Stories?

By joshuapavon, in Descent: Journeys in the Dark

Hey everyone!

I was wondering if anyone had any good stories from when they bungled up a rule or two and it resulted in something crazy, awesome, or funny?

Or, if something just happened that's just absurd? (e.g. The Master Skeleton that refuses to die for 2 hours)

I've only played a handful of games because of time constraints, but we recently played the Brother's Durnog on Vanilla, and I destroyed the heroes twice in about 2 hours.

They open door. I kills them.

restart...

Umm..they open door. I killsss them!

It was pretty awesome. The first game I happened to have Charge & Rage in my hand at the very start, and they came close enough to the 1st giant to die in one activation. The 2nd game was a mass of X-misses from the heroes, Dark Charm, and some Sorcerer ownage.

They weren't too happy. But, I couldn't stop the <evil> laughter!

My two most popular for weird/annoying occurances are:

We had the Master Ogre on The Arena RtL dungeon level come back from Undying 6 times in a row.

I once rolled 14 X's in a row on the blue dice, followed by our tank rolling 15 X's on the red dice in a row next session, which was then followed by out other tanks rolling 12X's in a row on the red the following session.

Just last week we had Nanok go on a run of trap / damage avoidance. In one dungeon Nanok had the following....

4 Surge response to Crushing Block....Blank rolled against Dark Charm...4 Ferrox attack with 2 hits (no damage) and two Xs followed by two Xs on the Bleed roll.

Big Remy said:

My two most popular for weird/annoying occurances are:

We had the Master Ogre on The Arena RtL dungeon level come back from Undying 6 times in a row.

I once rolled 14 X's in a row on the blue dice, followed by our tank rolling 15 X's on the red dice in a row next session, which was then followed by out other tanks rolling 12X's in a row on the red the following session.

I have players throwing tantrums for rolling an X 2-3 times in a row, effectively spoiling the mood for the remainder of the evening (or well, at least for me).
Even had someone toss the dice through the room, get up and leave after rolling 3 X's in a row. He actually went home... sorpresa.gif

Not sure what it is, but apparently my players only notice and count their own misses, never mine (OL) even though that miss count is way higher. (And it shouldn't be, because players make a ton more attack rolls than the OL ever does).
Perhaps I should stop playing with infantile adults?

One of my players had just gotten the archers charm, and good for him. Because from about there or alittle before he just missed every first attack, so he had to use the archers charm all the time to get a hit. And we usually play for about 8 hours or more, so that is a lot of misses.

When playing Quest 5 of vanilla Descent for the first time, I as the heroes (we always play 4 heroes) rolled 6 X`s in 7 attack rolls in the first round. Needless to say I never saw a second round of that game.

RtL campaign, me being OL:

first two dungeons (yes they went through all 6 levels), a total of 9 chests. Not a single blank for treasure determination.

Even three sarcophagi came up with: Nothing! Except for one monster (can't remember if it was a skeleton or a sorceror).

Then, finally, dungeon three, they open the first chest next to the boss in the last room. I mimic it, three heroes miss with 5 X's in a row, beastman runs away with charge after attacking and killing a hero (ok, he was wounded to 3 life anyway). They chase him around the dungeon, finally kill, and roll: 3 power enhancements and 1 surge. That was their 10th chest in a row with NO items.

My hero players are just an unlucky bunch of guys. I've never seen so many X's at the most critical spots as with them.

The biggest I can remember was when I had one health left on my hero. The OL attacked me twice in a row and missed both times. On my activation I moved and he dropped a crushing block, but I rolled 4 blanks.

Level 3 of the base game, the heroes are on one conquest, I am one turn from reshuffling, the Naga boss is down to 1 health. Varikas the Dead is the last hero to move, can actually get 2 attacks in against the boss. X, X. How unexpected!

Had to share this one that happened last night...

Heroes were just finishing up the Cavern of Thuul, and we were fighting the second of the Gemstone Dragons that appear on the final level... the warriors took a good few hits (2nd round after it appeared) leaving it with a good 8hp. Silhouette (our ranged fighter) throws in a battle action bringing it down to a whole 1hp. The Overlord smiles because last round I, playing Astarra, had declared an Aim action with my Staff of the Grave equipped, figured that the dragon, standing adjacent to both Astarra and Steelhorns, and only 1 square away from Nanok, was likely going to be getting a few conquest points (and Astarra is trapped against the edge of a hallway, unable to escape.

Rather than attack, Astarra starts by unequiping the Staff, chooses to do a ready action to adopt another Aim order, and proceeds to attack the Dragon with her bare hands. After the use of her 7 fatigue, and a lucky reroll on the red die, the dragon collapsed, dead, to the might of Astarra's fists!

Needless to say, the Overlord gave me a look of evil meanness and death...

RustyDust said:


RtL campaign, me being OL:

(...)

Even three sarcophagi came up with: Nothing! Except for one monster (can't remember if it was a skeleton or a sorceror).

(...)

My hero players are just an unlucky bunch of guys. I've never seen so many X's at the most critical spots as with them.

RtL campaign, me being one of the above mentioned unlucky bunch

The monster inside the sarcophagus was a sorcerer - if I remember right, we lost our weakest combat character - therefore assigned to open chests and activate glyphs - at this point of play to this sorcerer.

Personally I am used that my dices roll according to the character I play - when a hero, there always seemed to happen a rather divine intervention and the luck turned to my favor...well, that was a long way off - before I journeyed into the dark ^^.


@ RustyDust: I should ask for a single fate point or edge per player to get a reroll to lessen the disappointing feeling at a crucial situation - perhaps resulting in an additional fee of CQ to restore the fate point after a whole evening of play. Maybe a burning of this edge would result in an automatic success. To counter this effect - it would be only right to give something of the opposite ...and even the disbalanced then a bit...