How many points are folks seeing players give up for the chance to choose who first player is?
Bids for First Player
I play Rebels so no more then 6pts otherwise your just shooting your self in the foot
I either go a full 300, or as close as I can or I go about 290 if I want to be first player, but I wouldn't go less then that
I've been generally aiming for 7-9 points. I usually win the bid so far.
The most I've given up is seven, but I'm not worrying too much: I'd like to think I've got the flexibility to be the second player and put up a good fight. Hell, if I'm using B wings I want them to come to me.
My opponent hasn't figured out what going second means to him, so I just drop a few points.
Once things start to get serious I am expectinmg we'll see things go a little more aggressive than 10 points for some specialised builds than need to play their missions.
My opponent hasn't figured out what going second means to him, so I just drop a few points.
Once things start to get serious I am expectinmg we'll see things go a little more aggressive than 10 points for some specialised builds than need to play their missions.
So bidding to be the second player? I don't think anyone I've played has tried that yet.
The other thing is we're at 400 points here, so 10 points isn't a great deal.
My rebel lists tend to be 292-294, but I would consider go down to 290 if I didn't need the extra few points for anything.
I've chosen to go second many times but depends what I'm playing and what I'm up against. I tend to play fighter heavy, so if my opponent is too I'll probably choose to go first to get in that all important first strike with my squadrons.
My rebel lists tend to be 292-294, but I would consider go down to 290 if I didn't need the extra few points for anything.
I've chosen to go second many times but depends what I'm playing and what I'm up against. I tend to play fighter heavy, so if my opponent is too I'll probably choose to go first to get in that all important first strike with my squadrons.
I tend to go fighter heavy too but I'm thinking that going second might be better. I want Tie fighters to fly into the range of my two Nebulon Bs. I may lose a pair of squadrons to the first strike, but the counter attack of fighters and battery should be suitably punishing. I don't want to engage fel, mauler and howlrunner with fighters anyway if I can help it.
When you get to pick are you choosing first or second? both have their advantages
Depends on your fleet. If you expect to have a numerical edge, being the first player - and thus able to 'double activate' a ship - is much more valuable.
Equally, the more you've built your fleet around specific missions, the more important it is to be second player.
I've been running my lists much closer to 300pts now. I still find I am typically going first due to my opponents wanting to play their scenarios, and I feel like going first is really good for the Imperials so I am ok with this. I honestly don't remember the last time I was the second player.
Now if i built list like Insidious Gladiator that really wants to play hyperspace assault or advanced gunnery, then yes, ill make a 290pt list maybe even 288 to make sure I am the second player. I havn't gotten to test those lists out yet.
I usually go about a fighters worth. So 7 to 11 points. It just ends up that way because my squadron selection determines how my build will end
Man I've been 295-296. But obviously I need to trim a lot of fat still.
My Imperial opponent regularly builds 285ish to ensure he makes me First Player!
The VSD's can tank so well, and it is his way of ensuring that I have to pick one of HIS missions.
My Imperial opponent regularly builds 285ish to ensure he makes me First Player!
The VSD's can tank so well, and it is his way of ensuring that I have to pick one of HIS missions.
285 seems extreme. The VSD can tank, but I'm not sure if it can tank that much. And if they are just using constant engineering then go after what ever else they are using.
Depends on your fleet. If you expect to have a numerical edge, being the first player - and thus able to 'double activate' a ship - is much more valuable.
Equally, the more you've built your fleet around specific missions, the more important it is to be second player.
I think he is going off the scenario on the learn to play book. It uses alternating initiative. Which is ONLY used on that scenario.....
I've only got a couple games in under my belt...what do you mean double activate?Depends on your fleet. If you expect to have a numerical edge, being the first player - and thus able to 'double activate' a ship - is much more valuable.
Equally, the more you've built your fleet around specific missions, the more important it is to be second player.
If you have more ships you get the last and first activation of a turn if you're first player.
Eg>
Turn 1= 12121
Turn 2= 12121
The ship you move last can move first in the next turn.
This is one part of the burgeoning meta that I completely don't understand.
So, I've only played 7 games so far. I've been second player every time (twice by my opponent's decree, and four times because I chose to be second).
I've lost one of the seven games, and it was against a fortressing chicken-heart who set his Victory to speed 0 and kept his squadrons in place for the first four turns of the game (I asked him if he realized I could also just throttle down myself and get an auto-win for being second player - after he acknowledged that I went after him anyway, because I wanted to actually play instead of sitting in front of a static board, and lost by a 24 point margin of 3x TIE Fighters).
My first two games were an unlimited-turn deathmatch with no objectives in play, and then a 6-turn game that also lacked objectives, so there may well have been some unusual things going on in those two matches.
But so far I've pretty much ALWAYS wanted to go second. I want my objectives in play. I also find that I frequently get to shoot first (or get the first good medium-range shot) because of the shoot-then-move mechanic of the game. I like to see where the first activated ship of a round is heading, because that means I can divert ALL of my own ships to take advantage of the emerging information.
So I don't really understand why so many players want to bid for first. I can see the potential of getting the first squadron alpha strike, but to me it seems relatively easy to avoid that by being conservative with your own squadrons if you're second player.
depends on the list. The more balanced the list, the less of a toss I give about initiative
the most balanced list I've personally flown so far is double titled fatties with 6 x-wing squadrons, it's just so generalist that it doesn't care what it flies against. So I just dumped as many points as I could on the list and hung the bid.
Now my triple nebs is a little less blase about objective choices or initiative gladiators, so I drop some 7 points for initiative
My double VSD Tarkin list, which seems incredibly dependent on initiative to enable VSD shots that aren't horribly inefficient or to get hilariously one-sided objectives like contested outpost or advanced gunnery, bids 10/11 points
Edited by ficklegreendice