My (likely) tournament build: imp VVG

By clontroper5, in Star Wars: Armada Fleet Builds

so the list: 290 points

(106)-Victory-1 star destroyer: Admiral screed(26)

Wulff Yularen(7)

(73)-Victory-1 Star Destroyer:

(79)-Gladiator-2 Star Destroyer: Demolisher(10)

Assault Concussion missiles(7)

(32)-Tie fighter squadron x4

objectives: (Red) Advanced gunnery (yellow) contested outpost (blue) dangerous territory

Strategy: use my 10 point inititve bid to take 1st player.

use demolisher aggressively to inflict as much damage as possible in the first 2-3 turns (it should be able to kill at least one rebel ship in this time) and use the 2 victorys primarily to corral and drive my opponents ships away from objectives and attempt to corner and destroy them.

the ties are there as a basic screen and not expected to defeat the enemy fighters, i will however use squadron commands on turns 2-3 to use them to inflict as much damage as i can on the enemy fighters, demolisher will also use its 2 anti squad dice to assist them if necessary, i will then keep them out of fighting as much as possible and use them to interrupt any attempted bombing runs by my opponent.

I will generally keep all of my ships going at maximum speed and focus on destroying my opponent not fighter for the objective

should i become second player and 1 of my objectives is chosen i will use the following tactics

Advance gunnery-no change in my plan, i will select one of my victorys to be my objective ship

contested outpost- i will place the outpost near my side and deploy directly behind with both victorys which will stay near it with a combined 6 command to ensure i receive several tokens over the course of the game. my gladiator will remain to one side and function as normal

dangerous territory-i will deploy each of my ships directly behind an obtsicle so that in the first 2-3 turns they may retrieve a token other than that they will function as normal

battle report from the other thread with this list

Josbu Thake (yos-bu thake) Captains log: we investigated the other suspected location, a small asteroid field nearby to an refueling outpost and at first uncovered nothing but while on route to the outpost to restock on supplies we were Ambushed by what we can only assume was the reported rebel fleet. They consisted of 2 cr90 corvette class ships and a Nebulan-b frigate accompanied by several groups of fighters. fortunately since we were still searching the area we were on high alert and well prepared for the rebel scum. Admiral screed took command when we were attacked and with his leadership we made short work of them disabling one of the corvettes and obliterating the Nebulan-b, unfortunately the other corvette along with several fighters was able to escape. our losses were minimal with only minor damage to the victory class Valient while my ship the Cossack was never involved with the engagement. many tie pilots died while fighting the rebel fighters, their sacrifice will be remembered and we will hold a ceremony to honor them as victorious dead.

translation: I played my first game!!! My list 290 points

Victory-1:Screed, Wulf(105ish)

victory-1:(73)

Gladiator-2: demolisher, assault concussion missiles (78?)

4x tie fighters (32)

my opponent Nathan: 300 points

Nebulan-b escort frigate: Yavaris, raymus

cr90: Dodonna's pride, electronic counter measures

cr90: jane's something? (ignores obstacles) dodonna

keyan farlander

b-wing

wedge

2x X-wing

there was a couple more upgrade cards but he never used them and I don't recall what they were.

I chose initiative and selected fleet ambush from his objectives allowing me to set up 2 of my star destroyers in the center of the map :) i charged the demolisher at him destroying the yavris the second turn and was able to chase a cr90 down with my star destroyer i ended the game having lost all 4 ties but retained all my caps and i killed the neb-b and dodonna's pride along with wedge and 1 x-wing