Hi EotE GM forum.
As a busy person, I don't have the luxury of intricately plotting new adventures for my current Edge campaign. I ran all of FFG's prewritten material in my previous campaign, as well as all of the WEG d6 Star Wars modules that I could easily modify and fit the tone of Edge.
As someone who played Shadowrun for 20+ years, I went back to all the old adventures that I could get my hands on and began strip-mining them for ideas for my current game. I was pleasantly surprised to find that many Shadowrun concepts and plots - street-level criminal cyberpunk action in a future where magic has returned - were easy to remix/file the serial numbers off of in order to fit them into an Edge of the Empire campaign. Rescuing a punk rocker from the clutches of a mob boss was re-written to rescuing a member of the Modal Nodes from the clutches of a Hutt gangster. Racing to recover magical artifacts before other megacorporations could get them was rewritten to a race to recover Force-powered Celestial artifacts before other groups of Force users, criminals and academics could get them.
Unfortunately, I'm at the halfway point in my campaign and I'm starting to run out of sources to crib from. I took a look at Cyberpunk 2020 and the adventure module plots are so grim and hard-boiled noir (or off the wall crazy) that they don't work, even rewritten into the seedy underbelly of the Star Wars universe.
Does anyone have any suggestions with regard to other RPG system adventure modules that - with a minimum amount of work - could work as Edge of the Empire or even Age of Rebellion adventures?