Empire at War vehicles and stats

By Blackbird888, in Star Wars: Age of Rebellion RPG

I'm going to post some stats for some vehicles, primarily starting with ones found in Empire at War and going from there. I'm pretty new at this, so some feedback and constructive criticism would be nice. An asterisk (*) denotes something that I guessed at or have no information on. Italics denotes notes below.

2-M_repulsortank.jpg

2-M Saber -class repulsor tank

Vehicle type: landspeeder

Manufacturer: Rothana Heavy Engineering

Maximum altitude: 3 meters*

Sensor range: none*

Crew: 2 - 1 pilot, 2 gunners

Encumbrance capacity: 10*

Passenger capacity: 0

Price/rarity: 45,000 (restricted)/5

Hard points: 1

Sil: 3

Speed: 2

Handling: +2

Defense: 0/-/-/0

Armor: 2

HTT: 10

SST: 10

Weapons:

1 medium laser cannon turret (fire arc all, damage 6, crit 3, close range)

1 anti-infantry blaster (fire arc all, damage 15, crit 2, long range, Auto-fire, Pierce 2, Vicious 1; this weapon uses the personal scale)

2 concussion missile launchers (fire arc forward, damage 6, crit 3, Blast 4, Breach 4, Guided 3, Linked 1, Limited Ammo 6, Slow-Firing 1)

The base for most of the stats is the 1-L Imperial repulsor tank from SoT. Lowered the armor and hull trauma to reflect what appears to be a frailer, lighter vehicle. A related vehicle found in Battlefront II makes me think it handles pretty well, so +2 handling. The 3 crewmen is based on the arrangement of the guns, with the driver manning the missile launchers, 1 gunner manning the main cannon and a second manning the anti-personnel weapon. The stats of said gun are based off of the heavy repeating blaster from the Core books.

Eaw_tie-mauler.jpg

TIE ap-1/TIE Mauler

Vehicle type: tracked

Manufacturer: Santhe/Sienar Technologies

Maximum altitude: grounded

Sensor range: close*

Crew: 1 pilot

Encumbrance capacity: 10*

Passenger capacity: 0

Price/rarity: 30,000 (restricted)/4

Consumables: 5 days

Hard points: 0

Sil: 3

Speed: 3

Handling: 0

Defense: 0/-/-/0

Armor: 2

HTT: 6

SST: 8

Weapons: Triple blaster cannon (fire arc forward, damage 6, critical 4, ranged [close], Linked 2)

The Mauler also has a self-destruct device that functions by overloading the engines. Not exactly sure how to stat that up, or what to base it on.

Also, who would want to drive one of these things? It's one thing to pilot a fighter and expect to die, but instead of salvaging their tanks and drivers, they just explode/

The Mauler also has a self-destruct device that functions by overloading the engines. Not exactly sure how to stat that up, or what to base it on.

Also, who would want to drive one of these things? It's one thing to pilot a fighter and expect to die, but instead of salvaging their tanks and drivers, they just explode/

Empire at War had some neat mechanics and concepts, but the Dev team really never seemed to grasp a lot of key concepts, ideas, and themes needed to make it modern or star wars. The ground vehicles in particular seemed to illustrate this shortcoming...

Nice builds! Will you add shields to the 2-M?

Nice builds! Will you add shields to the 2-M?

It does have shields, doesn't it? Then I'll make the shielding 1/-/-/0

Eaw_t2b.jpg

T2-B repulsor tank

Vehicle type: landspeeder

Manufacturer: Yutrane-Trackata

Maximum altitude: 4 meters*

Sensor range: short* (the vehicle has long enough range to function as a scout vehicle)

Crew: 3 (pilot, gunner, commander? Navigator?)

Encumbrance capacity: 12*

Passenger capacity: 0

Price/rarity: unknown (restricted)/6

Consumables: 1 week

Hard points: 2

Sil: 3

Speed: 2

Handling: 0

Defense: 1/-/-/0

Armor: 2

HTT: 11

SST: 9

Weapons: quad light blaster cannon turret (fire arc all, damage 4, critical 4, linked 3)

I'm pretty much okay with this one as is, but any feedback is appreciated.

