Possibilities for upgrades using two slots.

By StevenO, in X-Wing

If we're only working with doubletons, the next most plentiful is 2x Torpedo, followed by ties of 2x Modification, 2x Cannon, 2x Missile, and 2x Elite Talent.

If we're talking mixtures....

Double Missile has three occurances.

If we're only working with doubletons, the next most plentiful is 2x Torpedo, followed by ties of 2x Modification, 2x Cannon, 2x Missile, and 2x Elite Talent.

If we're talking mixtures....

Double Missile has three occurances.

There's the Bomber, and I do not recall the other two....

Which ships are they?

Some sort of mini-bomb generator with unlimited ammo would be fun. Could make it deploy a bomblet every turn... not optional. ;)

I kinda like that idea. Something like a small, 1-point damage prox mine. Providing enough tokens for it would be a logistical/manufacturing problem though.

Was thinking the same thing so would probably need to be something that detonates at the end of the activation phase each turn. Leaving a trail of bread crumbs would make for some fun flying though...

Jabba. 5(?) pts. Scum Only: When an enemy ship is destroyed, you may remove all stress tokens from any number of friendly ships.

Everyone gets a payday!

I think it would be the opposite when the sip carrying Jabba is destroyed, your opponents may remove all stress tokens from any number of the ships they control.

No one owes him any money anymore!

Some sort of mini-bomb generator with unlimited ammo would be fun. Could make it deploy a bomblet every turn... not optional. ;)

I kinda like that idea. Something like a small, 1-point damage prox mine. Providing enough tokens for it would be a logistical/manufacturing problem though.

Was thinking the same thing so would probably need to be something that detonates at the end of the activation phase each turn. Leaving a trail of bread crumbs would make for some fun flying though...

What, like Ruthlessness?

If we're only working with doubletons, the next most plentiful is 2x Torpedo, followed by ties of 2x Modification, 2x Cannon, 2x Missile, and 2x Elite Talent.

If we're talking mixtures....

Double Missile has three occurances.

There's the Bomber, and I do not recall the other two....

Which ships are they?

The Punisher is the second... I have no idea what the third is.

If we're only working with doubletons, the next most plentiful is 2x Torpedo, followed by ties of 2x Modification, 2x Cannon, 2x Missile, and 2x Elite Talent.

If we're talking mixtures....

Double Missile has three occurances.

There's the Bomber, and I do not recall the other two....

Which ships are they?

The Punisher is the second... I have no idea what the third is.

There is no third.

If we're only working with doubletons, the next most plentiful is 2x Torpedo, followed by ties of 2x Modification, 2x Cannon, 2x Missile, and 2x Elite Talent.

If we're talking mixtures....

Double Missile has three occurances.

There's the Bomber, and I do not recall the other two....

Which ships are they?

The Punisher is the second... I have no idea what the third is.

There is no third.

Besides, the Punisher's not in the game yet.

A Yamato cannon upgrade card for double hardpoints.

yamato_cannon_by_starcraftmtg-d4z1nj6.jp

Edited by TheRealStarkiller

A Yamato cannon upgrade card for double hardpoints.

yamato_cannon_by_starcraftmtg-d4z1nj6.jp

That card has some limited use but isn't something that you use if you have more choices. It's got a big effect but is slow to set up and use.

Luke and Han (2 crew slot upgrade), 8 pts

Rebel only.

You can make two primary weapon attacks this round, with no other attacks made by this ship this round. Each attack may change one <eye> to a <hit> with no further modifications or rerolls.

Is this too OP? I know fat turrets don't need any help, but I just wanted a way for the falcon to shoot with both guns without making any other ships super crazy.

Luke and Han (2 crew slot upgrade), 8 pts

Rebel only.

You can make two primary weapon attacks this round, with no other attacks made by this ship this round. Each attack may change one <eye> to a <hit> with no further modifications or rerolls.

Is this too OP? I know fat turrets don't need any help, but I just wanted a way for the falcon to shoot with both guns without making any other ships super crazy.

I'm not too sure about the restrictions on die modification but that would be a pretty sweet upgrade. The idea of a crew+something upgrade that actually lets a ship make two attacks is something the came could use.

I think the new cluster mine. My be two bombs so it is limited to certain ships

It isn't.

Did you see a clear scan of it. I didn't. How can you be sure

I think the new cluster mine. My be two bombs so it is limited to certain ships

It isn't.

Did you see a clear scan of it. I didn't. How can you be sure

The image on the announcement is pretty clearly one bomb slot, not two slots like the Emperor's card.

I think the new cluster mine. My be two bombs so it is limited to certain ships

It isn't.

Did you see a clear scan of it. I didn't. How can you be sure

The image on the announcement is pretty clearly one bomb slot, not two slots like the Emperor's card.

Your right. I didn't realize it was shown. I thought it was behind. But that was the conner net thing.

I wouldn't be surprised if a cannon that takes two slots drops in the next couple of waves.

That would be extremely interesting for the IG88's.

Dual-barrel sawed-off shotgun. Range 1-2 only, and splash damage? :P

Or how about range 1 firepower 1 hits all fighters in arc (including friendly). Each ship gets to make an evade roll.