I had a question being fairly new to the Star Wars games.
How do you handle hyperspace travel times in terms of designing your adventure? Especially considering if the characters are travelling in 1 or 2-person ships.
Do you usually just start the adventure with them coming out of their hyperspace jump? Or do you try to make several sub-adventures at where they would drop out of hyperspace to get supplies and "stretch their legs" (possibly crossing paths with someone to be a future nemesis)?
Also, what kinds of ideas have others come up with for the failures, threats, and despair besides saying it took longer or dropped out at the wrong planet, or run across an Interdictor?
Thanks