Eaw_spma-t.jpg

Self-Propelled Medium Artillery Turbolaser

Vehicle type: walker

Manufacturer: Rothana Heavy Engineering

Maximum altitude: grounded

Sensor range: medium*

Crew: 6*

Encumbrance capacity: 40*

Passenger capacity: 15*

Price/rarity: unknown (restricted/6*

Consumables:

Hard points: 1

Sil: 4*

Speed: 1

Handling: -3

Defense: 0/-/-/0

Armor: 2 (described as being lightly-armored)

HTT: 15*

SST: 10*

Weapons: light turbolaser (fore arc forward, damage 9, critical 3, ranged [medium], Breach 2, Slow-Firing 1)^ 1 , 12 anti-personnel blaster cannons (fire arc port or starboard, damage 15, critical 2, ranged [long], Auto-fire, Pierce 2, Vicious 1, these weapons use personal scale)^ 2

^1: Where does it say which silhouette vehicle can or cannot carry what weapons? My info says the SPMA has a heavy turbolaser, but the light has the appropriate range for long-range bombardment.

^2: although called a blaster cannon, I once again used the heavy repeating blaster as a base, to better reflect its anti-infantry purpose.

A ton of guesswork here.

Edit (5/31/2015): Vehicle under revision

MATL_PACKED.jpg

Mobile Proton Torpedo Launcher-2a

Vehicle type: tracked

Manufacturer: Loratus Manufacturing

Maximum altitude: grounded

Sensor range: short*

Crew: 3

Encumbrance capacity: however 600 kilograms translates into encumbrance

Passenger capacity: 1 Longvision LV-38 spotter/probe droid

Price/rarity: 20,000 (11,000 used) (restricted)/6*

Consumables: 1 week

Hard points: 2

Sil: 4*

Speed: 1

Handling: -3

Defense: 0/-/-/0

Armor: 3

HTT: 14*

SST: 11*

Weapons: Proton Torpedo Launcher (fire arc all, damage 8, critical 2, Blast 6, Breach 6, Guided 2,

Additional Rule : the MPTL-2a relies on a spotter droid carried along with the vehicle to target and fire. Attempting to fire without the aid of the spotter droid automatically increases the difficulty to Daunting and adds 2 Setback.

Spotterdroid1.JPG

Longvision LV-38 spotter/probe droid

Brawn 1/Agility 1/Intellect 4/Cunning 1/Willpower 1/Presence 1

Skills: Computers 3 (3 proficiency/1 ability), Cool 3 (1 proficiency/2 ability), Perception 3 (1 proficiency/2 ability), Vigilance 3 (1 proficiency/2 ability)

Abilities:

Droid

Repulsorlift Locomotion: maximum altitude 3 meters

Weapons: none

Gear: Built-in Transmitter

Edited by Blackbird888

The MPTL-2a has nine torpedo tubes. I could simply slap the Linked 8 quality on it, but that would be pointless, as you would need 16 Advantage to use it, and that’s… ridiculous

Why not just remove slow firing and limited ammo? Torps are terrible as is, allowing it to just pump em out would probably be sufficient without writing complex rules....

Additional Rule: the MPTL-2a relies on a spotter droid carried along with the vehicle to target and fire. Attempting to fire without the aid of the spotter droid automatically increases the difficulty to Daunting and adds 2 Setback.

Too big a rule. Remove this and go the other way. Have the droid confer a downgraded difficulty.

Abilities: spend 1 maneuver to perform an Average Computers check to transmit firing data to linked MPTL-2a.

Also too big. Droid takes an unrolled action, and confers its bonus. Making it roll something just slows the game, switching it to an unrolled action speeds it up and allows you to drop the character down to minion level, simplifying the stat block.

Quote

The MPTL-2a has nine torpedo tubes. I could simply slap the Linked 8 quality on it, but that would be pointless, as you would need 16 Advantage to use it, and that’s… ridiculous

Why not just remove slow firing and limited ammo? Torps are terrible as is, allowing it to just pump em out would probably be sufficient without writing complex rules....

Sound advice. Shall incorporate.

Quote

Additional Rule: the MPTL-2a relies on a spotter droid carried along with the vehicle to target and fire. Attempting to fire without the aid of the spotter droid automatically increases the difficulty to Daunting and adds 2 Setback.

Too big a rule. Remove this and go the other way. Have the droid confer a downgraded difficulty.

