Twice now this thing has taken out a good chunk of my forces. I usually go after it, but my opponent takes Lando and Autoblaster Turret, with Determination and Moldy Crow title for good measure, and it's usually a big chore to kill it. I will usually focus fire on it, but Lando's ability plus the Crow title makes it difficult to get this thing to die. The two defense dice are usually not a big problem, but combined with at least one Evade token (which he gets a lot of the time) and it can be a problem to land even one hit.
Last night I took this list:
Oicunn + Darth Vader + Mara Jade + Ysanne Isard + Expose + Dauntless
Backstabber
Obsidian Squadron Pilot
Obsidian Squadron Pilot
He took the following
Wedge Antilles + Hull Upgrade + R3-A2
Horton Salm + Ion Torpedoes + Proton Torpedoes + R5-K6
Kyle Katarn + Lando Calrissian + Autoblaster Turret + Determination
I flew my ships in formation toward his clump of fighters, and when we were in range he unloaded his torpedoes into my Decimator. I took out Wedge as quickly as I could because I knew he'd wreck my fighters if I didn't, and I got a fair amount of damage on the Y-wing before the Decimator was destroyed. Part of the reason it went so quickly was that I used Darth Vader a couple of times to cause crits under shields, hoping to give him a crit that was useful somehow (Munitions Failure on the Y-wing would have been fun). Unfortunately, the Ion Torpedo hit at just the right time and kept my TIEs from doing any major damage to his forces.
After that my TIE Fighters lured the HWK into the asteroids because I figured his poor dial would work against him there, and it did for the most part. He found it hard to maneuver there, while my TIEs reveled in the tight turns and using their maneuverability to gain an advantage. I got Backstabber behind him several times to line up a great shot, but I had to stay out of range 1. That Autoblaster will shred a TIE Fighter easily. And each time he would roll at least an Evade result when using Lando. Twice in a row he got two Evade results. And it made him nearly invulnerable. I did manage to give him a crit, but as luck would have it, it was taken out by Determination and thus did no damage at all (I am gaining a little respect for that card). I tried using my other TIEs to block in order to keep him from using Lando, but all this did was make them more vulnerable to Autoblaster fire.
In the end, both his HWK and his Y-wing survived. The HWK didn't even have hull damage.
It's not great on its own and I'd NEVER take one naked or even with just a turret. But with the right combo this little ship can be a challenge to destroy thanks to that crew slot and the fact that it can mount a turret.