Harvesting adventures from other RPG systems' modules

By Concise Locket, in Game Masters

Hi EotE GM forum.

As a busy person, I don't have the luxury of intricately plotting new adventures for my current Edge campaign. I ran all of FFG's prewritten material in my previous campaign, as well as all of the WEG d6 Star Wars modules that I could easily modify and fit the tone of Edge.

As someone who played Shadowrun for 20+ years, I went back to all the old adventures that I could get my hands on and began strip-mining them for ideas for my current game. I was pleasantly surprised to find that many Shadowrun concepts and plots - street-level criminal cyberpunk action in a future where magic has returned - were easy to remix/file the serial numbers off of in order to fit them into an Edge of the Empire campaign. Rescuing a punk rocker from the clutches of a mob boss was re-written to rescuing a member of the Modal Nodes from the clutches of a Hutt gangster. Racing to recover magical artifacts before other megacorporations could get them was rewritten to a race to recover Force-powered Celestial artifacts before other groups of Force users, criminals and academics could get them.

Unfortunately, I'm at the halfway point in my campaign and I'm starting to run out of sources to crib from. I took a look at Cyberpunk 2020 and the adventure module plots are so grim and hard-boiled noir (or off the wall crazy) that they don't work, even rewritten into the seedy underbelly of the Star Wars universe.

Does anyone have any suggestions with regard to other RPG system adventure modules that - with a minimum amount of work - could work as Edge of the Empire or even Age of Rebellion adventures?

Old Traveler ones work well.

Yes, Traveller. Lots of PDFs available at drivethrurpg.com, lots of adventures, adventure seeds, and whatnot. My favourite is the 21 Plots series of books, each has an adventure seed description of the main issue and any main character, and then 6 options for what is really going on.

Traveller ? *head smack* Why didn't I think of that?!?

Thanks!!!

You know, I wouldn't expect someone to violate copyright by posting published material, but if you wanted to share any of these re-written shadowrun games, I'm sure there would be an audience.

I like all of the ideas mentioned. Any space opera and/or cyberpunk material would work given some adjustments. Firefly/Serenity and Traveller (already mentioned) fit the theme of EotE very well. There were a couple of Cyberpunk 2020 scenarios I was considering (ex. a convoy adventure).

I recently picked up Ashen Stars by Pelgrane Press. The system focuses on investigations; thus the adventures are about solving mysteries. If that is what you are looking for, this could work for you.

Legend of the Five Rings has a lot of potential. It takes place in an Empire, has both courtly and seedy social interactions, and focuses on more than just combat. However, the system assumes the PCs are samurai, aka knights of the Empire. Change this to mercenaries in the employ of a planetary government or a crime lord, and it can work.

TV is also a treasure trove of ideas. Leverage, Burn Notice, Chuck, etc. can also be mined for ideas.

Frankly, I've found the standard setup for Shadowrun adventures to be one of the best road maps for custom adventure building.

1) Present the job: meet with client; determine scope; potential complications include party crashers, untruthful client, dead client, police involvement, etc.

2) Legwork: find out more details about job; call contacts; search databases; tap character knowledgebases.

3) Plan mission: discuss among characters.

4) Execute mission: meat of the adventure; potential dungeon crawl.

5) Get paid: return MacGuffin to client; get paid; potential complications include MacGuffin isn't what client said it is, backstabbing client, rival interference, police involvement, etc.

6) Experience consequences: spend XP; spend money; get medical care; update relationships.

For rapid adventure building, just follow the outline and add a few twists (probably want to keep it straightforward for the first few times and more than 2 or 3 twists can have the players' heads spinning). With NPC cards, you can even run encounters on the fly. Just add a rank or two of Adversary as needed to increase difficulty.

Any ol adventure TV show synopses work well, particularly older shows when TV was episodic an they wrapped things up in one episode. A-Team worx great.

Edited by 2P51

Episode 21 of the O66 podcast dealt with writing stand-alone episodic adventures, all of which is completely applicable to continuing campaigns. And, yes, stealing from Glen A. Larson was, funny enough, listed among them -- funny because Larson was a notorious rip-off artist: most relevant in this forum, Star Wars itself.

Edited by Lorne

Sorry - can't allow such slander to stand! While Star Wars had an undeniable impact on Galactica, Larson had been pitching it to the networks for some time before '77. It was only after George hit it big that the networks were hungry for Star Wars Knock-Offs that his show got greenlit.

You know, I wouldn't expect someone to violate copyright by posting published material, but if you wanted to share any of these re-written shadowrun games, I'm sure there would be an audience.

