alright, so I'm looking for a bit of advice here depending on how a situation plays out.
So the group I GM for just started a new campaign. It started with them all in a prison rescued sorta by a Hutt from execution. He rescued them because he wanted to use people that no one would miss to do some jobs that he can't have any attachment to. They would meet with a liaison of sorts. Anyways their first mission was a test where they had to capture a pet of his alive. It was a Wampa. Anyways the mission was going well, and they found the wampa which turned into a solid fight. But some decide, forget the Hutt! Kill the Wampa and run, well not everyone was down with that idea. Unfortunately we weren't able to finish the fight because I had an immediate emergency come up and had to end the session. We decided collectively to pick up the game post Wampa fight. But there's a mix on wether or not the Wampa is dead. I'm going to let the group vote anonymously on wether it's dead or not.
Now the question is what do I do if they killed it? I know some are leaning that way possibly the majority. The ship they've got was given to them by the Hutt and the smarter ones are thinking first they've got to lose the ship. I just would like some session ideas, do I put them in shadow port trying to trade their ship? We're they tagged by the Hutt in prison and have a tracking device planted in them? I see great potential of running from the Hutt and trying to disappear. Any suggestions would be appreciated. Thanks!