So, generally speaking, in the fiction, torpedoes and missiles in Star Wars serve different purposes.
Missiles tend to be fast and agile and are meant to be used against other starfighters. While Torpedoes are generally slower, but much more powerful. Meant to be used to take out capitol ships.
In the miniatures game, that distinction doesn't seem to exist. There are torpedoes with short range, high damage. Ones with long range, lower damage. There are missiles with short range high damage, and ones with longer range lower damage. And everything in between.
There doesn't seem to be any distinction between what Missiles do, and what Torpedoes do.
So my question is, why bother with the hardpoint distinction in the game rules? If both weapon types serve the same roles, why isn't there just a single Ordnance slot instead?
Edited by DarthEnderX