Ever since the inception of the game the relatively low number of dice has been a key element of the game, meaning you see a huge variation in dice results because even the more extreme outcomes are relatively likely.
What does that mean? Say you double the amount of dice (from 3 attack --> 6 attack, from 2 defense --> 4 defense), what is going to happen? Each time you double the amount of dice rolled, you will get closer to the average value of the dice you rolled, positive or negative spikes become less common. We all know these situations where a TIE or Corran rolls 3 clutch evades, just like we know the situations where they roll 3 blanks and die horribly.
That's part of the excitement of the game, but it's also part of the frustration and it's certainly making the game unpredictable. Now FFG obviously can't double/triple/multiply the number of dice rolled, but to me it seems like they're introducing more and more ways to mitigate randomness in the game. Let's take a look at the tools they've introduced so far:
- c3p0. You get one evade per round each time 100% of the time 10/10 times.
-Ysanne Ysard. Unless you're stressed (god bless), you get an evade per round each time (see c3p0).
-Accuracy Corrector. No matter what you do, you get 2 hit results for each attack.
- Advanced Targeting Computer. If you have a target lock you're guaranteed an additional crit result. Works much like a 3rd attack die on steroids (if you have that target lock which is not too difficult in a 2-3ship meta).
-Feedback Array. You take 1 damage/1ion to give 1 damage. Works every time, even on rocks /out of arc.
-Autothrusters. Gives you an extra evade if R3 and/or out of arc. Granted this doesn't work 100% of the time, but against turret it's a near automatic evade. It certainly reduces variation in your green dice alot, any interceptor/IG88 pilot will tell.
- Vader. Good old Vader. Works every time, if you want to pay the price.
-Palpatine. Better than all of these guys, he will give any of your ships one 100% guaranteed evade or crit or whatever result you need each round.
I could have missed out on something, but doesn't this seem like a conscious effort on FFGs part? What do you guys think about this development? Is this good for the game?