How about an upgrade that takes up the System and Crew slots and lets you add an astromech?
Possibilities for upgrades using two slots.
Double bomb slots for one atomic bomb.
Yoda
No.
The Muppet was never in space at any point during the time period this game supposedly takes place in nor any time after that. I don't even recall him being in space at any point in the God forsaken prequels...this isn't his zone and he doesn't belong.
Kenobi makes more sense...but even then, he really only climbs to vader levels of power...not the emperors.
The thing is, anything worth two slots has to be Palpatine-tier.
As opposed to Vader-tier, or Skywalker-tier.
That will also depend on the points cost.
Suggestions include two cannon slots or cannon plus missile slot: You do not normally fill all those slots. So you can afford to spend them on anything. Even on a saboteur-tier upgrade. If the points cost is fair.
Astromech + system slot upgrade for an E-wing fix. Might be especially useful because effective versions of Corran Horn typically need R2-D2, so you can avoid over-buffing Corran while generally raising the E-wing's effectiveness.
Yoda
No.
The Muppet was never in space at any point during the time period this game supposedly takes place in nor any time after that. I don't even recall him being in space at any point in the God forsaken prequels...this isn't his zone and he doesn't belong.
Kenobi makes more sense...but even then, he really only climbs to vader levels of power...not the emperors.
Palpatine was never shown in space combat in the movies.
Yoda did do some space stuff in TCW but we know he was getting frail by the time of EPIV.
So... while I don't think we'll see Yoda, I also don't think that argument for why is particularly strong.
Astromech + system slot upgrade for an E-wing fix. Might be especially useful because effective versions of Corran Horn typically need R2-D2, so you can avoid over-buffing Corran while generally raising the E-wing's effectiveness.
That might work!
To me it has to be the often requested tractor beam. Double Cannon slot would let the Aggressor take it which fits with the fluff. Of course there would need to be a Defender Title that granted a second Cannon slot. You know, just to keep the fluff satisfied.
Or something that uses both Title and Mod slot. Then there's even the possibility of "ship specific" multi-slot upgrades. Like a X-wing could get something like:
"Recon-X" upgrade
Requirements: Title slot / modification slot , squad cost XX
X-wing is refit as Stealth-X fighter, gains X/Y/Z
Basically allowing you to use same ship models, but its like adding another ship type to the game. Cool, dumb, I don't know, just a thought
Edited by piznitI like the concept of more double slot upgrades, but other than modification-somethings (and title-somethings) how many combinations would work on multiple ships?
You got double crew on several ships and as someone has mentioned double torps is pretty common and double missiles may be a possibility.
In some ways not having a double combination work on a lot of ships could be seen as freeing because you'd then have a much smaller group of ships to worry about balancing it with. If you want a Defender fix making it as a Cannon+Missile combo, small ship only, would make it pretty specific and without the small ship requirement would allow a couple other ships.
The thing is, anything worth two slots has to be Palpatine-tier.
As opposed to Vader-tier, or Skywalker-tier.
I don't know if there are any other upgrades we could add to the game to hold that kind of legacy.
I'm not so sure it would need to be Palpatine level powerful. Having something cost two slots would greatly restrict what ships could use it, which has been pointed out, plus it also takes a little more opportunity cost away from some ships if there already were valid choices for both of the slots being used.
In the case of Palpatine his point cost is high but requiring two crew slots limits where he may show up while also removing additional upgrade potential that some may want to use. Maybe you don't always fill up the crew slots on your ships but when you do having Palpatine along means you've got one less person in there.
Mon Mothma
Two Crew
Cost: 20
At the begining of the planification phase, you may choose to discard Mon Mothma and then turn the ship with currently lowest squad point value from your opponent side to yours. Then immediately discard all its unique crew upgrades.
Not overpowered at all. ![]()
I think there would be a good argument for Jabba taking up two crew slots. He's yet another reason that the Star Jewel should be the scum epic ship.
I feel like Yoda should not be in this game since he was on Dagobah during the Rebellion. Obi-Wan crew would make more sense. I don't know what his ability would be but it should get more powerful than you can possibly imagine after he gets discarded.
I never thought of it that way before. The "Spirit of Obi Wan" was an actual in-movie aid to Luke's X Wing piloting ability. A single use crew or something would be really neat, as you mentioned, Or some other passive effect.
I think there would be a good argument for Jabba taking up two crew slots. He's yet another reason that the Star Jewel should be the scum epic ship.
