In what order to Crits resolve in?

By darkfortunex, in Star Wars: Armada

The crit effect and the crit damage are different things. Think of the crit icon as: 1 damage plus a crit effect. Or better yet, the other way round, one crit effect plus a damage.

Edited by Jochmann

The other thing to point out is that the standard critical effect is flipping the first damage card dealt by that attack.

There are plenty of other critical effects out there that you could choose to resolve instead.

Oh, so that's a good clarification I hadn't noticed/realised. ACM essentially can/does replace the Standard critical effect?

So rather then dealing a Face Up card it deals one damage to Each adjacent hull zone. An if there are no shields those zone, it would do two points of damage (facedown cards) to Hull Points.

Example:

Crit = 1 Damage + 2 from ACM

You would do 1 normal damage an 2 from ACM. The damage from the ACM can not be modified by Brace. Or would you only do 2 damage, because resolving a crit from ACM means that Crit Damage doesn't count?

The damage dealt by ACM isn't part of the calculated total damage that brace halves. And indeed, if the side isn't shielded, its dealt as hull damage.

Thanks that helps a lot.

On the fighters.....Let me rephrase that. Say during the squadron phase you attack a ship with 2 fighters, such as Y-Wings. BOTH score crits. So the ship takes 2 additional critical hits at that time. Is that correct? So If I attack with 4 fighters, each is counted as a separate attack and potentially a crit?

I'm pretty sure that is right. I'll have to download the reference book tonight and read it on the laptop.

Thanks that helps a lot.

On the fighters.....Let me rephrase that. Say during the squadron phase you attack a ship with 2 fighters, such as Y-Wings. BOTH score crits. So the ship takes 2 additional critical hits at that time. Is that correct? So If I attack with 4 fighters, each is counted as a separate attack and potentially a crit?

I'm pretty sure that is right. I'll have to download the reference book tonight and read it on the laptop.

Each fighter squadron is doing its own attack, and if it has the bomber ability it gains the use of critical hit rolls just like a ship would. It sounds like you might be resolving multiple squadrons all at once, like "ok these 4 Y-wings are all attacking you now." You don't want to do that; you want to activate them one at a time.

Which all makes fighters that much more dangerous, especially bombers!

Ok, so another inquiry.

Crit+Hit+Hit = 3 damage

The First damage is dealt to Shields, then the two Remaining damage is put on the hull. Would the First hull damage be done Face Up or does the Crit effect technically go off against the Shield since the Crit effect resolves first? I hope that makes sense.

Another quick question just to make sure I understand everything right from rereading and explanations. If I get 2 Crits , on an attack. I would only get ONE face up card, and a face down. Rather then two face up cards, because you can only resolve one critical effect per attack, correct?

Correct, each attack can only cause 1 Face Up Damage card from the dice roll (there are special upgrades that allow multiple face up damage cards).

Learn to Play p15 under 'Critical Effect'

You can also reference the Rules Reference booklet (also downloadable). You should read this all the way through, not just use it to look up specifics when needed. It has a lot of clarifications and perhaps examples that may make a rule more clear to you (and me).

Attack p2

Critical Effects p4

Damage p4

I wholeheartedly endorse this. Giving the L2P book and the RReference at least a good twice-over is highly recommended. I know the game fairly well, but only because I read and reread both books.

Which all makes fighters that much more dangerous, especially bombers!

In a way, but a fighter can generally ONLY fire one shot at a ship. Just like a Ship only has so many anti Squadron shots.

Ok, so another inquiry.

Crit+Hit+Hit = 3 damage

The First damage is dealt to Shields, then the two Remaining damage is put on the hull. Would the First hull damage be done Face Up or does the Crit effect technically go off against the Shield since the Crit effect resolves first? I hope that makes sense.

Divorce "crits" from damage - that is the best way to view it.

The crit die face serves two purposes. When a ship attacks a ship (or a squadron with bomber attacks a ship), the crit face is counted as damage. Next, if a ship attacks a ship (or a squadron with bomber attacks a ship), then the ship (or squadron) can activate a critical effect.

The default critical effect that everything has access to is to cause the first damage card dealt to the target ship (if any), is dealt face up to that target.

So in your example, if the target ship had 1 shield remaining, and was dealt 3 damage, as well as a crit die not being canceled, then indeed the target would suffer 2 damage cards, the first of which is dealt face up and resolved.

