So its a silly question but Ive gone over the rule reference book at-least a handful of times in totality and I still haven't noticed a pronounced way in which Crits are resolved. I know that if you have two Crits only ONE of those Crits will actually have an effect, though additional crits still count as damage. Seems strange but its the rules. The question it thought, other then removing it or re-rolling it how do Crits factor into the way damage is removed or negated by Defensive tokens as well.
Basic question is this: Do Crits start at the beginning or end of the Damage pool?
Example. Say you roll four Die, 3 Black , 1 Red . An your Result is this:
Hit, Hit+Hit, Hit+Crit, Hit .
Now baring having a Die or two rerolled, or canceled how would the damage be resolved?
Does it go from Hits to Crit , ie:
Hit , Hit, Hit+Hit, Hit+Crit
- or the opposite?
Crit+Hit, Hit+Hit, Hit, Hit
Depending on the Order it would effect how abilities trigger and the way you resolve Defense tokens. If it starts from the front, then wouldn't Defense Tokens that reduce damage take care of Crits first (meaning no Critical effect would happen) then all other damage would be dealt as normal? If its the Other way and Crits resolve last in the order then other then re-rolling the Crit one could not get rid of it unless they reduce the damage too zero. Anyway this might be covered somewhere else that I'm simply over looking something in the rule books.
Anyway thank for the help!
Edited by darkfortunex