So, there are numerous Rogue Traders who "own" worlds that they have an interest in; it's part of the Warrant to allow a Rogue Trader to claim worlds in the Emperor's glory. Now, have you ever had one of those moments when you feel really dumb? You sat down, worked up this whole spool of stuff regarding a place, and then realize if you had just read a bit more, you'd have seen that the words you were typing were BS?
Well, my RT NPC, Aedan Qel-Drake, has such a world, a volcanic rock called Pyros Magna. It's not good for much, aside from mining of several valuable metals, and it's out of the way enough that most competitors don't consider taking it from the Qel-Drake Dynasty. Pyros Magna is the "throne world" of Qel-Drake's dynasty, orbitted by a moon with very "our Earth" qualities, and a space station (the Keep), from which Aedan's people administer the BS part of his affairs, and can do some repairs on his ships, as needed, while he goes doing flashy, dangerous, hopefully lucrative endeavors. Pyros Magna is also where members of Qel-Drake's family are interred, upon death, and where the second fancy melta pistol the current bearer isn't carrying rests, awaiting its turn in the rotation. Blah, blah, blah (thank you for reading more of my silly fluff!)
Now, the flaw in my story is that I had it set to be in the Rifts of Hecaton, a place I NOW know no one goes to. What I'm now in need of is a location to set my planet, where reading the sentence doesn't just boggle the mind further than my fluff already does. If you were an RT in the Expanse, where would your "world of claim" be? I'm shying away from W'sR, because he's powerful enough to just say "mine", and other areas are too hard to traverse. There has to be a way to get the metals mined out of the system, and to a buying market. I'm considering the Heathen Stars (Zayth, Vaporius, and other worlds with people are there), but not sure where most other Rogue Traders would stake their claim. Also, what's a good feature to keep most people away from it? I want something Aedan's people can handle, because they know how, but that others might think is too much work to bother.