Edited by KommissarK

So let's say I take 4 hits and a crit. The ship was already hit before and has taken and since repaired a crit. The ship also has 2 shields facing the attacker. I brace and reduce the 4 hits and a crit. Does that reduce to 2 hits and a crit or three hits? Will my ship take one hit or one crit. I think it is one crit. Please correct me if I'm wrong.

So 4 hits and a crit is just 5 damage. So then you brace which halves damage rounded up so not it is 3 damage. Since you have 2 shields, 2 of the damage destroys the shield. Now is where a crit icon matters. At this point since a crit was rolled and a damage card is being debt, it is dealt face up.

My question on crits is if you can resolve a crit like normal AND a crit effect like Concussion Missiles

So if I surround a Vic I can get one crit from a Nebulon and one from a CVT if they both do a single hull hit during the turn correct?

What about fighter attacks? I assume this is only for ships.

Squadrons cannot cause damage or critical effects when they roll a critical hit on the dice, it is essentially another blank face.

Unless the squadron has the bomber trait or another special rule that allows it to.

Ok, so another inquiry.

Crit+Hit+Hit = 3 damage

The First damage is dealt to Shields, then the two Remaining damage is put on the hull. Would the First hull damage be done Face Up or does the Crit effect technically go off against the Shield since the Crit effect resolves first? I hope that makes sense.

The standard crit effect is that the first CARD dealt to the defender is face up, not the first damage. So if the first couple damage hits shields and then a point goes on the hull, the first card will be face up.

My question on crits is if you can resolve a crit like normal AND a crit effect like Concussion Missiles

You get a single critical effect per attack. The face up damage card is just the generic effect that everyone has, you still only get a single critical effect.

Ok, so another inquiry.

Crit+Hit+Hit = 3 damage

The First damage is dealt to Shields, then the two Remaining damage is put on the hull. Would the First hull damage be done Face Up or does the Crit effect technically go off against the Shield since the Crit effect resolves first? I hope that makes sense.

Divorce "crits" from damage - that is the best way to view it.

The crit die face serves two purposes. When a ship attacks a ship (or a squadron with bomber attacks a ship), the crit face is counted as damage. Next, if a ship attacks a ship (or a squadron with bomber attacks a ship), then the ship (or squadron) can activate a critical effect.

The default critical effect that everything has access to is to cause the first damage card dealt to the target ship (if any), is dealt face up to that target.

So in your example, if the target ship had 1 shield remaining, and was dealt 3 damage, as well as a crit die not being canceled, then indeed the target would suffer 2 damage cards, the first of which is dealt face up and resolved.

Alright that does make sense. Your right about divorcing part does make it simpler to figure out.

Ok, so another inquiry.

Crit+Hit+Hit = 3 damage

The First damage is dealt to Shields, then the two Remaining damage is put on the hull. Would the First hull damage be done Face Up or does the Crit effect technically go off against the Shield since the Crit effect resolves first? I hope that makes sense.

There is no "first damage" involved.

That roll is 3 damage with the opportunity to trigger a crit . That's what you have to process. A crit roll for ships and bombers is a damage point and the opportunity to trigger a crit .

So let's say you hit a ship with 1 shield (like a juicy shot on a Nebulon's side arc). That roll would work thus:

Crit +Hit+Hit = 3 damage = 3 damage total rolled with the trigger for a crit opportunity .

3 damage - 1 damage soaked by the shield = 2 damage gets applied to the hull (I.E. 2 damage cards get pulled from the deck) .

Now since you rolled at least one crit symbol , this comes into play:

From RReference page 4:

The standard critical effect is “( crit symbol ): If the defender is

dealt at least one damage card by this attack, deal the

first damage card faceup.”

Well, you were in fact applying 2 damage to the hull (I.E. pulling two damage cards) , and did roll the needed crit symbol to activate the trigger , so the first damage comes off the deck face up, the second damage comes off face down.

So, big picture, the target took two 2 damage cards, the first one of which got to be face-up because you rolled at least one crit symbol .

Good shot soldier!

Start looking at your ship and bomber attack rolls as "total damage with or without a crit chance".

Crit+Hit+Hit+Hit = Four damage with a crit chance .

Crit+Hit+Hit+Hit+Crit = Five damage with a crit chance.

Crit+Hit+Hit+Hit/Crit = Five damage with a crit chance.

Crit+Hit+Hit/Hit+Hit/Crit = Six damage with a crit chance.

Hit+Hit/Hit+Hit/Hit = Five damage without a crit chance.

Hit+Hit/Hit+Hit/Hit+Hit = Six damage without a crit chance.

Edited by Deathseed

Thanks guys. You all have been helpful!