Sure, why not? These things are so heavily chunked up and rewritten that they aren't exact photocopies... but I'm sure veteran Shadowrun players will recognize basic plots and some character names.

Note: the Expanded Universe is there for me to pillage, not adhere to, so I stole some characters from Wookiepedia and re-appropriated them for my game. My players began the campaign as bar owners in Mos Eisley which allowed them to react to local issues. Beginning in Episode V, they had their own ship, a YT-2400.

Sources: Elven Fire, Dark Angel, On the Run, Dawn of the Artifacts 1, 2 and 3.

Edited by Concise Locket

I've linked to the adventures in the post above .

I like all of the ideas mentioned. Any space opera and/or cyberpunk material would work given some adjustments. Firefly/Serenity and Traveller (already mentioned) fit the theme of EotE very well. There were a couple of Cyberpunk 2020 scenarios I was considering (ex. a convoy adventure).

I recently picked up Ashen Stars by Pelgrane Press. The system focuses on investigations; thus the adventures are about solving mysteries. If that is what you are looking for, this could work for you.

Legend of the Five Rings has a lot of potential. It takes place in an Empire, has both courtly and seedy social interactions, and focuses on more than just combat. However, the system assumes the PCs are samurai, aka knights of the Empire. Change this to mercenaries in the employ of a planetary government or a crime lord, and it can work.

You are fooling yourself, Madcap. None of this is what it seems; the crew of the Serenity are not plucky heroes, the Alliance is not some evil empire, and the show (and movie) are not the grand arena.

Having said that, the moral grey areas of operating on the fringe of "civilized" space fits well with the tone of Edge of the Empire.

We could also add any number of Westerns and Jidai geki films to the mix and - while I'm thinking of it (a few stood against many) - could likely add bits/pieces of Conan the Barbarian. So, Seven Samurai, 3:10 to Yuma, Tombstone, Open Range, True Grit, Lonesome Dove , &c. are all idea mines for adventures. With the aforementioned Shadowrun adventure set-up, you could probably add Grand Theft Auto Online 's heists to the mix.

Edited by Vigil

I had not even considered Grand Theft Auto for storylines. That's fantastic! Thanks Vigil!

I'll ditto on Travelers and Firefly. The classic Murder on Arcturus Station was a welcome change of pace for my group. The 21 Plots line of books are great fire starters where you can decide on your seed and expand. From Firefly "Wedding Planners" worked great as an EotE module; just like in Firefly my PCs have a ship and are always on the lookout for a job so they can keep on flying...

Edited by Midnight_X2

Might add a couple other movies for inspiration:

The Ghost and the Darkness
An infrastructure project vital to the Empire (or the Hutts or Black Sun or some local government) is under attack by violent native fauna who are smarter than the average bear. The PCs are hired to protect the project and hunt down the beasts while dealing with frightened laborers and an impatient, unsavory client.

Zulu (or any of a number of Westerns about people trapped in forts on the frontier enduring a siege)
The PCs are enjoying some R&R on a verdant world when a xenophobic group of locals decide to rebel against the Empire and exterminate all the out-worlders. The PCs become trapped in a fort far from their ship and must fight for their very lives while dealing with distrustful Imperial soldiers, distrustful local auxiliaries (who also distrust - and are distrusted by - the Imperial forces they fight alongside), and other scum, while trying to keep everybody fighting together against the insurrectionists and keep them from fighting each other.

An alternate version might involve defending a space station against waves of rebel, Hutt, Black Sun, or pirate fighters. Or it might take place on a space station, with the opposition already on board.

The Wild Geese
The PCs are hired by an Imperial Moff to extract a popular planetary or regional governor in neutral space who was friendly to the Empire, but overthrown by the Hutts or Black Suns. During the extraction, the Moff comes to an understanding with the region's new governor, disavowing the PCs and leaving them to twist in the wind - while being hunted by a band of cruel, unlicensed "bounty hunters" serving the new governor. (This could go lots of ways: The PCs might extract the governor and try to start a revolution, perhaps attempting to turn one Moff against another, they might escape and go into hiding, might let by-gones be by-gones, or they might try to hunt down the Moff who wronged them and attempt to eliminate them in a manner that leaves no sign of their passing, perhaps after directly threatening the Moff in their own home with physical violence.)

Edited by Vigil

I second Margaret Weiss Serenity/ Firefly.

The adventure modules are all very interesting. And thinking about Firefly is basically a reimagining of Star Wars and Edge of the Empire is basically a Star Wars homage to Firefly, I start to see a pattern...

Try "Serenity adventures".

Edited by Narr666

I third the Serenity adventures