So have the difficulty set at Daunting and then just downgrade to average when you have the probe droid? Or what?

These are the updated MPTL-2a and associated probe droid stats. In my haste, I forgot about the Inaccurate quality

Mobile Proton Torpedo Launcher-2a (MPTL-2a)

Vehicle type: tracked

Manufacturer: Loratus Manufacturing

Maximum altitude: grounded

Sensor range: short*

Crew: 3

Encumbrance capacity: however 600 kilograms translates into encumbrance

Passenger capacity: 1 Longvision LV-38 spotter/probe droid

Price/rarity: 20,000 (11,000 used) (restricted)/6*

Consumables: 1 week

Hard points: 2

Sil: 4*

Speed: 1

Handling: -3

Defense: 0/-/-/0

Armor: 3

HTT: 14*

SST: 11*

Weapons: Proton Torpedo Launcher (fire arc all, damage 8, critical 2, Blast 6, Breach 6, Guided 2, Inaccurate 3)

Additional rule: when firing in conjuncture with a spotter droid, remove the Inaccurate 3 quality.

Longvision LV-38 spotter/probe droid (Rival)

Brawn 1/Agility 1/Intellect 4/Cunning 1/Willpower 1/Presence 1

Skills: Computers 3 (3 proficiency/1 ability), Cool 3 (1 proficiency/2 ability), Perception 3 (1 proficiency/2 ability), Vigilance 3 (1 proficiency/2 ability)

Wounds: 9

Soak: 2

Defense: 0/0

Strain: suffers wounds

Abilities: as long as the Longvision is functional, the paired MPTL-2a does not apply its Inaccurate quality

Droid

Repulsorlift Locomotion: maximum altitude 3 meters

Weapons: none

Gear: Built-in Transmitter

Better

Two new ones; these are both personnel carriers, so nothing fancy about 'em. Once I again I've skipped the encumbrance, mostly because I still have no idea how it works.

B5Juggernaut.jpg

Vehicle type: wheeled

Manufacturer: Kuat Drive Yards

Maximum altitude: grounded

Sensor range: close

Crew: 4 (pilot, co-pilot, 2 gunners)

Encumbrance capacity:

Passenger capacity: 60

Price/rarity: restricted/7

Consumables: 2 weeks

Hard points: 1

Sil: 4

Speed: 3

Handling: -2

Defense: 0/-/-/0

Armor: 4

HTT: 15

SST: 12

Weapons: 1 point-defense laser cannon turret (fire arc all, damage 3, critical 5, range [close], Accurate 2), 1 anti-personnel blaster (fire arc all, damage 15, critical 2, ranged [long], Auto-fire, Pierce 2, Vicious 1, this weapon uses personal scale)

HTT26-FoC.jpg

Vehicle type: landspeeder

Manufacturer: Gallofree Yards, Inc.

Maximum altitude: 5 meters

Sensor range: close

Crew: 2 (pilot and gunner)

Encumbrance capacity: 1 metric ton

Passenger capacity: 16

Price/rarity: 20,000/6

Consumables: 1 week

Hard points: 3

Sil: 3

Speed: 3

Handling: 0

Defense: 0/-/-/0

Armor: 2

HTT: 12

SST: 9

Weapons: blaster cannon turret (fire arc all, damage 5, critical 4, range [close])

Lancet-EaW.jpg

Lancet Aerial Artillery

Vehicle type: airspeeder

Manufacturer: Sienar Fleet Systems

Maximum altitude: 125 meters

Sensor range: close

Crew: 1 pilot, 1 gunner

Encumbrance capacity: 15

Passenger capacity: 0

Price/rarity: restricted/6

Consumables: 2 days

Hard points: 1

Sil: 3

Speed: 3

Handling: 0

Defense: 0/-/-/0

Armor: 3

HTT: 10

SST: 10

Weapons: 2 point-defense laser cannons (fire arc forward, damage 3, critical 5, range [close], Accurate 2, Linked 1), 1 particle beam laser (fire arc downward, damage 8, critical 2, range [close], Beam 2, Slow-Firing 2)

Beam quality: this weapon sustains damage on target for a number of rounds equal to ranks in Beam.

The beam weapon stats I found on a blog, as well as the "Beam" quality, but it seems the blog was abandoned before he extrapolated on what it actually does, so I improvised. I can link the info if asked.