in the end no Search items were found, but Grisban did get a nice Axe out of it. The heroes just barely managed to win the first encounter though... just enough movement points (fatigue included to get everyone through.)

So OL had three Fatigue counters starting the Second Encounter. Setup of second scenario. The pictures tell it all:

Descent3_zpsbi3rehju.jpg Descent4_zpsrtjsgokr.jpg

Edited by Omnislash024

Oh yes, I did have a question. I've come across the text " move target figure one space" quite a bit. I am wondering if this is effected by terrain at all?

Oh yes, I did have a question. I've come across the text " move target figure one space" quite a bit. I am wondering if this is effected by terrain at all?

Yes and no:

-Water = 1 space, not 2, so you could move a figure "1 space" into water.

-You cannot move across elevation lines, even with "move 1 space" abilities. "Place within 1 space" could cross elevation lines.

-Because it is "move" and not "place" you cannot go through enemy figures- though since it is just one space that isn't possible anyway. Even if it were "remove and place within 3" you still couldn't count through obstacle terrain or doors.

No it isn't.

Ok, so basically anything that would actually prevent the movement from happening.

OK so have another question. Logan's Heroic ability, is that actually used as an action? It says it's not but I'm wondering if it's referring to the movement and attack.

Also, there heroes lost the quest. They actually did well in the initial first wave, Grisban took out three Reavers in one turn. But there we're powerful Ettins and waves of Goblin archers that eventually did them in. Valyndra was just the icing on the cake that no one could deal with.

Logan's hero ability is not an action. After he performs an attack with an exotic weapon, he gets to move his figure 1 space for free. If you're referring to his heroic feat, that is also not an action. It's basically a heroic feat form of the knight's "advance." Free "move 4 spaces" and free "attack action."

Have a couple of questions again.

When drawing from the Search deck when outside of a quest ( specifically in the travel step) can you trigger Ulma's Heroic ability? Consequently can you trigger Logan's ability to draw 2, take 1?

When using "Splig's Revenge", if you replace an inactive monster with Splig,is he also considered inactive?

Thanks in advance.

Ulma's ability would not work, since there are no spaces to count during the travel step.

Delver would work as long as the Treasure hunter is the one actually drawing the card.

I do not think you can play OL cards on inactive monster groups since you cannot affect inactive monsters with OL cards. Even if you did, Splig would definitely still be inactive.

Can you Summon Agent using an inactive group?

Can you Summon Agent using an inactive group?

The rules for "inactive" were written before the introduction of Plot cards. I don't see any reason you couldn't summon an agent to be part of an inactive group (especially since it happens right after setup,) but all of the inactive rules would apply to that agent (since he becomes a part of the group he replaces.)

Edited by Zaltyre

It's probably the same thing as Splig's Revenge then. The OL card doesn't target any specific group, it just says replace any figure that says "Goblin" with Splig.

Edit: Also I might have asked this before, but here goes: In the Rude Awakening Quest, Do the villagers with fatigue counters on them block LOS and Movement? It feels like they are actually in a Knocked out state... usually when that happens, figures can occupy and see over those spaces.

Edited by Omnislash024

Unless the quest rules state that they lose the LOS and movement blocking when they have the fatigue, they function the same as when they are undamaged. I'll have to read the quest later to see what that state is.

I disagree about Splig's Revenge. You're targeting a monster in an inactive group with an OL card. That's explicitly disallowed in the section about "Inactive." I don't think it can be played while the goblins are inactive (unless of course you're choosing a goblin from an inactive group as the target of the card.)

Yes, it does state the OL cards cannot affect any monster in any inactive groups. So you are right.

I used it though before I had the answer. I did end up killing Splig with the heroes, even though the OL won the quest. (again.) Actually, I thought the heroes we're going to win the quest...but then 3 out of 4 of them got Koed on one round. Pulled out a secret room again, got another Act I weapon out of and a few Search tokens. I think Logan has gotten much more useful. Ulma is a pretty versitile character for a healer as well. Her Elixirs allow heroes to heal up real quick when needed. Inky Substance has proven to be real nice ( I use it and then attcak with her Bow of Bone, is usually a nice kill.) I think Dezra ( or maybe it's just the Hexer class) is a pretty weak hero. I really haven't had much chance to use her Hex Tokens. I think she just needs a better weapon though. I've been playing the OL pretty hard, but I want the heroes to start winning some. I'm sure that they will start turning it around.

Edited by Omnislash024

The Hexer class is rather week in the first act. Requiring to spend surges to place hex tokens while only having two die at your disposal forces you to choose between doing enough damage to penetrate the defense or hexing your opponent. Gaining access to three or more die significantly increases the distribution of hex tokens.

The Hexer class is rather week in the first act. Requiring to spend surges to place hex tokens while only having two die at your disposal forces you to choose between doing enough damage to penetrate the defense or hexing your opponent. Gaining access to three or more die significantly increases the distribution of hex tokens.

Yep and she only still has her starter weapon equipped. In fact she doesn't have anything other then that. It makes her pretty **** squishy.

Current Quest: Fury of the Tempest. I started it but had to retcon it due to me not playing Splig right and not placing my ally. Silly me.

Edit: Oh yes, one quick question about this quest. I'm sure it's only Splig who can perform his standup action, though I'm just double checking if it's the only action he's allowed to perform if he does it. Thanks.

Edited by Omnislash024