Corran +fcs+marksmanship, why is this not a thing

By Ayleron, in X-Wing

Marksmanship last the whole round meaning it applies to both attacks flipping an eyeball to a crit both times. This would let him hit that much harder when he gets to do so, and yet we don't see him with this load pretty much ever. Why do you think that is?

because marksmanship corran = naked green dice corran

do I even need to point out my name anymore?

Corran really needs either VI or ptl to survive long enough to scare anybody. I took mm/fcs to my first tournament ever. 1-2, because he just goes splat with no ability to arc dodge and no focus or evade.

Same reason you don't see Targetting Computer much on Fel anymore, you're better off taking the more defensive options

Edited by stmack

I've thought of this myself in my Dash+Corran build, and I agree with it being a good pick. Getting that free Focus on the Double Tap that can convert to a crit is a good thing to have in your back pocket when that Target Lock is working for you.

The reason why I don't use it though, is that I prefer keeping Veteran Instincts on him as a hard counter to (previously, and still somewhat) Phantoms and Fel, possibly even Vader when the Raider eventually shows up. Additionally, I often like to keep Evades on Corran to lessen the time I need to spend getting shields back with R2-D2, and if I'm going for Marksmanship, I'm certainly not able to take that Evade.

However, if you're not sticking him in my list, and you have him running in something else, absolutely. Perhaps you could share more information on what else you have rounding out the squad?

Marksmanship last the whole round meaning it applies to both attacks flipping an eyeball to a crit both times. This would let him hit that much harder when he gets to do so, and yet we don't see him with this load pretty much ever. Why do you think that is?

As a point of correction - he only flips an eyeball to a crit in one of the attacks. The "eyeball to crit" is a 'once a round' ability.

That said, he does flip the rest of the eyeballs he pulls in a round to hits normally, so when Corran double-taps, Marksmanship is, indeed, a bit like having two focus tokens available (plus a little bit - the single crit conversion)

Because VI, Predator, or PTL are all VASTLY superior choices?

I've run it. When you manage to outmaneuver your opponent it can be quite potent with FCS. And by quite potent I mean 7 hits and a crit in a single round. Few ships can get up from that.

Predator, or PTL are all VASTLY superior choices?

Why would you ever take predator on a ship that should always be taking FCS?

I've run it. When you manage to outmaneuver your opponent it can be quite potent with FCS. And by quite potent I mean 7 hits and a crit in a single round. Few ships can get up from that.

Predator, or PTL are all VASTLY superior choices?

Why would you ever take predator on a ship that should always be taking FCS?

so it could run sensors or jammers, probably

idk, might have potential there

Marksmanship last the whole round meaning it applies to both attacks flipping an eyeball to a crit both times. This would let him hit that much harder when he gets to do so, and yet we don't see him with this load pretty much ever. Why do you think that is?

As a point of correction - he only flips an eyeball to a crit in one of the attacks. The "eyeball to crit" is a 'once a round' ability.

That said, he does flip the rest of the eyeballs he pulls in a round to hits normally, so when Corran double-taps, Marksmanship is, indeed, a bit like having two focus tokens available (plus a little bit - the single crit conversion)

Edited by TasteTheRainbow

I mean, it is a "thing", just not the best "thing". You can run it w/ experimental interface, FCS an R2D2, but then there's no engine upgrade, so.... Ya.

I've run it. When you manage to outmaneuver your opponent it can be quite potent with FCS. And by quite potent I mean 7 hits and a crit in a single round. Few ships can get up from that.

Predator, or PTL are all VASTLY superior choices?

Why would you ever take predator on a ship that should always be taking FCS?

so it could run sensors or jammers, probably

idk, might have potential there

Some of us like Advanced Sensors on Corran as well.

I've run it. When you manage to outmaneuver your opponent it can be quite potent with FCS. And by quite potent I mean 7 hits and a crit in a single round. Few ships can get up from that.

Predator, or PTL are all VASTLY superior choices?

Why would you ever take predator on a ship that should always be taking FCS?

so it could run sensors or jammers, probably

idk, might have potential there

Some of us like Advanced Sensors on Corran as well.

Yes, indeed we do.

Lone Wolf is also an acceptable EPT.