I feel like Yoda should not be in this game since he was on Dagobah during the Rebellion. Obi-Wan crew would make more sense. I don't know what his ability would be but it should get more powerful than you can possibly imagine after he gets discarded.
I never thought of it that way before. The "Spirit of Obi Wan" was an actual in-movie aid to Luke's X Wing piloting ability. A single use crew or something would be really neat, as you mentioned, Or some other passive effect.
No...don't waste your target lock....use the Force, Luke.

Advanced Trajectory Projector
systems and cannon
3 attack at range 2 to 4
Some sort of mini-bomb generator with unlimited ammo would be fun. Could make it deploy a bomblet every turn... not optional.
I kinda like that idea. Something like a small, 1-point damage prox mine. Providing enough tokens for it would be a logistical/manufacturing problem though.
Yoda
No.
The Muppet was never in space at any point during the time period this game supposedly takes place in nor any time after that. I don't even recall him being in space at any point in the God forsaken prequels...this isn't his zone and he doesn't belong.
Kenobi makes more sense...but even then, he really only climbs to vader levels of power...not the emperors.
Palpatine was never shown in space combat in the movies.
Yoda did do some space stuff in TCW but we know he was getting frail by the time of EPIV.
So... while I don't think we'll see Yoda, I also don't think that argument for why is particularly strong.
I said nothing about space combat...I simply said space and even by that generous measure the Muppet doesn't qualify. Palpatine still oversaw the battle of endor he was at least there..in space, with his forces on the station they were trying to defend...Yoda was just a hermit hanging out in a swamp.
But we can at least agree he probably won't show up...
I think the new cluster mine. May be two bomb slots, so it is limited to certain ships
Edited by eagletsi111I'd like some kind of cannon that takes up the cannon and sensor slots. Possibly a cannon that lets you fire before moving for the turn?
Manufacturing bomblets that you have to drop every turn wouldn't be hard to make. Should a ship hit one it could make them take a stress token and you could simply use the current stress tokens you already have 10000 of in your case ![]()
The thing is, anything worth two slots has to be Palpatine-tier.
As opposed to Vader-tier, or Skywalker-tier.
I don't know if there are any other upgrades we could add to the game to hold that kind of legacy.
This only really holds for crew upgrades, though. Multislot for physical upgrades just implies size/weight/complexity.
Also, I like the idea of an upgrade using 2 different slots, with the actual card-back type being one of those for function purposes.
This only really holds for crew upgrades, though. Multislot for physical upgrades just implies size/weight/complexity.
Not really. A frequent comment about less useful upgrades is the opportunity cost of not being able to take something else in that slot. Any two slot upgrades double that, meaning to be useful they have to be good enough that you are not (necessarily) going to want to put something else in either slot.
Obviously that is going to vary depending on which 2 slots it takes, an elite-system needs to be a lot better than a double torpedo, but it is a factor.
A double-slot upgrade card, eh? Perhaps something like:
Heavy Proton Torpedos
Attack 3, Range 2-3, 2 Torpedo slots.
Attack (Target lock): Spend your target lock and discard this card to perform this attack.
For each damage this attack deals to the target ship, inflict one additional critical damage.
Otherwise known as the capital-busting torpedo that makes AGI-0 opponents sweat bullets... Makes a brutal counter to Epic ships and Decimators, while Interceptors and even 2-Agi X-wings are relatively safe as long as they're cautious.
B-wings, Y-wings, TIE Bombers, and the upcoming TIE Punisher and K-wing can carry it, and they're all in-lore capital-busting bombers, so theme fits well.
Won't stack with Extra Munitions either, so even these heavy assault ships will only ever get their one shot with such potent ordnance.
Edited by ReiverTo me it has to be the often requested tractor beam. Double Cannon slot would let the Aggressor take it which fits with the fluff. Of course there would need to be a Defender Title that granted a second Cannon slot. You know, just to keep the fluff satisfied.
Devs have said that the Tractor Beam is one of the upgrades that they just can't make work. Which makes sense: it has to be a control option that doesn't play like Stress or Ionization, and can't feel too frustrating or unfair to the player afflict with it.
I'm thinking Yoda and other Jedi or Sith too. Yoda could mirror Palpatine, but have his rolls affect the enemy only. That way he could undo what palp does? or vice versa
I could even see jabba or some other big wigs.
"A Jedi uses the Force for knowledge and defense, never for attack" - Yoda
I think the new cluster mine. My be two bombs so it is limited to certain ships
It isn't.