Hello , if anyone has experienced the use of this upgrade against him, currently only usable on the Gladiator Star destroyer for the imperials ,
you will know how OP this can get , especially since anyone somewhat skilled in maneuvering ships does not even need the Demolisher title to support it,
so we`ll not even mention it for this little rant.
This little beauty can make a Star Destroyer more maneuverable than a corvette , and w/ expanded launchers ,
can oneshot a corvette (avg roll) and even a Neb b (cripple on avg) , especially since you have soo many options in using it .
From a conservative speed 2 (1 with maneuver token+Dial) , you can speed up to effectively better than speed 4 , move 3 with one extra click yaw turn if you did the command dial,
and then even do another move 1 with a full 2 clicks yaw turn , allowing just soo much freedom and threatened space in where you can toss those 4 black/2 reds.
You do not even need those maneuver dials , just the tokens , so you can stock up on concentrate firepower or squadron dials ,
and still use the extra speed and more importantly 2 click maneuver at the end, getting multiple ships in arc if theyre flying a formation for effect
like a neb b LR gunline shooting on 1 target , or dont even worry if youre first player . at least one ship wont get away , and oh, add 4 black dice as a second attack .
The thing is they just threaten so large of an area with certain death for smaller ships , even a MkII cant last long against firepower of that magnitude ,
especially bc its the glads choice of engagement and arc, the trade of fire is better for the imp, and raw damage dissipates blubber even without acc.
Although what gets me the most is the fact that its basically kill a small ship a turn , without a way i see to avoid it .
Especially builds that include 2 + Engine cracked Glads , perhaps w/ expanded launchers i feel just basically invalidate my nebs and corvettes,
and as i said , you dont even need Demolisher to do that , if i was the imp , i could definitely do lots of damage , since my ships are better in every way, including maneuver then.
Has anyone any ideas on how to handle these , especially as a neb b/small ship lover?
I dont see much of a way short of using bigger shipZ / use moar squadronZ , which seems like a bad way of handling this ,
since it just accepts them as OP without coming up with strategies , preferably tactics like formations,
ways of approaching which set up perhaps enough fire lanes to dissuade their attack ,
tho its still a Star Destroyer , takes some doing, and whats the first ship the imps gonna move you think?
So please if anyone has some insight , please share it here ..