Marksmanship last the whole round meaning it applies to both attacks flipping an eyeball to a crit both times. This would let him hit that much harder when he gets to do so, and yet we don't see him with this load pretty much ever. Why do you think that is?

As a point of correction - he only flips an eyeball to a crit in one of the attacks. The "eyeball to crit" is a 'once a round' ability.

That said, he does flip the rest of the eyeballs he pulls in a round to hits normally, so when Corran double-taps, Marksmanship is, indeed, a bit like having two focus tokens available (plus a little bit - the single crit conversion)

No, it´s in in the FAQ. In every attack yo make in one turn yo convert an eyeball to critical hit and the others eyeballs into normal impacts.

Because FCS Corran needs the defense boost more than he needs the extra offense. MM/FCS Corran is too much of a glass-cannon. Against lists that are these days designed to push damage through against things like Soontir, Fat Han and IG-88, he will get ripped apart before he can even double-tap or recover a shield with R2-D2.

Corran 46 pts

Marksmanship

FCS

R2-F2

Experimental Interface

BIGGS 29 PTS

r4-d6

Hull Upgrade

Tarn Mison 25 pts

R7 Astromecch

Sorry but 1 extra agility per round is not worth 6 points and a stress, you're better off just buying a shield upgrade.

I have learned from experience that Corran cannot afford to stress himself every turn without R2 Astromech, unless you're flying him with a Lone Wolf turret that doesn't need Corran's support.

Sorry but 1 extra agility per round is not worth 6 points and a stress, you're better off just buying a shield upgrade.

I have learned from experience that Corran cannot afford to stress himself every turn without R2 Astromech, unless you're flying him with a Lone Wolf turret that doesn't need Corran's support.

Yep. Way better off just evading.

I've had success with PTL Corran. I don't push unless I know I am going to double tap or if he's going to be taking heavy return fire.

Target lock + Marksmanship,biggs for defence on double tap

evade + R2-F2 during the down phase

You are right though, the stress is killer. I'm considering trying to find a way to get a wingman in there

Edited by father911

Sorry but 1 extra agility per round is not worth 6 points and a stress, you're better off just buying a shield upgrade.

I have learned from experience that Corran cannot afford to stress himself every turn without R2 Astromech, unless you're flying him with a Lone Wolf turret that doesn't need Corran's support.

Yep. Way better off just evading.

I've had success with PTL Corran. I don't push unless I know I am going to double tap or if he's going to be taking heavy return fire.

The problem is that's like every turn for Corran. He's a super high priority target if you're running R2-D2, and even when I have just R2 people know to go after him first because of how much of a late game threat he is. It's super rare that you don't need PTL to arc-dodge or turtle AND you're not going to double-tap that turn.

No PTL means your expensive E-wing will have a bad day sooner rather than later, given you want him close to make the most of that double tap you want all the tokens you can get.

It'd be a different matter if he was hanging around range three but that's not corrans playground.

Simple, because PTL gives Corran more options which he will need, especially since Corran is a high value target.

No PTL means your expensive E-wing will have a bad day sooner rather than later, given you want him close to make the most of that double tap you want all the tokens you can get.

It'd be a different matter if he was hanging around range three but that's not corrans playground.

I disagree. Corran can be quite effective even without PTL. There have been competitive builds that run VI instead of PTL as well. You have more options for maneuvering when you don't need a shield recharge if you aren't stressing most of the turns. There's definitely more than one way to build a Corran.

No PTL means your expensive E-wing will have a bad day sooner rather than later, given you want him close to make the most of that double tap you want all the tokens you can get.

It'd be a different matter if he was hanging around range three but that's not corrans playground.

I disagree. Corran can be quite effective even without PTL. There have been competitive builds that run VI instead of PTL as well. You have more options for maneuvering when you don't need a shield recharge if you aren't stressing most of the turns. There's definitely more than one way to build a Corran.

Marksmanship is great on Corran. It just has a hard time being more appealing than PTL or VI. PTL gives Corran a big durability boost. VI gives him the ability to hunt down guys like Whisper and Soontir.

Edited by WWHSD

I personally have switched to PTL Corran so I can turtle/maximize my offense. I used to take VI but I have moved away from that.

What do you guys think of Marksmanship, FCS, R2D2, EI?

That way you can use mm and still evade or boost. However, I think I personally still would take the universally useful PTL. Just wanted to see what you all thought.