Since this forum seems to be the place for custom ship builds, I figured I'd start a thread on the Nebulon B-2 Frigate. I have one on the way from Shapeways (thanks Mel!) that should be arriving soon, and I will want to give it a whirl. I don't have any ability at making custom cards/bases, but I figured I could start by working up a stat line.
The base Neb B (escort) is 57 points, speed 3, hull 5, 3/1/1/2 shields, 2 brace/1 evade, and 3R / 1R1BU / 2R and 2BU anti-squadron. It can take turbolaser and support team upgrades.
The Nebulon B-2 is slightly faster, better protected, and armed with a concussion missile launcher.
Base stats:
Speed: 3
Turns: same as Neb B
Hull: 5
Shields: 3/2/2/1*
Command: 2
Squadron: 3
Engineering: 3
Defense tokens: 1 brace, 1 evade, 1 redirect
Notes: Very similar to the Neb-B, as it's a very similar ship. The redirect is a way to represent the better protection without drastically changing shield or hull values. I upped the side shielding, but note the *. *I think one way of representing the B-2, instead of upping the shields on those long side arcs, would be to simply change the arcs and yellow dots themselves. The front of the B-2 is a larger target than the Neb-B, especially with the wings out there, and the spar would be harder to hit as a result. Also, the wings mount several of the weapons systems, so maybe you could give the B-2 an arc more like the VSD. I actually wish FFG had handled arcs and weapons more like Battlefleet Gothic used to (standard sized arcs, but each battery had fire arcs denoted, e.g., L/F/R). This is a tricky thing - feedback would be welcome!
Weapons:
Front: 3R1BU*
Sides: 2R1BU
Back: 1R
Anti-squadron: 1BL1BU
Notes: Again, the asterisk. I like the idea of making this a very front arc heavy ship with a wide front arc. That seems to really well represent the shape and design of the ship. If we could find a way to work that, I'd change the front armament to something like 4R2BU and the sides down to 1 or 2 dice.
Now, the anti-squadron. This thing has a concussion missile launcher. Hence the black die. But black die are worse against fighters than blue die, no? So I would propose a special rule or upgrade card. Call it "anti-squadron missile battery." The rule would be something like, any black critical does 1 damage against a squadron.
Upgrades:
I don't have much experience here and the icons still really confuse me. But, in addition to the aforementioned missile upgrade, I feel like this ship ought to be able to take more upgrades than the standard Neb-B. Feedback welcome!
And...go!
PS - I'll post pics of my B-2 once it gets here