Without Question Armada is the best tabletop miniature game ever played.

By Cubanboy, in Star Wars: Armada

I couldn't really afford to support X-Wing AND Armada, so I recently just sold all my X-Wing stuff.

I liked X-wing, don't get me wrong... there was a majesty to that game in the way your fighters could dance around each other and jockey for best position (thinking mainly of A-Wings and Phantoms, which were awesome).

But...Armada was the game I wanted in the first place. When I bought into X-wing, it didn't exist... although typically it was announced literally the week after I bought my core set >.<

But yeah, initially I was annoyed with the round limit and the basic game - had several situations where me and the rebel player were just circling each other out of range because I couldn't catch him and he wasn't closing in until he could get behind me. He won because he managed to kill more fighters than I did >.< which kind of sucked.

With a full-rules game, including Wave 1 however... I mean the objectives really make things interested. It's less about killing everyone and more about an objective, which changes the nature of the game completely (and helps make up for the fact that, barring certain ships, the Rebel 'theme' is that they are always under-powered compared to the Imperials).

Really looking forward to getting more games in and throwing my full weight into it.

Heh, same here. Armada is what I wanted, X-wing was what they had.

Only for me it was a month or two after I bought into X-Wing that we heard Armada was being made :rolleyes: .

Hah, at least you had a grace period DeathSeed :P

I'd done a couple of practice games with my Boardgame Group. Bought the core, took it to my friends house the next weeked... literally half-way through our first game I check FFG and they're all like "Hey! So Armada is a thing..."

So much FUUUUUUUU-

But I had some good times with that game.

Lost all my Armada matches so far, but I'm still loving it.

I agree, it's in the top 5 miniature games of all time.

Regarding parking, I spotted that problem right off. I don't think the objective cards completely solve it, either. All I have to do is control initiative at the start of the game and bring cards that require my opponent to kill ships for bonus points.

I really thought they would have included a rule about taking damage each turn the ship doesn't move to prevent that sort of thing.

Parking is a bad plan, you basicly let your opponent dictate the engagement.

I agree with most of Norsehound's prior views expressed.

As far as Fleet Combat games goes, Armada is at the top of my list. The rules are simple yet nuanced with layers of subtle complexity. I really appreciate that aspect of the game. The models are great, the production is great, what is not to love. I have played just about all the fleet games over the years, and Armada knocks BFG off the pedestal I had placed it on, that is for sure.

I have described Armada to many of my gaming friends as "A modern version of Battlefleet Gothic done correctly". It really is orders of magnitude more impressive than any other fleet game I have played, and the FFG guys should be rightly proud of what they have accomplished here.

In fact, now that GW doesn't support Gothic anymore, FFG might be wise to essentially port the exact same rules to a BFG ship game, since they have the GW license.

I agree with most of Norsehound's prior views expressed.

As far as Fleet Combat games goes, Armada is at the top of my list. The rules are simple yet nuanced with layers of subtle complexity. I really appreciate that aspect of the game. The models are great, the production is great, what is not to love. I have played just about all the fleet games over the years, and Armada knocks BFG off the pedestal I had placed it on, that is for sure.

I have described Armada to many of my gaming friends as "A modern version of Battlefleet Gothic done correctly". It really is orders of magnitude more impressive than any other fleet game I have played, and the FFG guys should be rightly proud of what they have accomplished here.

In fact, now that GW doesn't support Gothic anymore, FFG might be wise to essentially port the exact same rules to a BFG ship game, since they have the GW license.

I highly doubt they got a license for making a miniatures games from GW.

I also doubt it, sadly.

I'm merely pointing out it would be AWESOME.

I agree with most of Norsehound's prior views expressed.

As far as Fleet Combat games goes, Armada is at the top of my list. The rules are simple yet nuanced with layers of subtle complexity. I really appreciate that aspect of the game. The models are great, the production is great, what is not to love. I have played just about all the fleet games over the years, and Armada knocks BFG off the pedestal I had placed it on, that is for sure.

I have described Armada to many of my gaming friends as "A modern version of Battlefleet Gothic done correctly". It really is orders of magnitude more impressive than any other fleet game I have played, and the FFG guys should be rightly proud of what they have accomplished here.

In fact, now that GW doesn't support Gothic anymore, FFG might be wise to essentially port the exact same rules to a BFG ship game, since they have the GW license.

I highly doubt they got a license for making a miniatures games from GW.

Though it does encompass the possibility that GW would expand the license to include legacy games they have no intentions of resurrecting in-house.

But hey, give my wallet a break guys :P